User:IndieGameMaker80/sandbox/Horde Breaker (Mobile Game)

Horde Breaker (Mobile Game)

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Horde Breaker
Developer(s)TBD
Publisher(s)TBD
Platform(s)Android
Genre(s)Endless round
Mode(s)Single-player

Horde Breaker is an endless round mobile game published by TBD. It is available on iOS and Android.

Gameplay

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In the start of the game, a player is introduced with a single ball at the bottom of the screen and monsters with associated numbers will appear near the top. The player can touch the play area above the ball to indicate the desired direction and release the ball(s). Each strike on a monster will progressively lowering the number until they are defeated. Additionally, there are gems spread throughout the screen that can be hit increasing the amount of balls available to the user. Once all the players balls have returned to the bottom of the screen the monsters will advance and new monsters will appear. The game ends when the monsters successfully pass the line of fire.

Enemies

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Skeleton

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Description: This is a cheap and tenacious unit acts as a staple for the forces of darkness. 
Special Power: None.

Slime

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Description: This weak but slippery unit will baffle the enemy.
Special Power: Lacking a physical body attacks will pass thru the slime with random deviations from the intended path.

Ninja

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Description: This cunning unit will jump to safety if it sees your attacks coming.
Special Power: Attacks that would strike the front will instead cause the ninja to jump to a random point in the field.  The ninja can be exhausted each round after 25 jumps.

Necro

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Description: Evil sorcerers with the power to raise fallen allies as Skeletons to continue their assault.
Special Power: Each Necro on the field will raise a skeleton for every 225 strikes.

Troll

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Description: Powerful and unstoppable unit that will slowly recover health until it is slain.
Special Power: Each troll will heal a point of damage for every 100 ball strikes

Cleric

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Description: A powerful and dangerous magic wielding unit.
Special Power: Each cleric collects power from each ball strike Power 1: Every 100 strikes heal 1 random unit 1 point; Power 2: Every 1000 strikes resurrect 1 random fallen ally. 

References

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References

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