User:Chrisvogt4/Simulated reality/Bibliography

https://templeu.instructure.com/files/14428384/download?download_frd=1

https://templeu.instructure.com/files/14428390/download?download_frd=1

https://templeu.instructure.com/files/14428403/download?download_frd=1

http://sites.unice.fr/sg/resources/articles/Article_Reconceptualization-simulation_200bw-upright.pdf

https://www.sciencedirect.com/science/article/pii/S0360131519303276

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6232426/

https://ispr.info/2016/08/02/a-new-age-of-vr-involving-all-five-senses/

https://www.inverse.com/article/42754-virtual-reality-ready-player-one

https://builtin.com/hardware/simulation-theory

https://www.world-of-lucid-dreaming.com/the-simulation-argument.html

https://d-nb.info/1123734135/34

https://www.scientificamerican.com/article/do-we-live-in-a-simulation-chances-are-about-50-50/

http://www.geekopolis.ca/psy120.3/hobson_lucid_dreaming.pdf


Cipresso, P., Giglioli, I. A. C., Raya, M. A., & Riva, G. (2018, November 6). The past, present, and future of virtual and Augmented Reality Research: A network and cluster analysis of the literature. Frontiers in psychology. Retrieved October 4, 2021, from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6232426/.

Crookall, D., Oxford, R., & Saunders, D. (1987). Simulation/Games for Learning. Towards a Reconceptualization of Simulation: From Representation to Reality . https://doi.org/http://sites.unice.fr/sg/resources/articles/Article_Reconceptualization-simulation_200bw-upright.pdf

Curran, J., Fenton, N., & Freedman, D. (2016). Rethinking Internet History. In Misunderstanding the internet (pp. 34–65). essay, Routledge.

Elkind, J. S. (2004). A Simulated Reality Scenario Compared with the Computerized Wisconsin Card Sorting Test: An Analysis of Preliminary Results. https://doi.org/https://www.liebertpub.com/doi/abs/10.1089/109493101750527042

From visual simulation to virtual reality to games. IEEE Xplore. (n.d.). Retrieved October 4, 2021, from https://ieeexplore.ieee.org/abstract/document/1510565.

Humphreys, L. (2011). Who's watching whom? A study of interactive technology and Surveillance. Journal of Communication, 61(4), 575–595. https://doi.org/10.1111/j.1460-2466.2011.01570.x

Marvin, C. (2020). Introduction. In When Old Technologies were new: Thinking about electric communication in the late nineteenth century (pp. 1–9). essay, Oxford University Press.

Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2019, December 9). A systematic review of immersive virtual reality applications for higher education: Design Elements, lessons learned, and research agenda. Computers & Education. Retrieved October 4, 2021, from https://www.sciencedirect.com/science/article/pii/S0360131519303276.

A new age of VR involving all five senses. International Society for Presence Research. (n.d.). Retrieved October 11, 2021, from https://ispr.info/2016/08/02/a-new-age-of-vr-involving-all-five-senses/.