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Lester the Unlikely is a 1994 platform video game developed by Visual Concepts for the Super Nintendo Entertainment System (SNES).

Lester the Unlikely
LestertheUnlikely boxart.png
North American cover art
Developer(s) Visual Concepts
Publisher(s) DTMC
Designer(s) Jeffrey J. Thomas
Composer(s) Byte-Size Sound:
Matt Scott
Mike Cihak
Platform(s) Super NES
Release
Genre(s) Platform action game
Mode(s) Single-player

Contents

PlotEdit

In the beginning, a typical teenage boy named Lester, who is "kind of geeky" and "kind of sleepy" recently got a new issue of the Super Duper Hero Squad comic book. He was reading it while walking on a dock, until he fell asleep next to a cargo crate lying beside a cargo ship. After he and the cargo were loaded onto the ship by a crane and cruised off, the ship got hijacked by pirates who scuttled it. Lester luckily found a life jacket and swam toward the most adjacent island while the cargo ship sank. Lester must find his way home by exploring the island for someone or something that can help him survive.

DevelopmentEdit

Bill Stanton was the lead artist on the project and handled backgrounds, tiles, sprites and adapting rotoscope animations. Eric Browning, a lead artist for Visual Concepts (as well as the voice of Lester), acted as the rotoscope model for the lead character. Browning described it as "one of those games that starts out way too ambitious, and ends up merely adequate."[1] Lester the Unlikely was one of six SNES games programmed by Brian Greenstone of Pangea Software.[2] On the Pangea website, Greenstone wrote "Lester was a game I never liked. Don't wanna talk about it."[3]

ReceptionEdit

Reception
Review scores
Publication Score
AllGame      
Nintendo Power 3.7/5[4]

A review from Nintendo Power scored it a 3.7 out of five, praising the animation which they noted similar to Prince of Persia and the difficulty. They did, however, dislike the limited amount of continues for a game that would require the player to experiment a lot in order to beat the game.[4]

ReferencesEdit

  1. ^ "Snes Central: Eric Browning Interview". www.snescentral.com. Retrieved 2016-08-11. 
  2. ^ "The Covert Gaming Corner - Interview: Brian Greenstone". legacy.macnn.com. Retrieved 2016-08-11. 
  3. ^ "Pangea Software: Other Games". www.pangeasoft.net. Retrieved 2016-08-11. 
  4. ^ a b Nintendo Power. February 1994. Volume 57. pp. 104, 107.

External linksEdit