Super Bunny is a platform game written by Vic Leone for the Apple II family of home computers and published by Datamost in 1983.[1] Ports to the Atari 8-bit family[3] and Commodore 64[2] followed in 1984.

Super Bunny
Publisher(s)Datamost
Designer(s)Vic Leone
Programmer(s)Apple II
Vic Leone[1]
Commodore 64
Jay Ford[2]
Platform(s)Apple II, Atari 8-bit, Commodore 64
Release1983: Apple
1984: Atari, C64
Genre(s)Platform
Mode(s)Single-player

Gameplay edit

The player starts as a defenseless rabbit, hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the creatures that appear on the platforms and reach the carrot at the right side of the screen. Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the starting position, dispatching creatures and earning points.

The game has a different saying and song for each level (e.g., "crunch those critters" and the song "Here Comes Peter Cottontail!"). Super Bunny is credited in the game's splash screen as Reginald Rabbit.[4]

Credits edit

  • Programmer: Vic Leone
  • Game concept: Bill Russell
  • Super Bunny concept: Gary Koffler
  • Graphics: Thomas Spears
  • Executive producer: Dave Gordon
  • Story: Dale Kranz
  • Music: Jon Rami and Dale Kranz
  • Cover art and illustrations: Martin Cannon
  • Cover copy: Dale Kranz
  • Art Director: Art Huff

See also edit

References edit

  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ a b "Super Bunny". Gamebase 64.
  3. ^ "Super Bunny". Atari Mania.
  4. ^ Vic Leone (1983). Super Bunny (Apple II). Datamost.

External links edit