User:Jenova20/List of Civilization III Units

To do edit

  • Reference for PTW units: <nowiki><ref name="Civ Fanatics PTW Units">{{cite web|title=Civ Fanatics PTW Units|url=http://www.civfanatics.com/civ3/units/ptw/|work=Fan and information site|publisher=Civ Fanatics|accessdate=22 February 2013}}</ref>
    • Add these units to the tables.
  • <ref name="Civ Fanatics Conquests Units">{{cite web|title=Civ Fanatics Conquests Units|url=http://www.civfanatics.com/civ3/units/c3c/|work=Fan and information site|publisher=Civ Fanatics|accessdate=22 February 2013}}</ref>
    • Add these units to the tables.

Harvest edit

Units edit

Non-combatants edit

  Non-combatant units Units: Number here National units: Number here

Settler edit

Settlers are arguably the most important unit in Civilization III. They are solely the fastest and most inexpensive way to increase territory, and responsible for the founding of new cities. As well as building new cities, Settlers can travel by ship across water or join a city to increase the population instantly. As their purpose is peaceful colonization, they are available from the start of the game and unable to defend themselves.[1][2]

Worker edit

The Worker is as vital to the growth of a small city as to an empire as a whole; they build the roads for travel and trade, farm the land for food, mine the mountains for minerals, and clear up pollution from global warming. Workers are solely responsible for improvements outside cities and, like the Settler, can travel by boat, or join a city to increase the population instantly.[1][2]

Scout edit

The Scout is an early reconnaissance unit with an enhanced field of vision, but no attack or defense value. They can travel on land freely, or across water on a transport ship. The Scout upgrades to the Explorer.[1][2]

Non-combatants
Unit Description Traverse land Traverse water Traverse air
Settler Y
Worker Y
Scout Y
Explorer
Great Leader
Leader The Leader is a unique unit, capable of rushing world wonder construction and other buildings in a city. They can also be changed into an Army unit. All terrain Via transport ship No
Army The Army itself is a non-combatant, but capable of enlisting 3-4 other land-based troops and pooling their health and strengths. This makes the army a formidable force against threats and stacks of troops. Unsure Unsure No
  Missile units Units: 3 National units: 0

Cruise Missile edit

The Cruise Missile is a short-range, single-use missile, capable of launching from land at a target up to three tiles away. It can only damage one unit on a tile, rather than all, and unlike nuclear missiles the Cruise Missile causes no pollution on or around the target, but can lower the population or raze buildings in target cities. They can also be transported by ship or land in a similar way to infantry.[1][2]

Tactical Nuke edit

The Tactical Nuke is a long-range, single-use nuclear missile, capable of launching over a large distance at a target. The Tactical Nuke is capable of damaging the eight tiles around the target and littering them with pollution. Just like their counterpart, the ICBM, they can be used to greatly reduce a target city's population from long range, but can be moved around and loaded onto Nuclear Submarines, unlike the ICBM.[1] The use of Tactical Nukes and ICBMs can exacerbate global warming, which will turn the planet's tiles into less fertile and resourceful wasteland.[2]

ICBM edit

The ICBM is a maximum-range, single-use nuclear missile, capable of hitting any target on the planet. Just like the Tactical Nuke, the ICBM damages the eight tiles around the target also, littering them with pollution. It cannot be moved from the city it was built in.[1][2]

Support units edit

  Artillery units Units: Number here National units: Number here
Supporting Artillery
Unit Description Requires Traverse land Traverse water Traverse air Upgrades from Upgrades to
Catapult Y
Cannon Yes Via transport ship No
Artillery Yes Via transport ship No
Radar Artillery Yes Via transport ship No

Catapult edit

The Catapult is a primitive Ancient Times support unit with no attack or defense value. They, like all support units, serve as ranged support, capable of bombarding targets, including cities, where they can raze buildings and city radius improvements and kill attacking or defending units. Their lack of defence and actual attack value means they can be captured by another nation if undefended by other units. They can also be transported across water by boat.[1][2]

Land units edit

  Land Units Units: Number here National units: Number here
Land-based units
Unit Description Requires Traverse land Traverse water Traverse air Upgrades from Upgrades to
Warrior Yes Via transport ship
Barbarian[clarification needed] Yes Via transport ship
Spearman Yes Via transport ship
Pikeman Yes Via transport ship
Archer Yes Via transport ship
Longbowman Yes Via transport ship
Swordsman Yes Via transport ship
Musket Man[clarification needed] Yes Via transport ship
Rifleman Yes Via transport ship
Infantry Yes Via transport ship
Paratrooper Yes Via transport ship
Marines[clarification needed] Yes Via transport ship
Mech Infantry Yes Via transport ship
Chariot Yes Via transport ship
Horseman Yes Via transport ship
Knight Yes Via transport ship
Cavalry Yes Via transport ship
Tank Yes Via transport ship
Modern Armor Yes Via transport ship
Jaguar Warrior The national unit exclusive to the Aztecs. Yes Via transport ship
Bowman The national unit exclusive to the Babylonians. Yes Via transport ship
Rider The national unit exclusive to the Chinese. Yes Via transport ship
War Chariot The national unit exclusive to the Egyptians. Yes Via transport ship
Musketeer The national unit exclusive to the French. Yes Via transport ship
Panzer The national unit exclusive to the Germans. Yes Via transport ship
Hoplite The national unit exclusive to the Greeks. Yes Via transport ship
War Elephant The national unit exclusive to the Indians. Yes Via transport ship
Mounted Warrior The national unit exclusive to the Iroquois. Yes Via transport ship
Samurai The national unit exclusive to the Japanese. Yes Via transport ship
Immortals The national unit exclusive to the Persians. Yes Via transport ship
Legionary The national unit exclusive to the Romans. Yes Via transport ship
Cossack The national unit exclusive to the Russians. Yes Via transport ship
Impi The national unit exclusive to the Zulus. Yes Via transport ship

Naval units edit

  Naval Units Units: Number here National units: Number here
Naval units
Unit Description Requires Traverse Sea Traverse Ocean Upgrades from Upgrades to
Galley
Barbarian[clarification needed]
Caravel
Frigate
Galleon
Privateer
Man-o-war The national unit exclusive to the English.
Ironclad
Transport
Carrier
AEGIS Cruiser
Destroyer
Battleship
Submarine
Nuclear Submarine

Aerial units edit

  Aerial Units Units: Number here National units: Number here
Aerial units
Unit Description Requires Traverse air Upgrades from Upgrades to
Bomber Yes
F-15 The national unit exclusive to the United States. Yes
Fighter Yes
Helicopter The only air unit capable of carrying another unit. Yes
Jet Fighter Yes
Stealth Bomber Yes
Stealth Fighter Yes

See also edit

References edit

  1. ^ a b c d e f g "Civ Fanatics Units". Fan and information site. Civ Fanatics. Retrieved 27 February 2013.
  2. ^ a b c d e f g Firaxis Games, Westlake Interactive (27 February 2013). Civilization III. Infogrames, MacSoft, Aspyr.

External links edit

Category:Civilization franchise