This article needs additional citations for verification. (December 2007) |
Laplacian smoothing is an algorithm to smooth a polygonal mesh, or to smoothly interpolate function values across the surface via diffusion.[1][2] For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbors) and the vertex is moved there. In the case that a mesh is topologically a rectangular grid (that is, each internal vertex is connected to four neighbors) then this operation produces the Laplacian of the mesh.
More formally, the smoothing operation may be described per-vertex as:
Where is the number of adjacent vertices to node and is the new position for node .[3]
See also
edit- Tutte embedding, an embedding of a planar mesh in which each vertex is already at the average of its neighbors' positions
References
edit- ^ Herrmann, Leonard R. (1976), "Laplacian-isoparametric grid generation scheme", Journal of the Engineering Mechanics Division, 102 (5): 749–756.
- ^
Sorkine, O., Cohen-Or, D., Lipman, Y., Alexa, M., R\"{o}ssl, C., Seidel, H.-P. (2004). "Laplacian Surface Editing". Proceedings of the 2004 Eurographics/ACM SIGGRAPH Symposium on Geometry Processing. SGP '04. Nice, France: ACM. pp. 175–184. doi:10.1145/1057432.1057456. ISBN 3-905673-13-4. Retrieved 1 December, 2013.
{{cite book}}
: Check date values in:|accessdate=
(help)CS1 maint: multiple names: authors list (link) - ^ Hansen, Glen A.; Douglass, R. W; Zardecki, Andrew (2005). Mesh enhancement. Imperial College Press. p. 404.