Like a square wave, the triangle wave contains only odd harmonics. However, the higher harmonics roll off much faster than in a square wave (proportional to the inverse square of the harmonic number as opposed to just the inverse).
It is possible to approximate a triangle wave with additive synthesis by summing odd harmonics of the fundamental while multiplying every other odd harmonic by −1 (or, equivalently, changing its phase by π) and multiplying the amplitude of the harmonics by one over the square of their mode number, n, (which is equivalent to one over the square of their relative frequency to the fundamental).
The above can be summarised mathematically as follows:
where N is the number of harmonics to include in the approximation, t is the independent variable (e.g. time for sound waves), is the fundamental frequency, and i is the harmonic label which is related to its mode number by .
This infinite Fourier series converges to the triangle wave as N tends to infinity, as shown in the animation.
Another definition of the triangle wave, with range from -1 to 1 and period p, is:
where is the floor function.
Also, the triangle wave is the absolute value of the sawtooth wave:
or, for a range from -1 to 1:
Here is a simple equation with a period of 4 and initial value :
As this only uses the modulo operation and absolute value, this can be used to simply implement a triangle wave on hardware electronics with less CPU power. The previous equation can be generalized for a period of amplitude and initial value :
The former function is a specialization of the latter for a = 2 and p = 4:
An odd version of the first function can be made, just shifting by one the input value, which will change the phase of the original function:
Generalizing this to make the function odd for any period and amplitude gives:
The arc length per period for a triangle wave, denoted by s, is given in terms of the amplitude a and period length p by