Professional wrestling has accrued a considerable amount of jargon throughout its existence. Much of it stems from the industry's origins in the days of carnivals and circuses. In the past, professional wrestlers used such terms in the presence of fans so as not to reveal the worked nature of the business. In recent years, widespread discussion on the Internet has popularized these terms. Many of the terms refer to the financial aspects of professional wrestling in addition to in-ring terms.
A management employee, often a former wrestler (though it can be a current wrestler), who helps wrestlers set up matches, plan storylines, give criticisms on matches, and relay instructions from the bookers. Agents often act as a liaison between wrestlers and higher-level management and sometimes may also help in training younger wrestlers. They are referred to by WWE as "producers" and by AEW as "coaches".
A cooperative relationship developed between two or more wrestlers, whether wrestling as a tag team or in individual matches. Differentiates from a stable and a faction as the wrestlers are not packaged together, but are presented as a group of individuals working together for a common short term goal. Alliances are often formed for the specific purpose of retaining titles between the members of the alliance, or to counter a specific foe or group of foes. The formation of an alliance can be a storyline of its own.
A camera trick by which a wrestler is made to appear larger by placing the camera below the wrestler and shooting upward. Named for André the Giant, a frequent subject of such camera shots.
A fictional storyline. An angle usually begins when one wrestler attacks another (physically or verbally), which results in revenge. An angle may be as small as a single match or a vendetta that lasts for years. It is not uncommon to see an angle become retconned due to it not getting over with the fans, or if one of the wrestlers currently involved in the angle is fired.
A wrestling event featuring the middle and lower-level talent of a wrestling promotion. Sometimes includes well-known wrestlers making a return or finishing up their career.Compare A-show and C-show.
The group of wrestlers on a B-show. Frequently, the B-team will wrestle at a venue the same night wrestlers on the A-team are wrestling in a different event, although a promotion will sometimes schedule an event with B-team wrestlers to test a new market. Compare A-team.
An angle in which a wrestler or other performer is the recipient of a one-sided beating (sometimes with brief false comebacks), usually by a group of wrestlers or after being lured into a compromising position.
A now-obsolete practice used in the territorial era in which television tapes were distributed to stations within a promoter's territory.
A wrestler intentionally cutting themselves to provoke bleeding to sell the opponent's offense.
1. A tag made in a tag team match where the wrestler on the apron tags his partner unbeknownst to them or without their consent.
2. A tag where the tagger's opponent is unaware a tag has occurred, leaving them open to a blindside attack. Most often occurs when the partner in the ring is thrown against the ropes or backed into their own corner.
An ending used in tag team and other multi-party matches in which all wrestlers are in the ring and the referee cannot restore order.
Also booker and booking.
To determine and schedule the events of a wrestling card. The person in charge of setting up matches and writing angles is a "booker". It is the wrestling equivalent of a screenwriter. A booker can also be described as someone who recruits and hires talent to work in a particular promotion. The United States District Court for the Southern District of Iowa defined a booker in 1956 as "[...] any person who, for a fee or commission, arranges with a promoter or promoters for the performance of wrestlers in professional wrestling exhibitions". Booking is also the term a wrestler uses to describe a scheduled match or appearance on a wrestling show (ie, "a booked match").
boom boom boom
A match segment, often near the end, when competitors perform their signature moves.
Term used to describe fellow wrestlers; famously employed on-screen by Hulk Hogan.
To fall on the mat or ground. A flat back bump is a bump in which a wrestler lands solidly on their back with high impact, spread over as much surface as possible. A "phantom bump" occurs when a wrestler or referee takes a bump without a plausible reason (usually due to a botch or other mistake).
Also bury and buried.
The worked lowering (relegation) of a wrestler's status in the eyes of the fans. The opposite of a push, it is the act of a promoter or booker causing a wrestler to lose popularity and credibility through means such as forcing them to lose in squash matches, losing continuously, allowing opponents to no-sell or kick out of said wrestler's finisher, or forcing them to participate in unentertaining or degrading storylines. A burial is often used a form of punishment due to real-life backstage disagreements between the wrestler and the booker, the wrestler falling out of favor with the company, or sometimes to demote an unpopular performer or gimmick.
Professional wrestling; instead of "profession" or "sport".
To start to bleed, usually from the head after being hit with something like a chair, and typically (but not always) after blading.
An event featuring the lowest level of talent in a promotion, most notably rookies and entry-level talent. Often used as a derogatory adjective. Compare A-show and B-show.
To instruct the other wrestler of what is going to happen in the match. Also refers to commentators detailing what is happening during a match.
call it in the ring
To make up moves and storytelling in a match on the fly, rather than rehearse them in advance. It is essentially the wrestling equivalent of improvisational theatre.
The lineup of the matches that will be staged at a given venue for a given performance. The card is generally performed in a roughly inverse order to the way in which it might be printed for posters or other promotional materials. The major matches between well-known opponents are said to be "top of the card" or the main event and generally go on last, while the preliminary matches between lesser-known opponents are said to be the "undercard".
A term for a wrestler whose purpose is to use their in-ring abilities to make their opponents look as good and strong as possible. This is different from an enhancement talent in that a wrestler is used as a carpenter because they are recognized as having great in-ring abilities and experience. Often (but not always) a carpenter is an older, more experienced wrestler, tasked with making less experienced wrestlers (often in the beginning stages of receiving a push) look like a credible threat going into their next program. In modern times, a carpenter is also used when a company is preparing to present a recent signee who may not be familiar to the audience, in an effort to help the wrestler best showcase their abilities.
The act of one wrestler guiding a typically less experienced or skilled performer through a match. A "carry job" refers to a match or angle in which a particularly skilled performer is able to make an inferior wrestler look good, or is perceived to be doing all the work.
A sequence of traditional grappling moves usually employed near the start of a match. More common in Japan and Mexico than in the US.
The incitement of a negative crowd reaction by insulting the crowd en-masse, typically by bringing up something unrelated to the wrestling business (such as mocking a local town or sports team), usually used in a negative light.Compare cheap pop.
The incitement of a positive crowd reaction by "kissing up" to the crowd. Heels often follow the same principle, but in reverse to get booed. Compare cheap heat.
A match ending without cheating, outside interference, or any type of controversy, usually in the center of the ring after executing a finisher. Compare Dusty finish and screwjob.
Matches pitting two faces with no storyline animosity against each other, both obeying the rules throughout. Such matches are characterized by an emphasis on displaying technical wrestling skill instead of working the audience and a general air of sportsmanship. Although a staple of British and Japanese wrestling, it is uncommon in North America. One notable "clean" match which took place in North America is Hulk Hogan vs. The Ultimate Warrior at WrestleMania VI in 1990.
A titleholder (usually a heel) who ducks top-flight matches, cheats to win (often by managerial interference), and—when forced to wrestle good opponents—deliberately causes themself to be disqualified (since titles often do not change hands by disqualification) to retain the title.
An event which occurs when two or more rival promotions put together one card or wrestling event. Some promoters have used cross-promotion style angles to further interest. Cross-promotion dates back to the early days of wrestling as challenges between rival promoters in the same area often occurred.
A non-televised match at a televised show (compare house show). A dark match before the show is often used to test new talent or warm up the crowd. A dark match after the show typically features main event level wrestlers, in order to sell more tickets and send the crowd home happy, without affecting TV storylines.
The bloodiest and most violent form of hardcore wrestling, popular in Japan, Mexico, and some parts of the United States. In deathmatch wrestling, many of the traditional rules of professional wrestling are not enforced and the usage of objects such as barbed wire, panes of glass, fluorescent light tubes, and weed whackers occurs. Deathmatches are typically much bloodier and more violent than typical wrestling contests.
A tactic used in a tag team match when both members of a tag team gang up on one of the opponents, or a move that involves two wrestlers working in unison.
The occurrence when both the face and the heel switch roles during an angle or a match. Arguably the most famous example is that of Stone Cold Steve Austin versus Bret Hart at WrestleMania 13, where Austin entered as a heel and Hart entered as a face, but due to Austin fighting on through blood and passing out to a move by Hart, and Hart's post-match beat down, the two switched roles to end the match.
A wrestler or program that attracts the attention of the audience; someone fans are willing to pay to see. Derived from the term "drawing money", meaning the wrestler makes money for the promotion.
To lose a match or championship (the loser agreed to drop the match to the winner).
A wrestler who is heroic, who is booked to be cheered by fans.Heels are the opposite of faces, and faces commonly perform against heels.
Also playing Ricky Morton.
In a tag team match, the member of a face team who is dominated by the heel team for an extended period of the match. The tactic can be used to help get the crowd behind the face tag team and is usually followed up with a hot tag. During the 1980s, Ricky Morton of the Rock 'n' Roll Express was typically in this position while teaming with Robert Gibson; so much so that "playing Ricky Morton" has become synonymous with the term.
A group of several wrestlers who band together and protect each other during matches. Different from a stable in that stables have a leader or spokesperson. Factions are also generally larger than stables.
The first televised show after a pay-per-view. Often new storylines are introduced in these episodes, and the consequences of the pay-per-view are explained. Contrast with go-home show.
Also hope spot.
A brief offensive flurry by a face, before losing momentum back to a heel after being dominated for several minutes. Usually, it occurs before the actual comeback.
A pinfall attempt which is kicked out of, usually after a finisher or series of high impact moves, and usually kicked out of just before the referee counts to three. This builds crowd anticipation towards the actual finish.
A staged rivalry between multiple wrestlers or groups of wrestlers. They are integrated into ongoing storylines, particularly in events which are televised. Feuds may last for months or even years or be resolved with implausible speed, perhaps during the course of a single match.
A champion who defends his title often, and with most or all of the outcomes being victory by pinfall or submission.
A particular combination of moves that a certain wrestler tends to use in every match, often in the same sequence, usually ending with their finisher. This term is usually used pejoratively, though it was not originally intended so by Dave Meltzer, who coined the term in the 1990s to describe the finishing sequence of Bret Hart, and is most notably used today to describe that of John Cena.
A weapon that is not allowed to be used in the match. Usually found under the ring or ringside, in a wrestler's tights, or handed to wrestlers by managers, interfering wrestlers or (less commonly) audience members. If a foreign object is used behind the referee's back, it usually leads to a pinfall. However, the same object is typically less effective in a match where it is legal. At one point in World Championship Wrestling (WCW)'s history, this was referred to as "international objects" by commentators due to a misunderstanding by WCW owner Ted Turner's objections to the use of the word "foreign" applied throughout his media empire, when he intended only to restrict the word's use on his news networks.
A "rule" that allows a three-wrestler stable to challenge for and defend a tag-team championship with any two of its members. Named for The Fabulous Freebirds, who popularized this concept.
Fired. Inspired by WWE's announcement of a wrestler's release, typically wishing the subject "all the best in their future endeavors."
The character portrayed by a wrestler. Can be used to refer specifically to the motif or theme evoked by a character, as indicated by their name, costume or other paraphernalia, or to refer to any aspect of the worked presentation, sometimes negatively (eg. a gimmick match).
Also jobber to the stars.
A jobber who defeats "pure jobbers" as well as mid-card wrestlers in matches, but consistently loses to main event level wrestlers.
go away heat
When a wrestler, heel or face, evokes a negative reaction not through their working of the audience but because the audience are not entertained by the wrestler and do not want to watch them perform. Compare X-Pac heat.
To finish a match. One wrestler would tell the other to "go home" when it is time for them to execute the planned ending for their match. Referees may also tell the wrestlers to go home (usually after receiving word to do so from a producer backstage).
The final televised show before a pay-per-view event. So named because the promotion will often have no house shows in the next few days before the pay-per-view, in order to give the wrestlers a chance to literally go home and rest up so they may bring their A-Game at the pay-per-view. Contrast with fallout show.
going into business for him/herself
When a wrestler starts working for their own benefit rather than the mutual benefit of themselves and their opponents, typically by refusing to sell. A type of shoot.
Refers to a wrestler who is in the early stages of their career and, as a result, may be prone to making mistakes because of their inexperience. Expanded by Stone Cold Steve Austin to "greener than goose shit".
A deep cut that bleeds a lot, usually caused by a mistake while blading, but can be intentional. An example happened at the Judgment Day PPV in 2004, when Eddie Guerrero accidentally hit a blood vessel when blading.
A style of wrestling that emphasizes brutality and real violence with matches typically involving minimal technical wrestling, instead focusing on moderate brawling techniques and the use of weapons.
A wrestler drawing blood by any means other than blading, typically from a legitimate strike or potato.
A move which, as a result of a botch, causes the receiver to be dropped on their head, often resulting in a legit concussion or other injury such as a broken neck. Also, especially in puroresu, the term can refer to a bump which is intended to make a move appear as if the receiver landed on his or her head. In reality, the full force of the move is intended to be taken on the upper back and shoulders, though such moves still carry a high degree of legitimate risk with them.
A high-stakes move which is perceived to be risky and very dangerous, often legitimately.
A popular heel persona based on the idea of a performer having real-world success and fame which transcends the wrestling business. Used by wrestlers such as Hulk Hogan, The Rock, Batista, and The Miz.
A wrestler with strong legitimate mat-wrestling abilities and an array of match-ending (or in extreme cases, career ending) holds known as "hooks", hence the name. Primarily a holdover from the days where professional wrestling had to maintain kayfabe, a hooker would be used against a local non-wrestler brawler to enhance the belief that professional wrestling was "real". One of the most famous hookers in wrestling history was world champion Lou Thesz.
Portion of a match in which the face appears near victory, but is then rebuffed by the heel.
A wrestler who is physically large, but lacks other skills. A match between two large men who use plenty of stiff strikes is sometimes known as a "hossfest".
A rushed feud, climax of a feud, or big match on television instead of at a pay-per-view in order to get a short-term boost for business. Also applies to angles or turns that are done for shock value rather than acting as a part of an ongoing storyline.
In a tag team match, the face's tag to a fresh partner after several minutes of being dominated by both heels, usually immediately followed by the freshly tagged partner getting in a quick burst of offense. Often the hot tag happens after several teases (where the other face is enticed into the ring, only to be stopped by the referee and the heels getting away with illegal tactics, or a legal tag being made while the referee is distracted, resulting in the referee forcing the fresh partner out of the ring because "he was not tagged in").
Also known as cross-promotion. A match or event involving wrestlers from two or more different promotions wrestling, usually against each other, on the same card.
The act of someone who is not part of the match getting involved; this may involve distracting or assaulting one or more of the participants in the match.
A storyline in which a group of wrestlers from one promotion appear in another promotion. In some cases, this happens suddenly without advance warning or notice, and usually involves the invaders attempting to take the promotion over.
Internet wrestling community; the community of Internet users (some of them smarks on social media) who discuss professional wrestling online.
The presentation of professional wrestling as being entirely legitimate or real. Prior to the mid-1980s, this was universally maintained across all wrestling territories and promotions.
To use the legs to kick or power out of a pin by using the force made to lift the shoulders off the mat.
This term describes the style of wrestling All Japan Pro Wrestling uses. It is a fusion of the Japanese strong style and a more American style of professional wrestling. King's road practitioners incorporated increasingly more stiff strikes and head drops during the 1990s.
1. Refers to real-life incidents or events that have not been booked or scripted and are therefore not part of the fictional and kayfabe presentation. It is often used to describe a genuine injury to a wrestler, as opposed to one scripted as part of a storyline.
2. Used to describe a wrestler who has a genuine background in another combat sport (typically boxing, other wrestling codes or mixed martial arts) and so has proven "real" fighting skills.
A wrestler who is not over with an audience and is perceived as a failure.
A spot in which the house lights are suddenly turned down to allow for a surprise of some kind.
An unsigned wrestler that is usually put into squash matches with company wrestlers to build the other's momentum. Often used so known wrestlers from the promotion do not have to job.
Also link up.
A portion of a match, usually the very start of the match, where two wrestler join together in a collar-and-elbow tie up.
A wrestler who typically wrestles near the beginning of a show and does not participate in major storylines or matches. Often seen as being at the bottom of a promotion's hierarchy.
A wrestler, typically, who stands close to the ring, usually in a lumberjack match, in which he or she (and others similarly called upon) are to forcibly return to the ring any wrestler who attempts to leave or is expelled therefrom. Usually, in the case of a heel, he or she is actually helping one or more (rarely all) wrestlers.
Mexican professional wrestling. Translates to "free fight" and is sometimes shortened to simply lucha, the Mexican style of professional wrestling is characterized by high-flying aerial moves, colored masks, and the rapid series of holds, strikes, and maneuvers.
The specific fusion style of professional wrestling that could involve the high-flying acrobatic moves of lucha libre and the suplexes, strong martial arts strikes, physicality, and psychology of puroresu or strong-style wrestling.
A performer (usually a non-wrestler) who is paired with one or more wrestlers in order to help them get over, often by acting as a mouthpiece or interfering in matches on their behalf. Typically managers are seen accompanying their wrestlers to the ring and are presented as having some sort of influence or sway over their wrestlers.
1. A wrestling fan who enthusiastically believes or behaves as though he belives professional wrestling is not staged, or loses sight of the staged nature of the business while supporting their favorite wrestlers. The term is often used pejoratively, for example to refer to people who have little or no knowledge about the backstage, the industry as a whole.
2. Used by some industry insiders to describe a participant in the wrestling industry whom they think believes that any worked aspect of the industry is more important than the money they can earn; for example, being preoccupied with holding a title belt rather than being paid more will often see a wrestler described as a "mark for him/herself."
To be paired with another wrestler (or tag team) in a long series of matches.
A wrestler whose job it is to feud with the future main event performers and help get them ready for the position. Other times, mechanics are the in-ring teachers helping younger wrestlers gain experience and ability.
A wrestler who is seen as higher than a low-carder, but below a main eventer, typically performing in the middle of a show. Often wrestling for the secondary title of a federation. An "upper-midcarder" is a wrestler who can transition between the midcard and occasional main-event programs.
An extremely powerful, seemingly unbeatable wrestler, either face or heel, who often wins matches in a quick, one-sided manner.
A manager who does the promos, or all the talking, for a wrestler possessing poor oration skills.
An informal measure among some fans of the amount of blood lost by a wrestler during a match. The scale begins at 0.0 Muta (no blood), with 1.0 Muta being equivalent to the blood loss of Great Muta during an infamous 1992 New Japan Pro-Wrestling match with Hiroshi Hase.
An occurrence in which a wrestler's shoulders are pinned to the mat for a count of two, but the wrestler manages to escape before the referee's hand hits the mat a third time, which would signify a pinfall. "Two-and-a-half count" or other fractions used to denote even closer "counts", such as "two-and-three-quarters", are often used many times in matches to build excitement.
To be paired for a match with a wrestler who is typically easy to work with.
A match that ends in a draw without any clear resolution. This is often due to unforeseen circumstances such as an injury, a major spot or angle which overshadows proceedings or the referee being presented as having lost control of the match.
To show no reaction to an opponent's offensive moves; a way to demonstrate endurance, appear invulnerable to pain, legitimately undermine an opponent or to illustrate masochistic tendencies.
Compare sell and over-sell.
A wrestler's or performer's unplanned absence from a show in which they were booked, often leading to last minute changes on the show's card.
A high level of heat, when fans are agitated to the point of being legitimately angry or upset.
Achieving the desired crowd reaction, with the audience buying into a performer or gimmick.Faces who are over will be cheered, and heels who are over will be booed. Sometimes particular aspects of a performer's presentation may be over (such as a specific chant, a move they perform or their ring entrance) without the performer themselves being considered over. Building a rapport with the audience is described as "getting over".
To show too much of a reaction to an opponent's offense. An example occurred in the match between Hulk Hogan and Shawn Michaels at SummerSlam in 2005, where Michaels frequently over-sold Hogan's moves. Compare sell and no-sell.
A vague, fictional location. Billing a wrestler as being from "parts unknown" (rather than from their real hometown or another actual place) is intended to add to a wrestler's mystique. In some territories, the phrase commonly was applied to masked wrestlers, such as Kane. In the post-kayfabe era, it is used less and less, and usually with a certain air of levity. Sometimes, wrestlers can hail from other similarly abstract places, for example Stardust being billed from "the fifth dimension" or Damien Demento being billed from "the outer reaches of your mind", or may have their location simply omitted from introductions, such as in the cases of Big Show and Braun Strowman.
The culmination of an angle or storyline with the intention of providing gratification for the fans. Typically involves a face finally overcoming a dominant heel.
The act of "breaking" an opponent's ankle or arm by placing it between the seat and headrest of a steel chair and then stepping or jumping on it. Named for Brian Pillman, who suffered a severe ankle injury (in kayfabe) when attacked in this manner by Stone Cold Steve Austin.
Holding a wrestler's shoulders to the mat for a three count, to win a fall.
A worked shootpromo where the wrestler giving the promo appears to break kayfabe and touches on real-life topics that are considered taboo, such as backstage politics or issues which are not typically addressed in storylines due to bad publicity. This was a term first used by CM Punk.
The act of luring away key talent from one company to another, usually with offers of higher pay. It is sometimes done deliberately to weaken a company by taking away their top draws. Poaching is typically done by larger companies. A more extreme form of poaching, wherein multiple wrestlers from a company are lured away, is referred to as raiding.
Also house shooter.
A wrestler, often a respected or feared shooter or street fighter, responsible for enforcing the promoter's will against recalcitrant wrestlers by performing unscripted or painful moves within a match, punishing or intimidating them for defying the management. In today's industry it is a largely outdated because such tactics are illegal if they can be proved. Typically it is only still used by dirt sheets and outside commentators who believe one wrestler is deliberately placed in matches against more dangerous opponents and injured deliberately after disagreements with management. While allegations of this sort persist, including being made by wrestlers themselves, few have been proven. Also describes a wrestler who keeps order in the locker room by threats of physical force.
A cheer or positive reaction from the crowd.
Originally described a post-intermission match viewed as not important enough to keep fans from trips to the concession stands. Now describes a more lighthearted match designed to provide relief of dramatic tension.
A strike to the head which makes real contact. A wrestler who endures one or more potatoes is likely to potato the perpetrator back, which is known as a receipt.
The act of forcefully exiting the ring.
A series of matches in which the same wrestlers face each other, usually due to the two being scripted in a feud.
An in-character interview or monologue. Often includes either an "in-ring interview" or (on television) a skit by wrestlers and other performers to advance a storyline or feud. The act of performing a promo is referred to as "cutting", as in "cutting a promo". When the promo is aimed at a specific opponent (which can be an individual, tag team, stable or faction), it is said to be cut "on" the target. A promo is an essential part of any wrestling show and is named as such as it is meant to "promote" an upcoming show or a future segment on the current show.
An aspect of the business which is consciously presented in a way that will made it look as strong and credible as possible. Wrestlers can be protected by booking them in a way which emphasizes their strengths and hides their weaknesses as a performer, while a move can be protected by having opponents sell strongly and rarely kick out.
A brawl so vicious that the combatants need to be pulled apart by others.
The act of one wrestler helping to boost the status of another, most often by losing a match or by selling their opponent as a credible threat.
The unexpected entry of a new wrestler(s) or returning wrestler in a match already in progress. Run-ins are usually made by heels, typically to further a feud with a face. This is usually done with a beat down. Sometimes a face will do a run-in to stop a heel from overly punishing a weaker opponent, usually setting up a feud.
Also audible finish.
A match finish which occurs sooner (and often differently) than planned. It is used when a wrestler is legitimately injured and cannot continue as planned, when the match is approaching its time limit (or a television segment is running long), or after a botch significantly changes the plot of the match. The term "audible" is also used, referring to the finish being known to happen upon verbal instruction from outside the ring.
To sabotage a throw by letting one's body go limp instead of cooperating, which makes the throw much harder, if not impossible, to execute. This move is typically done deliberately to make the attacker appear weak or unskilled, but can also be the result of a botch. Sandbagging can be dangerous, as many moves require specific actions by the target to lower the risk of injury.
A crowd of wrestlers in a brawl, designed to end a match or angle.
A person accompanying, or "seconding", a wrestler to a match. Typically a manager, valet or enforcer, the second is typically listed on the card alongside the wrestler they are supporting.
To react to something in a way which makes it appear believable and legitimate to the audience. Typically refers to the physical action by a wrestler of making an opponent's moves look impactful, but it can be used to refer to any aspect of the worked presentation, notably including commentator reactions.Compare no-sell and over-sell.
A move a wrestler regularly performs, for which the wrestler is well known.
A storyline that develops over a long period.
Short for "smart mark". Someone who has inside knowledge of the wrestling business, but is not speaking from their own personal experience with the business and has typically obtained that knowledge through dirt sheets. Often used as a term of derision for know-it-all fans.
Having inside knowledge of the wrestling business. Originally used to refer to those who were aware of the existence of kayfabe and the scripted nature of professional wrestling. The act of teaching someone inside knowledge of the wrestling business is referred to as 'smartening up' someone.
To apply real pressure to a hold, either to make it appear more realistic to the audience, or to exact supremacy or revenge over an opponent.Compare stiff.
The term WWE uses to describe both its own product and professional wrestling as a whole. It was first used by the promotion in the 1980s and is intended to acknowledge wrestling's roots in competitive sport and dramatic theater.
A match which consists mainly or entirely of pre-planned spots, normally with little flow and no logical transitions between moves and with little or no or story-telling. Often used as a derisory term for matches which are seen to prioritize high-impact stunts over ring psychology.
Derogatory term used to denote a wrestler who is believed to rely heavily on highspots in order to mask a lack of basic wrestling ability.
The wrestling ring.
An extremely one-sided match. Sometimes called Tomato-can match. Squashes generally feature star wrestlers or wrestlers receiving a push quickly and easily defeating jobbers, usually to help get a gimmick or moveset over.
A team of three or more wrestlers, usually heels, who generally share common motives, allies and adversaries within a storyline (or through multiple storylines) and are often presented as having the same or very similar gimmicks. Stables sometimes have several members partake in more separate activities, such as Owen Hart and the British Bulldog having their own tag team while also being part of the larger Hart Foundation. This is also rather common in Japanese promotions, where large stables (such as Chaos and Bullet Club) will also have various teams and sub-groups within them. A stable differs from a faction in that a stable consists of wrestlers who share a common leader, for example as a manager or valet, who directs the wrestlers and speaks for them.
Using excessive force when executing a move, deliberately or accidentally.
The act of causing physical harm to prospective professional wrestlers, usually by the means of submission holds. In the kayfabe period, this served the dual purpose of protecting the wrestling business from accusations of "being fake" and instilling humility in newer members of the locker room. A professional wrestling trainer notable for "stretching" his recruits was Stu Hart, in the infamous Hart Dungeon. Other wrestlers in various territories who were used to test potential newcomers were Danny Hodge, Bob Roop, and "Dr. Death" Steve Williams.
1. Any contact made by one wrestler to their opponent (e.g. punches, kicks, chops; etc.).
2. A violation of WWE's wellness policy, with three strikes in an 18-month period resulting in a wrestler being released from the promotion.
A Japanese-inspired professional wrestling style that is worked, yet aims to deliver realistic performances, through stiff martial arts strikes and worked shoots.
A move rarely used by a wrestler, but one that almost always ends a match. Some notable examples include Randy Orton's Punt Kick and Kenta Kobashi's Burning Hammer.
A sudden change in the direction of a storyline to surprise the fans. Often, it involves one wrestler turning on an ally in order to join a supposed mutual enemy. Swerves frequently start feuds between the former allies. This also refers to when a booker leads fans to believe that something is going to happen (or someone could appear) at a show, before doing something entirely different.
A video screen above the entrance stage area, used for showing entrance videos, backstage segments, and promos. A play on the name of Sony's JumboTron and Titan Sports, the then-parent company of the World Wrestling Federation (WWF), the TitanTron was introduced as part of WWF's Raw set in the mid-1990s. The concept has since been adapted by other major promotions, such as World Championship Wrestling, which used the TurnerTron (which was sometimes called NitroVision).
A short-reigning champion who serves to move the title indirectly from one wrestler to a third. They are usually used when the title is to be moved between two faces, to avoid requiring them to wrestle each other (to avoid burying one, to save the match up for a bigger show, or, more rarely, when the wrestlers refuse to work with each other).
A switch in alignment of a wrestler's character. Turns involve a wrestler going from face to heel or vice versa. There are two types of turns, the hard turn (which occurs quickly and acts as a surprise device) and the soft turn (a gradual shift in character).
A morally ambiguous wrestler who is neither a face nor heel (an in-betweener), also sometimes describes a heel who is usually cheered or a face who is usually jeered, especially when two faces or two heels face each other. (See also: antihero)
A person, usually an attractive female, who accompanies a male performer to the ring. Usually serves to titillate or agitate the crowd, or to interfere in the match.
A derogatory term created by Kevin Nash to describe wrestlers who were good ring-workers but he believed to be too small or boring to ever succeed on a large stage.
Any piece of video footage featuring characters or events which is shown to the audience for the purposes of entertainment or edification. Usually meant to introduce a debuting character or to get a wrestler over before their TV wrestling debut.
A pinfall that the referee does not see, but the crowd does. It is usually followed by a late kick-out when the referee eventually sees the pinfall and starts counting. It is used to heighten the drama of a match by showing that the pinning wrestler "would have had him".
1. (noun): Anything planned to happen, or a "rationalized lie". The opposite of shoot.
2. (verb): To methodically attack a single body part over the course of a match or an entire angle, setting up an appropriate finisher.
3. (verb): To deceive or manipulate an audience in order to elicit a desired response.
The phenomenon of a wrestler seemingly going "off script", often revealing elements of out-of-universe reality, but actually doing so as a fully planned part of the show. A notable example of a worked shoot is CM Punk's pipebombpromo on the June 27th, 2011 episode of Monday Night Raw.
Another term for professional wrestler. Often used in the context of describing in-ring skill level (e.g. "He is a good/bad worker").
The in-ring performance level a wrestler puts into their matches, judged by a combination of skill and effort. A wrestler considered talented in the ring has a "high workrate".
A term used often to describe kangaroo courts held backstage with a congregation of wrestlers; this is often used to settle backstage disputes between performers.
Also write off television.
To book an angle and/or match so as to explain in kayfabe a wrestler's upcoming (and usually inconvenient) absence.
A high-flying, high-risk, fast-paced style of professional wrestling which was originated in Total Nonstop Action Wrestling (TNA). Rather than emphasizing the fact that most wrestlers who perform this style are under 220 lb (100 kg) by calling it a cruiserweight division, they decided to emphasize the high-risk nature of the moves that these wrestlers perform, removing all restraints were placed on its wrestlers, allowing them to perform almost stunt-like wrestling moves.
A signal used by referees during a match to indicate that a wrestler is unable to continue and may need medical attention. The referee will cross their arms and, if necessary, point to the injured wrestler. Since many fans are aware of the significance of the signal, and with referees often now having direct communication with producers backstage, it is now sometimes used in kayfabe fashion, to sell a storyline injury.
When fans jeer at a wrestler because they dislike the wrestler personally as opposed to the character he or she plays in the ring. Named after Sean Waltman, known as X-Pac, who was believed to have "overstayed his welcome" by some fans, and so was jeered regardless of whether he was a face or heel character.Compare go away heat.
A rookie, particularly in Japanese professional wrestling. The term "young lion" is used for the trainees from the New Japan Pro-Wrestling dojo; although they usually perform at NJPW shows, typically on the lower card, they are also assigned other tasks such as security around the ring.