Stylus (computing)

In computing, a stylus (or stylus pen) is a small pen-shaped instrument whose tip position on a touchscreen can be detected by the screen. It is used to draw, or make selections by tapping, on devices with touchscreens such as computers, mobile devices (smartphones and personal digital assistants[1]), game consoles,[2] and graphics tablets.[1] While touchscreens can usually be operated with a fingertip, a stylus provides more accurate and controllable input.[3] The stylus (or fingertip) has the same function as a mouse or trackpad as a pointing device; its use is commonly called pen computing.

HistoryEdit

The first use of a stylus in a computing device was the Styalator, demonstrated by Tom Dimond in 1957.[4][5]

Types of stylusesEdit

Different types of stylus are used for graphics tablets, and resistive and capacitive touchscreens. Capacitive screens are very widely used on smart phones and multi-touch surfaces, where simultaneous use of several fingers is detected; a stylus cannot replicate this.[6]

Capacitive stylusEdit

Capacitive (also called passive) styluses emulate a finger by using a tip made rubber or conductive foam; or metal such as copper. They do not need to be powered and can be used on any multi-touch surface that a finger can be used, typically capacitive screens that are common in smart phones and tablet computers. Stylus tips made of rubber or foam are often large so it's difficult to get precise notes or drawings.

Capacitive styluses work by distorting the screen’s electrostatic field[7]. Screens that receive input from a capactive stylus (as well as human fingers) can't register pressure applied by the pen; tilting of the pen; and can't distinguish between a capacitive stylus, your finger, or a resting palm as input - it will register all of these touches as marks on the screen.

ConstructionEdit

Capactive styluses are made of a conductive material (typically a metal rod or barrell) to transmit electrical charge between your hand, and a rubber/foam[8] or metal tip such as copper. Being free of any digital components, capacitive styluses can be cost effective to manufacture. DIY capactive styluses can also be made with materials found at home[9].

Compatibility with devicesEdit

Capactive styluses tend to work on any multi-touch surface that accepts input from a finger.

Active stylusEdit

See also Active pen, Digital pen

Active (also called digital[1]) styluses include digital components or circuitry inside the pen that communicates with a digitizer on the touch device. This communication allows for advanced features like pressure sensitivity; tilt; programmable buttons; palm detection; eraser tips; memorizing settings and writing data transmission. In order for an active stylus to function, its digital component protocol must match the digitizer technology in the touch screen it is interacting with. Active styluses are powered by a removeable or chargeable battery, or operate passively by inductance.

Compatibility with devicesEdit

Active styluses use different protocols by different manufacturers in order to communicate with the digitizer of a graphic tablet or multi-touch device. The digital protocol of the pen must match the device digitizer, otherwise input from the pen will not register on the device.

These types of active stylus protocols available are:

  • Microsoft Pen Protocol (MPP) (formerly N-trig)
  • Wacom AES 1.0 and 2.0
  • Wacom EMR
  • Univeral Stylus Initiative (USI)
  • Apple Pencil Active Projected Capacitive (APC)
  • Bluetooth

Examples of active stylusesEdit

Stylus performanceEdit

A stylus' performance is measured by these four characteristics[10]:

  1. Comfort
  2. Resistance
  3. Balance and weight
  4. Precision:
    1. Responsiveness & speed
    2. Jitter
    3. Tilt
    4. Levels of pressure
    5. Palm rejection or detection[11], which prevents a touch device from registering or marking the screen when a hand or palm is resting on the screen surface, relies on a combination of technology in the stylus, the OS software and the screen digitizer technology, to work effectively.

GalleryEdit

See alsoEdit

ReferencesEdit

  1. ^ a b c Shelly, Gary B.; Misty E. Vermaat (2009). Discovering Computers: Fundamentals. Cengage Learning. ISBN 978-0-495-80638-7. Archived from the original on 15 February 2017. Retrieved 3 November 2009.
  2. ^ "Giz Explains: The Magic Behind Touchscreens". Gizmodo. 13 August 2008. Archived from the original on 26 November 2009. Retrieved 3 November 2009.
  3. ^ Charles Arthur (20 October 2009). "Windows Mobile: where's the love? And where's the sales figure?". The Guardian. London. Archived from the original on 11 October 2016.
  4. ^ Dimond, Tom (1957-12-01). "Devices for reading handwritten characters". Proceedings of Eastern Joint Computer Conference. pp. 232–237. Archived from the original on 2008-07-05. Retrieved 2008-08-23.
  5. ^ Dimond, T. L. (1958). "Devices for Reading Handwritten Characters". December 9-13, 1957 Eastern Joint Computer Conference: Computers with Deadlines to Meet. Association for Computing Machinery: 232–237. doi:10.1145/1457720.1457765.
  6. ^ Brandon, John (15 December 2008). "The Age of Touch Computing: A Complete Guide". PC World. Archived from the original on 27 December 2017.
  7. ^ Kazmeyer, Milton (September 28, 2018). "How Does a Stylus Pen Work?". Techwalla. Retrieved June 1, 2020.
  8. ^ "The Science Behind Capacitive Styluses". Nelson-Miller, Inc. 2019-07-15. Retrieved 2020-06-01.
  9. ^ Bell, Donald. "How to make a capacitive stylus (photos)". CNET. Retrieved 2020-06-01.
  10. ^ "The Best Stylus for Your iPad for 2020". The New York Times. 2019-11-18. ISSN 0362-4331. Retrieved 2020-06-01.
  11. ^ "What is palm rejection?".

External linksEdit

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