Mutant Herd is an action game written by Jeremy Smith and Grahame Hampton-Matthews for the VIC-20 and published by Thorn EMI in 1983.
Mutant Herd | |
---|---|
Developer(s) | Thorn EMI |
Publisher(s) | Thorn EMI |
Designer(s) | Jeremy Smith |
Programmer(s) | Grahame Hampton-Matthews |
Platform(s) | VIC-20 |
Release | 1983 |
Genre(s) | Action |
Mode(s) | Multiplayer |
Gameplay
editMutant Herd involves protecting a powerhouse from an invasion of mutants. The mutants crawl towards you from multiple burrows located at each corner of the screen. Using laser beams, you need to prevent the mutant herds from destroying your powerhouse.
The game was even more complicated than this, however, as it was possible to enter the burrows and to shut them down. Once a burrow was entered, you started another phase of the game. A queen mutant and her eggs are hiding in each burrow. You must get to the eggs and plant an explosive charge, while avoiding the queen mutant, who can kill you or move your charge away from her eggs. Once you have succeeded in blowing up the eggs, the burrow is sealed. When you return to the powerhouse screen, you will have one less burrow spewing mutants at you.
The game was even more complicated yet, in that, after each burrow is sealed, your lasers get weaker and the next burrow will have more eggs and be more challenging. You will have won the game when you have sealed all the burrows and successfully protected your powerhouse. [1][2]
Reception
editCOMPUTE! wrote that "There are enough little problems to always keep you thinking about what you'll have to do next".[1] Electronic Games stated that Mutant Herd "may not be the ultimate VIC-20 game, but the graphics are fun, the action is challenging, and it takes at least one step off the beaten game-track".[2] Ahoy! called it "a two-part arcade game with a unique twist", favorably reviewing the graphics, sound, animation, and gameplay.[3]
References
edit- ^ a b Roberts, Tony (September 1983). "Mutant Herd for the VIC". Compute!. pp. 190–192. Retrieved 4 December 2013.
- ^ a b Komar, Charlene (September 1983). "Mutant Herd". Electronic Games Magazine. pp. 73–74. Retrieved 4 December 2013.
- ^ Kevelson, Morton A. (February 1984). "Mutant Herd". Ahoy!. pp. 56–57. Retrieved 27 June 2014.