Kingsoft

Kingsoft Corporation (Chinese: 金山软件; pinyin: Jīnshān Ruǎnjiàn) is a Chinese software company based in Beijing. The company was founded in 1988 by Qiu Bojun.[2] Kingsoft operates four subsidiaries: Seasun for video game development, Cheetah Mobile for mobile internet apps,[3] Kingsoft Cloud for cloud storage platforms, and WPS for office software, including WPS Office.[4] It also produced security software as Kingsoft Security.[5] The company is listed on the Hong Kong stock market.[6] The company reached its prime during 2008–2010.[citation needed] However, later Bojun sold his 15.68% stake in Kingsoft to Tencent in July 2011.[7]

Kingsoft Corporation
Native name
金山软件
Jīnshān Ruǎnjiàn
TypePublic
SEHK3888
ISINKYG5264Y1089
IndustrySoftware industry
Founded1988; 33 years ago (1988)
FounderQiu Bojun
Headquarters,
China
Number of locations
6 offices[1] (2018)
Key people
Number of employees
~7,000[1] (2018)
Subsidiaries
Websitekingsoft.com

Kingsoft Cloud is a Cloud Computing company in China. It owns data centers in mainland China, Hong Kong, Russia, Southeast Asia, and North America.[8]

Its most popular game is JX Online 3, launched in 2009.[9]

ReferencesEdit

  1. ^ a b c http://ir.kingsoft.com/business-overview
  2. ^ https://technode.com/2019/05/09/lei-jun-kingsoft-tech-board/
  3. ^ Li Wanqiang (2016). The Xiaomi Way Customer Engagement Strategies That Built One of the Largest Smartphone Companies in the World. McGraw-Hill. pp. 2–5. ISBN 9781259584534.
  4. ^ Xiaobai Shen (2007). "XIV: A case study of Microsoft and Linux in China". In Kai Jakobs (ed.). Standardization Research in Information Technology: New Perspectives. IGI Global. p. 236. ISBN 9781599045610.
  5. ^ "Kingsoft Sets Up Internet Security Subsidiary; 'Kingsoft Internet Security 2011' Launched, Leading Cloud Anti-virus Software in China". ACN Newswire. 15 April 2010. Archived from the original on 25 January 2021. Retrieved 25 January 2021.
  6. ^ Yu, Qianqian (2017). "7.2.1.1 Zhou Hongyi Condemned Kingsoft: "China's First Case of Microblog Marketing" in "Reform and Expansion of Marketing in New Media Environment"". In Yungeng Xie (ed.). New Media and China's Social Development. ISBN 9789811039942.
  7. ^ "Tencent Acquires 15.68% Stake In Kingsoft For HKD900 Million – ChinaTechNews.com". ChinaTechNews.com. Retrieved 11 November 2018.
  8. ^ https://venturebeat.com/2018/06/14/kingsoft-clouds-blockchain-project-x-attracts-attention-at-e3/
  9. ^ https://www.bloomberg.com/press-releases/2019-11-13/kingsoft-announces-2019-third-quarter-results

External linksEdit