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LocoRoco 2 is a platformer video game developed SIE Japan Studio and published by Sony Computer Entertainment. It is the sequel to 2006's LocoRoco and was released for the PSP handheld game console in 2008.[1][2][3]

LocoRoco 2
Loco Roco 2.jpg
Developer(s)SIE Japan Studio
Publisher(s)Sony Computer Entertainment
Director(s)Hiroya Matsugami
Designer(s)Tsutomu Kouno
Artist(s)Keigo Tsuchiya
Composer(s)Nobuyuki Shimizu
Kemmei Adachi
Platform(s)PlayStation Portable PlayStation Vita
  • EU: November 21, 2008
  • AU: November 27, 2008
  • JP: December 4, 2008
  • NA: February 10, 2009
Genre(s)Platform, Puzzle
Mode(s)Single-player, multiplayer


Having successfully defeated the Moja Corps, the LocoRoco settle back in their peaceful life. However, Bon Mucho, the Moja Boss, is not willing to accept defeat, so he devises a terrible song that can suck the life force out of living things, as a new attack on the LocoRoco. Armed with this fearsome song, the Moja boarded their meteorite and set off once more on a mission to conquer the LocoRoco planet. Back there, the LocoRoco finds the new MuiMui house, but right after, the meteor comes crashing down onto a Nyokki, and the Mojas start attacking again (sucking the life force out of living things, and as usual, eating LocoRoco). The LocoRoco then set off on an ever more epic journey to restore the life force into living things and to defeat the Moja Corps.

New featuresEdit

LocoRoco 2 has many new features added from its previous game, including the ability to swim underwater, squeeze through crevices, and gain many new abilities. Noticeable new characters in the game include Bonmucho's mother, Majolinè, the BuiBui (who were MuiMui, but got kissed by Majolinè, turning them evil and have a red color to distinguish themselves from the MuiMui), Viole, a new purple LocoRoco, and an old lady named Galanmar.


Like the original LocoRoco game, the player controls are the same, as they once again play as the planet. The shoulder buttons are used to tilt the world to maneuver the LocoRoco, and pressing both of the buttons simultaneously causes the LocoRoco to jump. The single large LocoRoco can be separated by pressing or through specific points on the level, while individual LocoRoco can merge back into a single being by holding down .


The location 'backgrounds' are seen in the first LocoRoco, except for the BuiBui Fort and the MuiMui Home. These include: The flower garden (Franzea), the big mountain (Perculoka), the ice mountain (Shamplin), the tropical island (Tropuca), the land of stars (Chapo-Wahr), the dark, spooky land (Dolangomeri), the sunny/rhythmic land, (CaloCaro), the jungle/ancient ruins (Jaojab), the large tree (Yamboona Tree), and the fungus-forest (Kelapton).


  1. ^ Lyndon M STAFF (October 8, 2008). "Loco Roco 2 Hits Japan December 4". Absolute PlayStation News. Archived from the original on October 10, 2008. Retrieved 2008-10-29.
  2. ^ "LocoRoco 2 US PlayStation page". Archived from the original on December 9, 2008. Retrieved 2008-12-13.
  3. ^ "LocoRoco 2 for PSP Rolling to North America Soon". Retrieved 2008-12-24.