Roger Keating is an Australian computer game designer.[1] Along with Ian Trout, Keating co-founded of the video game company Strategic Studies Group,[2][3] which is known for its strategic war and fantasy games with artificial intelligence.[4] Keating and Trout worked together on the majority of SSG titles.

Roger Keating
NationalityAustralian
OccupationVideo game designer
Known forWargames

Early life edit

Keating was born in New Zealand. He moved to Australia in 1978 and worked as a mathematics and physics teacher.[5]

Career in game design edit

Keating created his first game, Conflict, in 1979. It was published by American software house Strategic Simulations.[5] Keating left his teaching job to program full-time, and published seven games while working with SSI during 1981 and 1982. Keating later worked as a school teacher in New Zealand.[6]

In 1983 Keating, along with Ian Trout formed Strategic Studies Group. Gregor Whiley joined the company in 1986 for the development of BattleFront.[7] The company created many strategy games over the following 25 years. After his business partner Ian Trout's death, both Keating and Whiley worked part-time at The Northern Sydney Institute for four years between 2011 and 2014 while developing their games part-time.[citation needed] They both moved to work for the Academy of Interactive Entertainment in 2015, where Keating taught programming.[citation needed]

List of games edit

References edit

  1. ^ Chris Crawford (2003). Chris Crawford on Game Design. New Riders. pp. 192–. ISBN 978-0-13-146099-7.
  2. ^ "The best in war game software". Compute's Getting Started With: Entertainment Software by Wallace Poulter
  3. ^ "Will Fresno Survive? : Players Save, Destroy World—for Fun". 9 July 1986|PETER BAKER | Los Angeles Times
  4. ^ a b Rick Barba; Ted Chapman (1997). Warlords III: The Official Strategy Guide. Prima Games. ISBN 978-0-7615-1199-1.
  5. ^ a b "Strategies of a Man Down Under". Softline, March 1983.
  6. ^ Peter Watkins (1986). High Tech, Low Tech and Education. Deakin University. ISBN 978-0-7300-0402-8.
  7. ^ Chatteur, Fiona (2014). "Computer Graphics Through the Screen of Strategic Studies Group". Born Digital and Cultural Heritage Conference: 4.
  8. ^ a b "Game Review: Battles in Normandy". Australian Apple Review, page 40, bybb Gene Stephan.
  9. ^ David Myers (1 January 2003). The Nature of Computer Games: Play as Semiosis. P. Lang. p. 132. ISBN 978-0-8204-6700-9.
  10. ^ Neal Roger Tringham (10 September 2014). Science Fiction Video Games. CRC Press. pp. 390–. ISBN 978-1-4822-0388-2.
  11. ^ Peter P. Perla (January 1990). The Art of Wargaming: A Guide for Professionals and Hobbyists. Naval Institute Press. pp. 184–. ISBN 978-0-87021-050-1.
  12. ^ Ben Sawyer; Alex Dunne; Tor Berg (1998). Game Developer's Marketplace. Coriolis Group Books. p. 192. ISBN 978-1-57610-177-3.
  13. ^ Software Reviews on File. Facts on File, Incorporated. 1987. p. 29.
  14. ^ a b Ten Years of Technology and Dedication. Ziff-Davis Publishing Company. 1989. pp. 112, 130.
  15. ^ "A Louder Battlecry". IGN
  16. ^ Australian Centre for the Moving Image – http://www.acmi.net.au/global/docs/games_history_australia.pdf Archived 28 February 2014 at the Wayback Machine

External links edit