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Player's Handbook II

Player's Handbook II is the title of a third edition Dungeons & Dragons supplement. It is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As the name implies, the book is a supplement to the edition's Player's Handbook. It introduces supplemental rules, new spells and new classes.

Player's Handbook II
PH2.JPG
The cover of the 3.5 edition Player's Handbook II is reminiscent of the cover of the Players Handbook from the first edition
AuthorDavid Noonan
GenreRole-playing game
PublisherWizards of the Coast
Publication date
May 2006
Media typePrint (Hardback)
Pages224
ISBN0-7869-3918-4

Contents

ContentsEdit

Player's Handbook II contains four new classes, along with new spells, feats, and new role-playing options.[1]

Chapter two introduces four new base classes:

In addition to these new classes, many rules are included for existing character classes. These include expanded rules and options for many classes, new feats, more spells, and different roleplaying options for characters. Other sections contain information about the adventuring group, teamwork benefits, and affiliations. Finally, the last chapter contains information about modifying an existing character.

Publication historyEdit

May 2006 saw the release of the Player's Handbook II, designed to follow up the standard Player's Handbook.[2] This book was designed by David Noonan. Cover art is by Dan Scott, with interior art by Steve Belledin, Steve Ellis, Emily Fiegenschuh, Carl Frank, Ralph Horsley, David Hudnut, Michael Komarck, Howard Lyon, Mike May, Jim Nelson, Lucio Parillo, Eric Polak, Steve Prescott, Mike Schley, Ron Spencer, Franz Vohwinkel, and Eva Widermann. Its cover pays homage to the 1st edition Player's Handbook.[3]

ReceptionEdit

The reviewer from Pyramid felt that the publication of this book suggests that players "can use quite a bit" of information for playing D&D.[4]

ReferencesEdit

External linksEdit