This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
Snowboard Kids 2 超スノボキッズ (chō sunobo kizzu) is a snowboarding video game developed by Racjin and published by Atlus. It is the sequel to Snowboard Kids and was itself followed by a sequel, SBK: Snowboard Kids.
Snowboard Kids 2 | |
---|---|
Developer(s) | Racjin |
Publisher(s) | Atlus |
Producer(s) | Hiroyuki Tanaka |
Designer(s) | Kouichi K. Goro Yamawaki T. Takahashi Otsukite Ikoku |
Composer(s) | Tomohiko Satou Isao Kasai Sayuri Yamamoto |
Platform(s) | Nintendo 64 |
Release | [1]
|
Genre(s) | Snowboarding |
Mode(s) | Single-player, multiplayer |
Gameplay
Snowboard Kids 2 retains the core gameplay of its predecessor, while making changes to game mechanics.
The main game is separated in two modes. Story Mode unites the Battle Races and Skill Games from the previous installment. There are coins on the courses, except in Expert Mode. It also introduces recurring boss stages after a set number of races and a hub town that replaces the game menu.
Four new characters are introduced and one is absent from the previous game, making for a total of nine characters. Only the six starter characters can be used in Story Mode, while all nine characters can be used in Battle Mode, provided that the remaining three are unlocked. The five returning characters are heavily redesigned, and every character now has a set of four costumes to fit in with the different themes of the races. The Normal Mode is the standard level for beginners, and Expert Mode is unlocked after beating the entire Story Mode.
The game features a total of fifteen courses. Like the previous game, the themes and terrain of the races are not restricted only to snow, now featuring a tropical island, a castle, a haunted house, and even space. Story Mode features the standard nine race courses, three Skill Game courses and three Boss Stages; these are modified versions of race courses with changes in the time of day, weather and/or course hazards. All of them can be played as race courses in Battle Mode. All courses now have a standard 3-lap count, which can be customized for Battle Mode.
Since the first game, the Shots were renamed Weapons. They changed the effects of these power ups. For instance, the slapstick has a new effect of making the opposing player to lose coins, the freeze time was reduced, and the frying pan now has a standard effect time.
Instead of using special tricks, players can now do multiple tricks in the air. The player can now block weapon attacks by performing a trick or board grab or pressing the R button to look behind.
Since the PAL Australian release is the only verifiable release window, and little evidence of European stores selling it, the PAL release is very scarce and highly sought after, with complete sets reaching values of roughly $2000 . Comparably, the USA value only tallies around $100.
Notes
References
- ^ http://www.gamespot.com/n64/sports/snowboardkids2/similar.html?mode=versions
- ^ Marriott, Scott Alan. "Snowboard Kids 2 – Review". AllGame. Archived from the original on November 16, 2014. Retrieved July 4, 2021.
- ^ "Snowboard Kids 2". Electronic Gaming Monthly. No. 116. March 1999. p. 129. Retrieved July 4, 2021.
- ^ "Viewpoint". GameFan. Vol. 7, no. 3. March 1999. pp. 14–15. Retrieved July 4, 2021.
- ^ Mielke, James. "Snowboard Kids 2 Review". GameSpot. Archived from the original on February 15, 2019. Retrieved July 4, 2021.
- ^ Casamassina, Matt; Schneider, Peer (March 2, 1999). "Snowboard Kids 2". IGN. Archived from the original on June 12, 2002. Retrieved July 4, 2021.
- ^ Norton-Smith, Hugh (June 1999). "Snowboard Kids 2". Hyper. No. 68. p. 81. Retrieved July 4, 2021.
- ^ Ashton, James (May 1999). "Snowboard Kids 2". N64 Magazine. No. 28. pp. 68–71. Retrieved July 4, 2021.
- ^ "Snowboard Kids 2". Nintendo Power. Vol. 117. February 1999. p. 117. Retrieved July 4, 2021.