PvPGN (Player vs Player Gaming Network) is a free and open source software project offering emulation of various gaming network servers. It is published under the GPL and based upon bnetd.

PvPGN
Developer(s)PvPGN Team
Stable release
1.8.5
Preview release
1.99.r577
Repository
Operating systemCross-platform
TypeOpen Source Software
LicenseGNU GPL
Websitegithub.com/pvpgn

It supports most features for Blizzard Entertainment's Battle.net "classic" games (Diablo, Diablo II, Diablo II: Lord of Destruction, StarCraft, StarCraft: Brood War, Warcraft II: Battle.net Edition, Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne). It also offers basic support for Westwood Online clients (Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Command & Conquer: Yuri's Revenge). Westwood support is still at an experimental state.

Typical uses edit

A PvPGN Server can be used:

  • When wanting to host a local tournament with local users and ladders.
  • When wanting to maintain a local community of friends rather than playing on Battle.net.
  • For people who want to play on a LAN but with Battle.net-like statistics. Various cyber cafes use a PvPGN server for this purpose.
  • For people who want to play on a server within their country or local area, so as to reduce lag.

Supported protocols edit

The list of supported clients and their minimum version required is:

Supported platforms edit

Code style and development edit

PvPGN is free software, licensed under the GNU General Public License version 2. It is written in the C programming language; its source code is hosted in a CVS repository. PvPGN is mature and highly scalable - a single server instance is capable of over 21,000 real-time connections.

C++ branch edit

Starting with PvPGN 1.99, a new branch was created and work is underway to incrementally convert the codebase to C++. The new branch is hosted in Apache Subversion rather than CVS.

External links edit