Luke Crane (game designer)

Luke Crane is a game designer specializing in indie role-playing games.

Career edit

Luke Crane designed the role-playing game The Burning Wheel (2002), which uses a six sided dice pool, and a "Beliefs" mechanic.[1][2] Crane also designed the Burning Empires and Mouse Guard Roleplaying Game role-playing games.[3] Crane has crowdfunded several of his own game designs, including Torchbearer.[4] Crane designed the 2010 role-playing game Freemarket with Jared Sorensen.[5] Crane held an annual weekend gaming event in New York City called Burning Con.[6] Crane posted the question "Why are there so few lady game creators?" on Twitter in 2012, which started the hashtag #1reasonwhy, as hundreds of people shared their own stories.[7][8][9][10] Crane also designed the 2015 Mouse Guard board game.[11]

Crane joined Kickstarter after he saw a surge in gaming campaigns on the website.[12] Crane became a community manager at Kickstarter, and persuaded his company to host the arcade game Killer Queen for its annual block party in Greenpoint, Brooklyn.[13] Crane was the head of games at Kickstarter, where he critiqued projects to determine their fan appeal.[14][15][16][17] Crane later became the vice president head of community at Kickstarter.[18] Crane launched a campaign for The Perfect RPG in 2021, but quickly cancelled the campaign after receiving public backlash because of the inclusion of designer Adam Koebel as a contributor.[19] Crane resigned from Kickstarter after this controversy.[20]

Personal life edit

Luke Crane lived in the same apartment in New York City for many years with three of his friends that he met at New York University in 1991.[2] Crane managed the Manhattan Mayhem women's roller derby team.[3]

References edit

  1. ^ Spearing, Graham (December 2009). "Wordplay Designer's Notes". RPG Review. No. 6. p. 13. Retrieved 2024-03-08 – via Internet Archive.
  2. ^ a b Howard, Hilary (2012-08-03). "A Confederacy of Bachelors". The New York Times. Archived from the original on 2021-05-12. Retrieved 2024-03-08.
  3. ^ a b Crane, Luke (2010). "Luke Crane on Jungle Speed". In Lowder, James (ed.). Family Games: The 100 Best. Seattle: Green Ronin Publishing. p. 190. ISBN 978-1-934547-21-2. Retrieved 2024-03-08 – via Internet Archive.
  4. ^ Livingstone, Ian (2019). Board Games in 100 Moves. London: DK. p. 164. ISBN 978-1-4654-8575-5. Retrieved 2024-03-08 – via Google Books.
  5. ^ Leaman, Troy (2016). "Playing for Change: FreeMarket and the Rise of Serious Tabletop Role-Playing Games". In Byers, Andrew; Crocco, Francesco (eds.). The Role-Playing Society: Essays on the Cultural Influence of RPGs. Jefferson, North Carolina: McFarland & Company. pp. 197202. ISBN 978-0-7864-9883-3. Retrieved 2024-03-08 – via Internet Archive.
  6. ^ Morgan, Matt (2012-10-25). "Luke Crane Provides Advice For Building RPG Scenarios". MTV. Archived from the original on 2024-03-08. Retrieved 2024-03-08.
  7. ^ Hamilton, Mary (2012-11-28). "#1reasonwhy: the hashtag that exposed games industry sexism". The Guardian. Archived from the original on 2024-03-08. Retrieved 2024-03-08.
  8. ^ deWinter, Jennifer; Kocurek, Carly A. (2017). "Aw Fuck, I Got a Bitch on My Team!". In Malkowski, Jennifer; Russworm, Treaandrea M. (eds.). Gaming Representation: Race, Gender, and Sexuality in Video Games. Bloomington, Indiana: Indiana University Press. p. 57. ISBN 978-0-253-02573-9. Retrieved 2024-03-08 – via Internet Archive.
  9. ^ Consalvo, Mia (2019). "Why we need feminist game studies". In Oren, Tasha; Press, Andrea L. (eds.). The Routledge Handbook of Contemporary Feminism. Abingdon, Oxon: Routledge. p. 208. ISBN 978-1-138-84511-4. ProQuest 2230172803. Retrieved 2024-03-08 – via Google Books.
  10. ^ Kocurek, Carly A. (Winter 2020). "Editor's Introduction: It Isn't Difficult to Find Feminist Game Studies, but Can We Find a Feminist Game History?". Feminist Media Histories. 6 (1): 1–11. doi:10.1525/fmh.2020.6.1.1. ProQuest 2770691265.
  11. ^ Niebling, William (2016-01-19). "Luke Crane's 'Burning Wheel Gold Codex'". ICv2. Archived from the original on 2024-03-08. Retrieved 2024-03-08.
  12. ^ Duffy, Owen (2017-05-09). "How board games conquered Kickstarter: Five years on from the tabletop crowdfunding revolution". Tabletop Gaming. Archived from the original on 2024-03-08. Retrieved 2024-03-08.
  13. ^ Frushtick, Russ (2014-10-12). "Dynamite With a Laser Beam". The New York Times. Archived from the original on 2024-01-23. Retrieved 2024-03-08.
  14. ^ Moodie, Alison (2015-05-17). "Game on: what happens to video startups that make millions on Kickstarter?". The Guardian. Archived from the original on 2024-03-08. Retrieved 2024-03-08.
  15. ^ Li, Shan (2016-06-23). "This isn't Candy Land: Exploding Kittens and others are reviving board and card games". Los Angeles Times. Archived from the original on 2024-03-08. Retrieved 2024-03-08.
  16. ^ Bromwich, Jonah Engel (2017-09-05). "Secret Hitler, a Game That Simulates Fascism's Rise, Becomes a Hit". The New York Times. Archived from the original on 2023-06-06. Retrieved 2024-03-08.
  17. ^ Fraade-Blanar, Zoe; Glazer, Aaron M. (2017). Superfandom: How Our Obsessions are Changing What We Buy and Who We Are. New York: W. W. Norton & Company. ISBN 978-0-393-24996-5. Retrieved 2024-03-08 – via Google Books.
  18. ^ Ziwei, Puah (2020-12-23). "Video game funding on Kickstarter is at its highest since 2015". NME. Archived from the original on 2024-03-08. Retrieved 2024-03-08.
  19. ^ Carter, Chase (2021-03-01). "Kickstarter executive cancels The Perfect RPG campaign amid backlash to Dungeon World co-creator's involvement". Dicebreaker. Archived from the original on 2024-03-08. Retrieved 2024-03-08.
  20. ^ Hall, Charlie (2021-03-26). "Kickstarter community head quits, apologizes for controversial RPG project". Polygon. Archived from the original on 2024-03-08. Retrieved 2024-03-08.