User:Leo.Math/Books/Soft Computation

Soft Computation

edit

to be continued

edit
Soft computing
Soft science
Notions
Euclidean space
Computational complexity theory
Optimization (mathematics)
Optimization (computer science)
Global optimization
Local search (optimization)
Local optimum
Parameter space
Search space
Distance matrix
Adjacency matrix
Incidence matrix
Maxima and minima
Markov chain
Turing completeness
Fuzzy control system
Collective intelligence
Emergence
Flocking (behavior)
Artificial neural network
Type-2 fuzzy sets and systems
Rough set
Facility location
Thermodynamic equilibrium
Paradigms
Simulated annealing
Metaheuristic
Swarm intelligence
Crowd simulation
Swarm robotics
Cellular automaton
Evolutionary computation
Neural network
Chaos theory
Bayesian network
Fuzzy logic
Support vector machine
Multi-agent system
Control theory
Computational fluid dynamics
IOSO
Differential evolution
Expert system
Quantum annealing
Graph Theory
Graph theory
Graph drawing
Graph (data structure)
Spectral graph theory
Graph cuts in computer vision
Graph partition
Graph coloring
Methods
Tabu search
Brute-force search
Reactive search
Adaptive simulated annealing
Evolutionary algorithm
Conjugate gradient method
Sequential quadratic programming
Gradient descent
Newton's method
Bees algorithm
Genetic algorithm
Memetic algorithm
Cross-entropy method
Guided Local Search
Greedy randomized adaptive search procedure
Estimation of distribution algorithm
AgentSheets
Problems
Travelling salesman problem
Particle swarm optimization
Combinatorial optimization
Ant colony optimization
Automatic label placement
Labeling (map design)
Multidisciplinary design optimization
Repulsive particle swarm optimization
Set cover problem
Quadratic assignment problem
Independent set problem
Bin packing problem
Generalized assignment problem
Place and route
Motion planning
Pattern recognition
Single machine scheduling