This is the module sandbox page for Module:Random (diff). See also the companion subpage for test cases. |
This Lua module is used on approximately 12,000 pages and changes may be widely noticed. Test changes in the module's /sandbox or /testcases subpages, or in your own module sandbox. Consider discussing changes on the talk page before implementing them. |
This module is subject to page protection. It is a highly visible module in use by a very large number of pages, or is substituted very frequently. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is protected from editing. |
This module depends on the following other modules: |
This module contains a number of functions that use random numbers. It can output random numbers, select a random item from a list, and reorder lists randomly. The randomly reordered lists can be output inline, or as various types of ordered and unordered lists. The available functions are outlined in more detail below.
Number
editThe number
function outputs a random number.
{{#invoke:random|number|m|n|same=yes}}
The arguments m
and n
may be omitted, but if specified must be convertible to integers.
- With no arguments, returns a real number in the range .
- With one argument, returns an integer in the range , or, if
m
is negative, . Ifm
is equal to 0 or 1, returns 1 (or 0 if ). - With two arguments, returns an integer in the range .
m
andn
can be either positive or negative. Ifm
is greater thann
, returns an integer in the range instead. - If the
|same=
parameter is set to "yes", "y", "true", or "1", the same random number is returned for each module call on a given page.
Examples (
){{#invoke:random|number}}
→ 0.20799417989701{{#invoke:random|number|100}}
→ 80{{#invoke:random|number|-100|-50}}
→ -80{{#invoke:random|number|100|same=yes}}
→ 100{{#invoke:random|number|100|same=yes}}
→ 100
The documentation for this function is partly taken from the Scribunto Lua reference manual, which is in turn based on the Lua 5.1 Reference Manual, available under the MIT License.
Date
editThe date
function outputs a random date.
{{#invoke:random|date|timestamp1|timestamp2|format=date format|same=yes}}
- If no timestamp arguments are specified, the module outputs a random date in the current year.
- If
timestamp1
andtimestamp2
are specified, the module outputs a random date between the two timestamps.timestamp1
must be earlier thantimestamp2
. - If only
timestamp1
is specified, the module outputs a random date between the Unix epoch (1 Jan 1970) and the timestamp.timestamp1
must not be earlier than 1 Jan 1970. - Formatting can be specified with the
|format=
parameter. The default formatting is "hh:mm, DD Month YYYY (UTC)" (the same as the default Wikipedia timestamp). - The timestamps and the
|format=
parameter accept values compatible with the #time parser function. Please see the #time documentation for the full range of possible input values and formatting options. - If the
|same=
parameter is set to "yes", "y", "true", or "1", the same date is returned for each module call on a given page.
Examples (
){{#invoke:random|date}}
→ 21:18, 16 August 2024 (UTC){{#invoke:random|date|format=F j}}
→ April 17{{#invoke:random|date|1 Jan 1980|31 Dec 1999}}
→ 18:47, 10 April 1982 (UTC){{#invoke:random|date|1st January 1500|1st January 3000|format=g:i a, l d M Y}}
→ 3:50 pm, Sunday 14 May 2237{{#invoke:random|date|1970/06/01}}
→ 00:41, 30 January 1970 (UTC){{#invoke:random|date|same=yes}}
→ 11:13, 28 December 2024 (UTC){{#invoke:random|date|same=yes}}
→ 11:13, 28 December 2024 (UTC)
Item
editThe item
function outputs a random item from a list.
{{#invoke:random|item|list item 1|list item 2|list item 3|...|same=yes}}
If the |same=
parameter is set to "yes", "y", "true", or "1", the same item is returned for each module call on a given page.
Example (
){{#invoke:random|item|egg|beans|sausage|bacon|spam}}
→ beans{{#invoke:random|item|egg|beans|sausage|bacon|spam|same=yes}}
→ bacon{{#invoke:random|item|egg|beans|sausage|bacon|spam|same=yes}}
→ bacon
List
editThe list
function outputs a list in a random order.
{{#invoke:random|list|list item 1|list item 2|list item 3|...|sep=separator|limit=number of items to display|same=yes}}
Named parameters
|sep=
or|separator=
- an optional separator for the list items. Some values are special; see the table below.|limit=
- the maximum number of list items to display. The lowest possible is 0 and the highest possible is the length of the list.|same=
- if this is set to "yes", "y", "true", or "1", the list order is the same for each module call on a given page.
Code | Output |
---|---|
dot |
· |
pipe
|
| |
comma |
, |
tpt-languages |
⧼tpt-languages-separator⧽ |
space |
a space |
newline |
a newline character |
any other value | other values are used without modification |
You cannot input spaces directly to the |sep=
parameter due to limitations in MediaWiki's template syntax. However, it is possible to work around this by using HTML entities. You can use  
to represent a normal space, and
to represent a non-breaking space.
Examples (
){{#invoke:random|list|egg|beans|sausage|bacon|spam}}
→ eggsausagespambeansbacon{{#invoke:random|list|egg|beans|sausage|bacon|spam|sep=dot}}
→ sausage · bacon · spam · beans · egg{{#invoke:random|list|egg|beans|sausage|bacon|spam|sep=space}}
→ beans spam sausage bacon egg{{#invoke:random|list|egg|beans|sausage|bacon|spam|sep=; }}
→ egg; sausage; spam; bacon; beans{{#invoke:random|list|egg|beans|sausage|bacon|spam|sep=foo}}
→ eggfoobeansfoosausagefoobaconfoospam{{#invoke:random|list|egg|beans|sausage|bacon|spam|limit=3}}
→ beanssausagebacon{{#invoke:random|list|egg|beans|sausage|bacon|spam|same=yes}}
→ eggbeanssausagespambacon{{#invoke:random|list|egg|beans|sausage|bacon|spam|same=yes}}
→ eggbeanssausagespambacon
Text list
editThe text_list
function outputs a list in a random order, text-style. In other words, it is like the list
function, but with a different separator before the last item.
{{#invoke:random|text_list|list item 1|list item 2|list item 3|...|sep=separator|conj=conjunction|limit=number of items to display|same=yes}}
The separator can be specified with either the |sep=
or |separator=
parameters; its default value is ", ". The conjunction can be specified with either the |conj=
or |conjunction=
parameters; its default value is " and ". The separator and the conjunction can be specified with the same values as the separator in the list function.
The maximum number of list items to display can be set with the |limit=
parameter. The lowest possible is 0 and the highest possible is the length of the list.
If the |same=
parameter is set to "yes", "y", "true", or "1", the list order is the same for each module call on a given page.
Examples (
){{#invoke:random|text_list|egg|beans|sausage|bacon|spam}}
→ bacon, egg, spam, beans and sausage{{#invoke:random|text_list|egg|beans|sausage|bacon|spam|sep=; }}
→ sausage; spam; egg; bacon and beans{{#invoke:random|text_list|egg|beans|sausage|bacon|spam|sep=; |conj= or }}
→ spam; bacon; beans; egg or sausage{{#invoke:random|text_list|egg|beans|sausage|bacon|spam|limit=3}}
→ spam, egg and sausage{{#invoke:random|text_list|egg|beans|sausage|bacon|spam|same=yes}}
→ egg, beans, sausage, spam and bacon{{#invoke:random|text_list|egg|beans|sausage|bacon|spam|same=yes}}
→ egg, beans, sausage, spam and bacon
HTML lists
editIf you wish to output an HTML list in a random order, you can choose between five different functions: bulleted_list
, unbulleted_list
, horizontal_list
, ordered_list
, and horizontal_ordered_list
. These functions all use Module:List.
Function name | Produces | Example code | Example output ( | )
---|---|---|---|
bulleted_list
|
Bulleted lists | {{#invoke:random|bulleted_list|egg|sausage|spam}}
|
|
unbulleted_list
|
Unbulleted lists | {{#invoke:random|unbulleted_list|egg|sausage|spam}}
|
|
horizontal_list
|
Horizontal bulleted lists | {{#invoke:random|horizontal_list|egg|sausage|spam}}
|
|
ordered_list
|
Ordered lists (numbered lists and alphabetical lists) | {{#invoke:random|ordered_list|egg|sausage|spam}}
|
|
horizontal_ordered_list
|
Horizontal ordered lists | {{#invoke:random|horizontal_ordered_list|egg|sausage|spam}}
|
|
- Basic usage
{{#invoke:random|function|list item 1|list item 2|list item 3|...|limit=number of items to display|same=yes}}
- All parameters
{{#invoke:random|function |first item|second item|third item|... |start = start number for ordered lists |type = type of marker for ordered lists |list_style_type = type of marker for ordered lists (uses CSS) |class = class |style = style |list_style = style for the list |item_style = style for all list items |item_style1 = style for the first list item |item_style2 = style for the second list item |... |indent = indent for horizontal lists }}
The maximum number of list items to display can be set with the |limit=
parameter. The lowest possible is 0 and the highest possible is the length of the list.
If the |same=
parameter is set to "yes", "y", "true", or "1", the list order is the same for each module call on a given page.
Please see Module:List for a full explanation of the other parameters.
-- This module contains a number of functions that make use of random numbers.
local cfg = {}
--------------------------------------------------------------------------------------
-- Configuration
--------------------------------------------------------------------------------------
-- Set this to true if your wiki has a traffic rate of less than one edit every two minutes or so.
-- This will prevent the same "random" number being generated many times in a row until a new edit is made
-- to the wiki. This setting is only relevant if the |same= parameter is set.
cfg.lowTraffic = false
-- If cfg.lowTraffic is set to true, and the |same= parameter is set, this value is used for the refresh rate of the random seed.
-- This is the number of seconds until the seed is changed. Getting this right is tricky. If you set it too high, the same number
-- will be returned many times in a row. If you set it too low, you may get different random numbers appearing on the same page,
-- particularly for pages that take many seconds to process.
cfg.seedRefreshRate = 60
--------------------------------------------------------------------------------------
-- End configuration
--------------------------------------------------------------------------------------
local p = {} -- For functions available from other Lua modules.
local l = {} -- For functions not available from other Lua modules, but that need to be accessed using table keys.
local yesno = require('Module:Yesno')
local makeList = require('Module:List').makeList
--------------------------------------------------------------------------------------
-- Helper functions
--------------------------------------------------------------------------------------
local function raiseError(msg)
-- This helps to generate a wikitext error. It is the calling function's responsibility as to how to include it in the output.
return mw.ustring.format('<b class="error">[[Module:Random]] error: %s.</b>', msg)
end
--------------------------------------------------------------------------------------
-- random number function
--------------------------------------------------------------------------------------
local function getBigRandom(l, u)
-- Gets a random integer between l and u, and is not limited to RAND_MAX.
local r = 0
local n = 2^math.random(30) -- Any power of 2.
local limit = math.ceil(53 / (math.log(n) / math.log(2)))
for i = 1, limit do
r = r + math.random(0, n - 1) / (n^i)
end
return math.floor(r * (u - l + 1)) + l
end
function l.number(args)
-- Gets a random number.
first = tonumber(args[1])
second = tonumber(args[2])
-- This needs to use if statements as math.random won't accept explicit nil values as arguments.
if first then
if second then
if first > second then -- Second number cannot be less than the first, or it causes an error.
first, second = second, first
end
return getBigRandom(first, second)
else
return getBigRandom(1, first)
end
else
return math.random()
end
end
--------------------------------------------------------------------------------------
-- Date function
--------------------------------------------------------------------------------------
function l.date(args)
-- This function gets random dates, and takes timestamps as positional arguments.
-- With no arguments specified, it outputs a random date in the current year.
-- With two arguments specified, it outputs a random date between the timestamps.
-- With one argument specified, the date is a random date between the unix epoch (1 Jan 1970) and the timestamp.
-- The output can be formatted using the "format" argument, which works in the same way as the #time parser function.
-- The default format is the standard Wikipedia timestamp.
local lang = mw.language.getContentLanguage()
local function getDate(format, ts)
local success, date = pcall(lang.formatDate, lang, format, ts)
if success then
return date
end
end
local function getUnixTimestamp(ts)
local unixts = getDate('U', ts)
if unixts then
return tonumber(unixts)
end
end
local t1 = args[1]
local t2 = args[2]
-- Find the start timestamp and the end timestamp.
local startTimestamp, endTimestamp
if not t1 then
-- Find the first and last second in the current year.
local currentYear = tonumber(getDate('Y'))
local currentYearStartUnix = tonumber(getUnixTimestamp('1 Jan ' .. tostring(currentYear)))
local currentYearEndUnix = tonumber(getUnixTimestamp('1 Jan ' .. tostring(currentYear + 1))) - 1
startTimestamp = '@' .. tostring(currentYearStartUnix) -- @ is used to denote Unix timestamps with lang:formatDate.
endTimestamp = '@' .. tostring(currentYearEndUnix)
elseif not t2 then
startTimestamp = '@0' -- the Unix epoch, 1 January 1970
endTimestamp = t1
else
startTimestamp = t1
endTimestamp = t2
end
-- Get Unix timestamps and return errors for bad input (or for bugs in the underlying PHP library, of which there are unfortunately a few)
local startTimestampUnix = getUnixTimestamp(startTimestamp)
local endTimestampUnix = getUnixTimestamp(endTimestamp)
if not startTimestampUnix then
return raiseError('"' .. tostring(startTimestamp) .. '" was not recognised as a valid timestamp')
elseif not endTimestampUnix then
return raiseError('"' .. tostring(endTimestamp) .. '" was not recognised as a valid timestamp')
elseif startTimestampUnix > endTimestampUnix then
return raiseError('the start date must not be later than the end date (start date: "' .. startTimestamp .. '", end date: "' .. endTimestamp .. '")')
end
-- Get a random number between the two Unix timestamps and return it using the specified format.
local randomTimestamp = getBigRandom(startTimestampUnix, endTimestampUnix)
local dateFormat = args.format or 'H:i, d F Y (T)'
local result = getDate(dateFormat, '@' .. tostring(randomTimestamp))
if result then
return result
else
return raiseError('"' .. dateFormat .. '" is not a valid date format')
end
end
--------------------------------------------------------------------------------------
-- List functions
--------------------------------------------------------------------------------------
local function randomizeArray(t, limit)
-- Randomizes an array. It works by iterating through the list backwards, each time swapping the entry
-- "i" with a random entry. Courtesy of Xinhuan at http://forums.wowace.com/showthread.php?p=279756
-- If the limit parameter is set, the array is shortened to that many elements after being randomized.
-- The lowest possible value is 0, and the highest possible is the length of the array.
local len = #t
for i = len, 2, -1 do
local r = math.random(i)
t[i], t[r] = t[r], t[i]
end
if limit and limit < len then
local ret = {}
for i, v in ipairs(t) do
if i > limit then
break
end
ret[i] = v
end
return ret
else
return t
end
end
local function removeBlanks(t)
-- Removes blank entries from an array so that it can be used with ipairs.
local ret = {}
for k, v in pairs(t) do
if type(k) == 'number' then
table.insert(ret, k)
end
end
table.sort(ret)
for i, v in ipairs(ret) do
ret[i] = t[v]
end
return ret
end
local function makeSeparator(sep)
if sep == 'space' then
-- Include an easy way to use spaces as separators.
return ' '
elseif sep == 'newline' then
-- Ditto for newlines
return '\n'
elseif type(sep) == 'string' then
-- If the separator is a recognised MediaWiki separator, use that. Otherwise use the value of sep if it is a string.
local mwseparators = {'dot', 'pipe', 'comma', 'tpt-languages'}
for _, mwsep in ipairs(mwseparators) do
if sep == mwsep then
return mw.message.new( sep .. '-separator' ):plain()
end
end
return sep
end
end
local function makeRandomList(args)
local list = removeBlanks(args)
list = randomizeArray(list, tonumber(args.limit))
return list
end
function l.item(args)
-- Returns a random item from a numbered list.
local list = removeBlanks(args)
local len = #list
if len >= 1 then
return list[math.random(len)]
end
end
function l.list(args)
-- Randomizes a list and concatenates the result with a separator.
local list = makeRandomList(args)
local sep = makeSeparator(args.sep or args.separator)
return table.concat(list, sep)
end
function l.text_list(args)
-- Randomizes a list and concatenates the result, text-style. Accepts separator and conjunction arguments.
local list = makeRandomList(args)
local sep = makeSeparator(args.sep or args.separator)
local conj = makeSeparator(args.conj or args.conjunction)
return mw.text.listToText(list, sep, conj)
end
function l.array(args)
-- Returns a Lua array, randomized. For use from other Lua modules.
return randomizeArray(args.t, args.limit)
end
--------------------------------------------------------------------------------------
-- HTML list function
--------------------------------------------------------------------------------------
function l.html_list(args, listType)
-- Randomizes a list and turns it into an HTML list. Uses [[Module:List]].
listType = listType or 'bulleted'
local listArgs = makeRandomList(args) -- Arguments for [[Module:List]].
for k, v in pairs(args) do
if type(k) == 'string' then
listArgs[k] = v
end
end
return makeList(listType, listArgs)
end
--------------------------------------------------------------------------------------
-- The main function. Called from other Lua modules.
--------------------------------------------------------------------------------------
function p.main(funcName, args, listType)
-- Sets the seed for the random number generator and passes control over to the other functions.
local same = yesno(args.same)
if not same then
-- Generates a different number every time the module is called, even from the same page.
-- This is because of the variability of os.clock (the time in seconds that the Lua script has been running for).
math.randomseed(mw.site.stats.edits + mw.site.stats.pages + os.time() + math.floor(os.clock() * 1000000000))
elseif not cfg.lowTraffic then
-- Make the seed as random as possible without using anything time-based. This means that the same random number
-- will be generated for the same input from the same page - necessary behaviour for some wikicode templates that
-- assume bad pseudo-random-number generation.
local stats = mw.site.stats
local views = stats.views or 0 -- This is not always available, so we need a backup.
local seed = views + stats.pages + stats.articles + stats.files + stats.edits + stats.users + stats.activeUsers + stats.admins -- Make this as random as possible without using os.time() or os.clock()
math.randomseed(seed)
else
-- Make the random seed change every n seconds, where n is set by cfg.seedRefreshRate.
-- This is useful for low-traffic wikis where new edits may not happen very often.
math.randomseed(math.floor(os.time() / cfg.seedRefreshRate))
end
assert(type(args) == 'table', 'the second argument to p.main must be a table')
return l[funcName](args, listType)
end
--------------------------------------------------------------------------------------
-- Process arguments from #invoke
--------------------------------------------------------------------------------------
local function makeWrapper(funcName, listType)
-- This function provides a wrapper for argument-processing from #invoke.
-- listType is only used with p.html_list, and is nil the rest of the time.
return function (frame)
-- If called via #invoke, use the args passed into the invoking template, or the args passed to #invoke if any exist.
-- Otherwise assume args are being passed directly in from the debug console or from another Lua module.
local origArgs
if frame == mw.getCurrentFrame() then
origArgs = frame:getParent().args
for k, v in pairs(frame.args) do
origArgs = frame.args
break
end
else
origArgs = frame
end
-- Trim whitespace and remove blank arguments.
local args = {}
for k, v in pairs(origArgs) do
if type(v) == 'string' then
v = mw.text.trim(v)
end
if v ~= '' then
args[k] = v
end
end
return p.main(funcName, args, listType)
end
end
-- Process arguments for HTML list functions.
local htmlListFuncs = {
bulleted_list = 'bulleted',
unbulleted_list = 'unbulleted',
horizontal_list = 'horizontal',
ordered_list = 'ordered',
horizontal_ordered_list = 'horizontal_ordered'
}
for funcName, listType in pairs(htmlListFuncs) do
p[funcName] = makeWrapper('html_list', listType)
end
-- Process arguments for other functions.
local otherFuncs = {'number', 'date', 'item', 'list', 'text_list'}
for _, funcName in ipairs(otherFuncs) do
p[funcName] = makeWrapper(funcName)
end
return p