Angus McQuarrie.

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Software Development Engineer at Xbox Live in Redmond, WA. Graduated from University of Waterloo with an Honours Bachelor of Applied Science in Computer Engineering with an option in Cognitive Science.

Currently working on 3D Web Applications.

Proficient in C/C++/C#. Direct experience with low level assembly and embedded C programming. Familiarity with Perforce, DirectX, Maya, and STL. Particularly interested in 3D Graphics or AI programming game development targeting PC and console systems.

I also maintain a blog at Ghostrazor.com which talks about game programming and design ideas, as well as general industry mish-mash.

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