Pieces (video game)

Pieces (known in Japan as Jigsaw Party (ジグソーパ〜ティ〜)) is a 1994 puzzle game for the Super NES. It was developed by Prism Kikaku and published by Hori Electric in Japan and by Atlus Software in North America. In the game, the player has to solve jigsaw puzzles. In 2002, the spiritual successor Jigsaw Madness was released for the PlayStation developed by the same company.

Pieces SNES cover.jpg
North American cover art
Developer(s)Prism Kikaku
Director(s)Kōichi Kitazumi
Producer(s)Sadao Hashiguchi
Platform(s)Super NES
  • JP: July 22, 1994
  • NA: December 1994
Multiplayer (up to 5)


The player can face either a computer or up to five human players. The computer players come at three levels (easy, normal, or hard) and feature a wide array of opponents, such as a crab made out of a rice bowl and a beautiful, laughing mermaid. A few puzzles must be solved before the opponent solves his or her puzzles. If the player is quick enough, items will appear. These can do anything from guiding the puzzle pieces to freezing the opponent.


GamePro's Earth Angel judged the game as "an interesting variation on the standard puzzler theme." He praised the solid challenge, easy controls (particularly with the use of the Super NES Mouse), and the variety of puzzles.[1] Mike Weigand of Electronic Gaming Monthly similarly described Pieces as "unique" with solid challenge, but singled out the two-player "Versus Mode" as the game's strongest feature. The magazine's team of five reviewers scored it an 8.2 out of 10[2] and later ranked it number 14 on their top 50 games from the past year.[3] A reviewer for Next Generation commented positively on the large number of puzzles and the intensity of the two-player "Versus Mode", and gave the game three out of five stars, concluding, "Although it doesn't touch, say, Super Bomberman in the party game category, this title is still its own sort of blast."[4]


  1. ^ "Pieces". GamePro. No. 79. IDG. April 1995. p. 86.
  2. ^ "Review Crew: Pieces". Electronic Gaming Monthly. No. 66. Sendai Publishing. January 1995. p. 38.
  3. ^ "The EGM Hot 50". Electronic Gaming Monthly. No. 69. Sendai Publishing. April 1995. p. 44.
  4. ^ "Pieces". Next Generation. No. 4. Imagine Media. April 1995. p. 100.

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