Freestyle is a free, open source renderer for non-photorealistic line drawing from 3D scenes.

Freestyle
Developer(s)Emmanuel Turquin, Stéphane Grabli
Stable release
2.2.0 / March 5, 2008; 16 years ago (2008-03-05)
Written inC++
Operating systemLinux, Mac OS X, Microsoft Windows
TypeRenderer
LicenseGNU General Public License
Websitehttp://freestyle.sourceforge.net/

Model edit

The program uses a shader script model inspired by the RenderMan Shading Language, allowing different shading styles to be written as a script that's interpreted at the render time. The different rendering styles are based on "style modules" that are written in Python programming language.[1]

The stand-alone program, which uses OpenGL and the Qt widget toolkit, can render images based on .3ds files. The stand-alone version of Freestyle is not under active development anymore, since 2008.

Freestyle is integrated with Blender as of version 2.67.[2] The Freestyle version integrated with Blender is under active development.[3]

See also edit

References edit

  1. ^ Stéphane Grabli; Emmanuel Turquin; Frédo Durand; François Sillion (June 2004). "Programmable Style for NPR Line Drawing". ACM Press. Retrieved 23 June 2013.
  2. ^ "Blender 2.67: Freestyle Line Rendering Engine". May 2013. Archived from the original on 6 June 2013. Retrieved 23 June 2013.
  3. ^ "Freestyle integration into Blender". Retrieved 23 June 2013.

External links edit