Talk:Hind (video game)

(Redirected from Talk:Hind (computer game))
Latest comment: 5 years ago by 144.138.140.227 in topic Real wars?

Real wars?

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uhm, usa vs north korea backed by USSR wasnt a war?!?! or serbia vs bosnia backed by russia?! who wrote this!? must be nice to think there is so little war going on :) Confirm that all the *campaigns* are based on real wars and correct please. I dont think any missions are, even the afghanistan-ussr ones —Preceding unsigned comment added by 203.24.134.243 (talkcontribs) 18:22, 31 March 2007 (UTC)Reply

The Mil Mi-24 didn't exist during the actual Korean War of the early 1950's. The simulation features hypothetical missions and a hypothetical campaign taking place between the Soviet backed North Korean Nation and the U.S. backed South Korean Nation during a fictional second Korean War in the 1980's or 1990's. Serbia vs Bosnia is not featured in the simulation. The Mil Mi-24 was however used in the Soviet war in Afghanistan Aerialvendetta 09:15, 24 April 2007 (UTC)Reply

User manual states (pg 16): 'The campaign scripts are based on topical and historical information. The political and military tactics portrayed are totally fictitious'. —Preceding unsigned comment added by 203.24.134.243 (talk) 09:29, 28 January 2008 (UTC)Reply

And whether the helicopter existed or not, doesn't make the wars dissapear. Section replaced. — Preceding unsigned comment added by 144.138.140.227 (talk) 07:58, 31 December 2018 (UTC)Reply

Remade "Menus" section.

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I spent ten minutes trying to edit the "Menus"-section until I realized it was way too long and detailed, so I remade the whole thing and called it "Gamemodes" instead.--Threedots dead (talk) 01:56, 7 January 2008 (UTC)Reply

Two Joysticks?

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"Not one, but two joysticks are needed to be able to handle the chopper gracefully" - I used to play this game back in the day, and I can't remember anything like that. Actually, it was even possible to play the game with keyboard only. —Preceding unsigned comment added by 217.65.27.230 (talk) 08:22, 16 March 2011 (UTC)Reply

"gracefully". Sure you can fly the thing in arcade mode with a keyboard like every other apparent clown that tried this game, and gave up after 60 seconds, but you need 4 analog axes to control ANY realistic helicopter, not just this one.
At the time, 2 joysticks were the only easily avaliable possibility via the extra port on a soundblaster, or a dedicated ISA board that split the bus transmission into 2 physical ports (as i had), or maybe even a simple Y cable that did the same. There were emerging technologies in the form of Thrustmaster FCS and whatnot (that Hind and Apache are compatible with), that tried to digitise the standard gameport but they were way out of the price range of most people.
It disturbs me to see that these technologies have transferred to an even more complex bus called USB, making the controllers even more expensive, and leaving the gameport to complete waste. It's no surprise consoles are still so popular now really, but I'm getting way off topic...
I wrote that bit, and I admit, I wasnt happy with it at the time. If you can express the idea that "it's just another lame point-and-shoot arcade game if you can't figure out how to work 4 analog axes, but otherwise it's a bloody good helicopter simulator, even by todays standards" more appropriately, please, go for it, because that was the original intention. — Preceding unsigned comment added by 110.175.228.227 (talk) 20:16, 4 June 2011 (UTC)Reply