This is a dumping ground for plans, notes, info and ideas.

Possible future plans edit

Tactical Manager edit

Development edit

Quoted from the publication:

  • "Let's go back in time a bit. About three years ago, a chap by the name of Camy Maertens wrote a footie management sim from his home and was really quite proud of his effort. So much so that he stuck some ads in some of your favourite computer mags and began to sell a tidy some of mail order games. Growing in confidence and not to mention a faithful following, he tweaked the program every so often, and thoughtfully sent out replacement up dated programs to his customers. He event sent me a copy. Now, for a mail order game this sim was really quite good. OK, it didn't have a pretty loading screen or fancy music, but it did have an impressive engine that calculated matches at the speed of light and contained plenty of features to keep budding El Tels busy for many an evening.

    It now seems that Camy has gone commercial and his footie sim Tactical Manager is now freely available in the highstreet, courtesy of Black Legend. But this is the same game exactly, the only difference is it now has a loading screen and a big fancy box to carry it in.

    A three year old game should not be sold at full price, no matter what the marketing cost. And when you compare this game to say, the stupendous On the Ball, with all its graphic and statistic glory, there can be only one winner."[1]

  • "Tactical manager has been around in various guises for some time now. Originally called Football Tactician, it built up a solid following through mail order sales and has now been re-written, revised and packaged for general sale."[2]

References edit

  1. ^ "Tactical Manager review". Amiga User International. AUI Ltd. October 1994.
  2. ^ Bradley, Stephen (June 1994). "Tactical Manager review". Amiga Format. Future Publishing.

The Secret of Monkey Island edit