Mary Galvin (Irish academic)

Mary Galvin is an Irish academic and mental health advocate.

Scholarship edit

Galvin received her doctorate at University College Cork, before going on to work at Trinity College and University College Dublin.[1] She is perhaps best known for her interdisciplinary work on the relationship between technology and mental health, focusing on conditions like dementia.[2]

Galvin has published in journals like Leonardo (The MIT Press)[3] and Digital Scholarship in the Humanities (Oxford University Press).[4]

An open source application that Galvin designed to help elicit and share personal narratives, Digital Story Cubes, received some 10,000 installations on Android.[5][6] The app was selected as a finalist for the Europeana Design Challenge in 2015.[7]

Advocacy edit

In 2013, Galvin was a finalist in the Higher Education Authority's Making an Impact Competition, in which she discussed the role that consumer technologies can play in supporting individuals suffering from dementia.[8]

She is a member of the board at the Coolmine Therapeutic Community, a registered Irish charity providing treatment for drug and alcohol addictions.[9]

In a 2017 interview, she outlined her belief that research can be used to bring about positive change in public health: "No experience is the same and what is great is that I get the chance to collect these experiences in the hope of bringing about change in healthcare policies and or how healthcare practitioners can improve their interactions with their patients."[10]

Personal edit

Galvin is originally from Kilmacthomas, Co. Waterford.[11]

References edit

  1. ^ "Gap Team". GAP: Gaming for Peace. 13 December 2016. Retrieved 13 June 2017.
  2. ^ "Designing for and with Vulnerable People". Newcastle University. 2013. Retrieved 13 June 2017.
  3. ^ Gade, Prasad; Galvin, Mary; O'Sullivan, James; Walsh, Paul; Murphy, Órla (2016). "Reactions to Imagery Generated Using Computational Aesthetic Measures". Leonardo. ISSN 0024-094X. OCLC 6899335287.
  4. ^ O'Sullivan, James; Jakacki, Diane; Galvin, Mary (1 December 2015). "Programming in the Digital Humanities". Digital Scholarship in the Humanities. 30 (suppl_1): i142–i147. doi:10.1093/llc/fqv042. ISSN 2055-7671.
  5. ^ "Digital Story Cubes". Google Play. Retrieved 13 June 2017.
  6. ^ Galvin, Mary; O'Sullivan, James (2013). "Digital Pedagogy and Therapeutic Technology: Narrative Construction using Digital Story Cubes". Canadian Society for Digital Humanities Annual Conference, Congress of the Humanities and Social Sciences. University of Victoria, British Columbia.
  7. ^ "Europeana Design Challenge". Europeana Professional. 2015. Retrieved 13 June 2017.
  8. ^ Donnelly, Katherine (2013). "Test to help predict suicide shares research prize". Irish Independent. Retrieved 13 June 2017.
  9. ^ "Coolmine Board". Coolmine Therapeutic Community. Retrieved 12 November 2019.
  10. ^ "Career Moves: Professional Profile". Evening Echo. Cork. 22 June 2017. p. 33.
  11. ^ "Townlands: Kilmacthomas". Munster Express. 28 February 2017. p. 58.