Riddle of the Sphinx (Atari 2600)

Riddle of the Sphinx is a vertically-scrolling action-adventure game written by Bob Smith[1] for the Atari 2600 and published by Imagic in 1982. The player, as the Prince of Egypt, must collect treasures and gain strength to release the land from a vile curse.[2]

Riddle of the Sphinx
Developer(s)Imagic
Publisher(s)Imagic
Designer(s)Bob Smith[1]
Platform(s)Atari 2600
Release1982
Genre(s)Action-adventure
Mode(s)Single-player

Smith wrote several other games for Imagic, including Star Voyager and Dragonfire.[1]

Gameplay edit

The goal of Riddle of the Sphinx is to reach the Temple of Ra and make the correct offering.[3]

Reception edit

Richard A. Edwards reviewed Riddle of the Sphinx in The Space Gamer #58, and called it a "masterful" blend of strategy and arcade gaming in a home cartridge.[2]

Reviews edit

See also edit

References edit

  1. ^ a b c Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ a b Edwards, Richard A. (December 1982). "Capsule Reviews". The Space Gamer (58). Steve Jackson Games: 48–49.
  3. ^ "Riddle of the Sphinx Manual". archive.org. Imagic. 1982.
  4. ^ "GAMES Magazine #44". October 1983.

External links edit