Monster Smash (stylized in-game as Monster Smash!) is an action game written by Dave Eisler and published by Datamost in 1983 for the Apple II and Atari 8-bit family.[2] A Commodore 64 port followed in 1984. The Atari version features music written by Gary Gilbertson[3] that was praised by reviewers.[4] An earlier version of the game was published by The Software Farm in 1982 as Monster Mash.

Monster Smash
Publisher(s)Datamost
The Software Farm
Designer(s)Dave Eisler
Programmer(s)Apple, Atari
Dave Eisler
C64
Mark Riley[1]
Composer(s)Gary Gilbertson
Platform(s)Apple II, Atari 8-bit, Commodore 64
Release1983: Apple, Atari
1984: C64
Genre(s)Action

Gameplay edit

 
Atari 8-bit gameplay

The aim of Monster Smash is to capture all the monsters that are roaming around a local graveyard. The player must trap the monsters by opening and closing various gates and then smash them using the gravestones. If any monster reaches the right side of the screen it escapes, and if the player lets too many of them escape, as shown by a meter, the game ends. Once a certain number of monsters have been captured the player moves to the next level. In higher levels human visitors are introduced and the player must allow them to safely pass through a graveyard, while busy smashing the monsters.

Music edit

A title theme of the Atari 8-bit version of Monster Smash was composed by Gary Gilbertson using Philip Price's Advanced Music Processor. Price and Gilbertson later collaborated on the Alternate Reality games.

Reception edit

Steven A. Schwartz writing for Electronic Fun with Computers & Games praised the graphics and sound of the Apple II version but concluded: "All the features aside, however, it's mostly a test of manual dexterity and often an exercise in frustration."[5] Jim Short in issue 15 of Page 6 praised the music of the Atari 8-bit version of a game: "The outstanding thing about Monster Smash is the opening title tune. It is, without any shadow of doubt, the best musical score I've ever heard in a computer game. It is almost worth purchasing the game just to listen to the music. Yes, it is that good!"[4]

References edit

  1. ^ "Monster Smash". Gamebase 64.
  2. ^ Hague, James. "The Giant List of Classic Game Programmers".
  3. ^ "Monster Smash". Atari Mania.
  4. ^ a b "Three from Datamost". Page 6: 43. May 1985.
  5. ^ "Monster Smash". Electronic Fun with Computer & Games: 55. February 1984.

External links edit