Developing games since 1993 and professionally since 1999 - Affecting a few million users before moving into Lecturing in 2009. Experienced with all aspects of video game design and level design from concept to implementation. Experienced in programming and scripting languages (usually within propriety in-house editors). Possesses the asset of a coding background, giving the ability to communicate with programmers in their own language.

Worked as a Game/Level Designer on the following games:

Killzone 3 - Sony Playstation™3 (PS3)
Killzone 2 - Sony Playstation™3 (PS3)
Killzone:Liberation - Sony Playstaton™ Portable (PSP)
Call of Cthulhu: Destiny’s End (Canned), Sony Playstation™ 2 (PS2) / PC & compatibles
Call of Cthulhu: Dark Corners of the Earth - Microsoft Xbox™ (Xbox) / PC & compatibles
Captain_Scarlet_and_the_Mysterons (Canned) - PC & compatibles
Trugg (Canned) - PC & compatibles
Pirates of the Caribbean - Nintendo Gameboy Advance™ (GBA)
Weasel (Canned) - Nintendo Gameboy Advance™ (GBA)
Gauntlet Dark Legacy - Nintendo Gameboy Advance™ (GBA)
The Lord of the Rings: The Fellowship of the Ring - Nintendo Gameboy Advance™ (GBA)
Race Time and Pocket Smash Out [1]- Mega Value Double Pack - Nintendo Gameboy Color™ (GBC)
Lego Island_Xtreme_Stunts - Nintendo Gameboy Advance™ (GBA)
Lego_Island_2:_The_Brickster's_Revenge - Nintendo Gameboy Advance™ (GBA)
Dogs of War (2000 video game) - Battle On Primus IV - PC & Compatibles