Jacaranda Software

(Redirected from Greygum Software)

Jacaranda Software was an Australian developer and publisher of educational computer games for children. It was based in Brisbane, Australia and published under the leadership of John Collins. The team worked as a department of Jacaranda-Wiley; the Australian imprint of American publishing company, Wiley. While it was considered initially as an experimental venture, it proved to be profitable from its first year through to its closure in the early 1990s.[1] Jacaranda Software released titles for a range of computer systems, including the Apple II, Commodore 64, Macintosh, Microbee and BBC Micro.

Jacaranda Software
IndustryVideo games
HeadquartersBrisbane, Australia
Key people
John Collins, Roseanne Gare, Bruce Mitchell, Gavin Hammond, David Smith, Steve Luckett

After the department closed, former employees David Smith, Bruce Mitchell, and Steve Luckett continued to write software for schools, under the name Greygum Software. They bought remaining stock, rights, and equipment from Jacaranda. Popular Jacaranda titles included Goldfields, Kraken: a deep sea quest, Desert Quest and Crossing the Mountains.

Greygum Software closed in 2018[citation needed] due to the retirement of its owners.

Releases

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Title Year Known Versions References
Animal Rescue 1989 Apple II [2]
Bush Rescue 1987 Apple II, BBC [3][4]
Cardsharp 1988 Apple II, BBC [3][5]
Cave Surveyor 1985 [3]
Clockwise: Time activities for the whole primary school 1992 Apple II, BBC [3][6]
Crossing the Mountains 1989 Apple II, BBC [3][7]
Cunning Running 1984 Apple II, C64, Microbee [3][8][9]
Desert Quest 1984 Apple II, BBC, Macintosh [3][10]
Dinosaur Discovery 1985 Apple II, BBC [3][11][12]
Fleetfoot Express 1992 Apple II [13]
Gold-Dust Island 1984 Apple II, BBC, C64, Microbee [3][14][15]
Goldfields 1986 Apple II, BBC, C64, DOS, Macintosh, Windows [3][16][17]
Jacaranda Maths 10 Software 1989 [3]
Kraken: A deep-sea quest 1989 Apple II, BBC, C64, Macintosh [3][18][19]
Maths Bingo 1991 Apple II, BBC [3]
Paws 1986 Apple II [3][20]
Pieces of Eight 1986 [3][21]
Quick-Cartage Company 1984 Apple II, BBC, C64, Microbee [3][22][23][24][25]
Raft-Away River 1984 Apple II, BBC, C64, Microbee [3][26][27][28]
Scavenger Hunt 1984 Apple II, BBC, Microbee [3][29][30][31]
Sheep-Dog Trial 1984 Apple II, C64, Microbee [3][32][33][34]
Terra Australis: Voyages of trade and discovery 1988 Apple II, BBC [3][35]
Transformations 1986 Apple II, BBC [3][36]
The Tycoon Itch 1986 Apple II, BBC, C64 [3][37][38]
Vegetable Patch 1987 Apple II [3][39]
Vote 1 1986 Apple II, BBC [3][40]
Wordsmith 1985 Apple II, BBC [3][41]
Wordswork 1985 Apple II, BBC [3][42][43]
Wheat Farmer 1990 Apple II, BBC [44]
Zoopak 1987 Apple II, BBC [3][45]
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References

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  1. ^ "Jacaranda Software". Play it again... Retrieved 2015-01-26.
  2. ^ "Animal rescue [electronic resource]". Trove. National Library of Australia. Retrieved 2017-11-04.
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa "Australian Games List" (PDF). Flinders University. 2014-02-01. Retrieved 2015-01-26.
  4. ^ "Bush rescue / Mike Matson and David Smith ; programmed by Steve Luckett". Trove. National Library of Australia. Retrieved 2017-11-04.
  5. ^ "Cardsharp [electronic resource] : a catalogue card processor". Trove. National Library of Australia. Retrieved 2017-11-04.
  6. ^ "Clockwise : time activities for the whole primary school / Norah Colvin and David Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  7. ^ "Crossing the mountains : an exploration simulation / Margaret Robertson, David Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  8. ^ "Cunning running programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2015-01-26.
  9. ^ "Cunning running / programmed by David L. Smith ; program designers, Rosanne Gare and David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  10. ^ "Desert quest". Trove. National Library of Australia. Retrieved 2017-11-04.
  11. ^ "Dinosaur Discovery". Moby Games. Retrieved 2015-01-26.
  12. ^ "Dinosaur discovery / authors: R.B. Cosgrove ... [et al.] ; designer and programmer: David L. Smith ; programmed by Brian Christmas". Trove. National Library of Australia. Retrieved 2017-11-04.
  13. ^ "Writing – interest and publications". Norah Colvin blog. Norah Colvin. Retrieved 2017-11-04.
  14. ^ "Gold-dust Island". Gamespot GameFAQs. Retrieved 2015-01-26.
  15. ^ "Gold-dust Island / by Rosanne Gare ; programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  16. ^ "Goldfields". Gamebase 64. Retrieved 2015-01-26.
  17. ^ "Goldfields : a simulation of life on the diggings / Trevor K. Jacob". Trove. National Library of Australia. Retrieved 2017-11-04.
  18. ^ Kraken : a deep-sea quest. OCLC 223207940. Retrieved 2015-01-26 – via OCLC World Cat.
  19. ^ "Kraken, a deep sea quest / Norah Colvin, David Smith ; programmed by Steve Luckett". Trove. National Library of Australia. Retrieved 2017-11-04.
  20. ^ "Paws [electronic resource] : an introduction to primary keyboarding / devised by J. Haugo, L. Hausmann and T. Jackson ; produced by Jacaranda Software". Trove. National Library of Australia. Retrieved 2017-11-04.
  21. ^ "Pieces of eight [electronic resource] / designed by Paul Holland, programmed by Geoff Body". Trove. National Library of Australia. Retrieved 2017-11-04.
  22. ^ "Quick-Cartage Company". Gamebase 64. Retrieved 2015-01-26.
  23. ^ "Quick-cartage company [electronic resource] : a simulation for use with the BBC microcomputer / programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  24. ^ "Quick-cartage company [electronic resource] : a simulation for use with the Apple II Plus or Apple IIe / programmed by Bevan Leviston". Trove. National Library of Australia. Retrieved 2017-11-04.
  25. ^ "Quick-cartage company [electronic resource] / program designers, Rosanne Gare and David L. Smith ; Microbee versions programmed by Jeff Tutticci". Trove. National Library of Australia. Retrieved 2017-11-04.
  26. ^ "Raft-Away river a simulation for use with the BBC Microcomputer / programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  27. ^ "Raft-Away River". Gamebase 64. Retrieved 2015-01-26.
  28. ^ "Raft-Away river [electronic resource] : a simulation for use with the Apple II Plus or Apple IIe / programmed by Gerald Wluka". Trove. National Library of Australia. Retrieved 2017-11-04.
  29. ^ "Scavenger hunt [electronic resource] : a simulation for use with the BBC Microcomputer / programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  30. ^ "Scavenger hunt [electronic resource] / programmed by the Department of Computer Science, La Trobe University". Trove. National Library of Australia. Retrieved 2017-11-04.
  31. ^ "Scavenger hunt [electronic resource] / programmed by the Dept. of Computer Science, La Trobe University ; program designer, Rosanne Gare". Trove. National Library of Australia. Retrieved 2017-11-04.
  32. ^ "Sheep-Dog Trial". Gamebase 64. Retrieved 2015-01-26.
  33. ^ "Sheep-dog trial [electronic resource] : a simulation for use with the BBC Microcomputer / programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  34. ^ "Sheep-dog trial [electronic resource] / programmed by Bevan Leviston ; program designers, Rosanne Gare and David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  35. ^ "Terra Australis / Trevor K. Jacob and Jim Vellios ; programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  36. ^ "Transformations [electronic resource] / programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  37. ^ "The Tycoon Itch". Gamebase 64. Retrieved 2015-01-26.
  38. ^ "The tycoon itch : a simulation of international trade / by Cyril Balkisson and Sydney Sanders". Trove. National Library of Australia. Retrieved 2017-11-04.
  39. ^ "Vegetable patch [electronic resource] / Denise Wood". Trove. National Library of Australia. Retrieved 2017-11-04.
  40. ^ "Vote 1 : a preferential voting simulation / Adair Bunnett and David Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  41. ^ "Wordsmith : a junior word-processor / David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
  42. ^ "Wordswork [electronic resource] : a language arts teacher utility / Bruce Mitchell". Trove. National Library of Australia. Retrieved 2017-11-04.
  43. ^ "Wordswork [electronic resource] : a teacher utility for the Commodore 64 / Bruce Mitchell ; programmed by Greg Perry". Trove. National Library of Australia. Retrieved 2017-11-04.
  44. ^ "Wheat farmer / Jim Moloney ; programmed by Steve Luckett". Trove. National Library of Australia. Retrieved 2017-11-04.
  45. ^ "Zoopak / created by Mike Matson with assistance from Judith Matson ... [et al]". Trove. National Library of Australia. Retrieved 2017-11-04.