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Fiesta is a MMORPG published and hosted by gamigo AG . Fiesta features an anime style characters rendered in 3D. Fiesta Online was originally published in 2006 but was later published by Outspark and subsequently taken over by Gamigo AG.

Developer(s) gamigo AG
Platform(s) Microsoft Windows
  • NA: 2007-11-07
Genre(s) MMORPG
Mode(s) Multiplayer


Publication and DevelopmentEdit

The game was developed by Ons On SOFT Ltd.[1] The development team created all the content and material. However, they had to seek out a publisher.[2]


It was originally released in Korea in July 2006 through self-publication. It later expanded overseas the following year when Outspark picked it up. Gamigo published the game in Europe.

On February 6, 2013, Gamigo acquires the North American licensing rights to Fiesta Online from Outspark.

On April 29, 2014, Gamigo announced that Fiesta Online had been greenlit.[3] The territory of each zone is tracked via steam and will open the correct page. Players can still download the launcher manually to play the other versions.

On March 2, 2016 Gamigo announced it had assumed development rights to the game worldwide. OnsOne Soft LTD and Gamigo declared that the entire development process would switch over to Gamigo completely, an event that occurred by May 17, 2016.[4]



The game features three types of skills available to the inhabitants of Isya:

Active SkillsEdit

Active skills are skills that are used during combat or that are used throughout an adventure to turn the tides of battle. They each have their own respective level, class and spirit point requirements. Active skills are the only skills that a player can "empower" from the skill window.

Passive SkillsEdit

Passive skills are skills that a player can learn and never have to use at all because they are in constant effect as soon as they are learned. They increase certain aspects of each character class available from weapon damage to max sp. Passive skills are not upgradeable.

Alchemy SkillsEdit

Alchemy skills are "money-making skills." These skills allow characters to create upgrade stones for weapons and armor, scrolls that give one-hour buffs to the player that consumes them, potions that heal or constantly heal a character's HP/SP over a short period of time as well as increase poison resistance or antidotes, and comp/decomp skills that allow a character to break down or create different materials from a group of a higher tier or lower tier resource with the aid of alchemy stones. Alchemy stones can be purchased from item merchants for money or from other players at a fluctuating price. Alchemy skills are not upgradeable, but require a certain amount of use in order to learn a higher tier of the respective alchemy skill.


In-game currency comes in 4 forms: copper, silver, gold, and gem. One gem is the equivalent of 100 gold; one gold is the equivalent of 1,000 silver; and one silver is the equivalent of 1,000 copper. Players can earn in-game currency through the successful completion of quests and by selling in-game items.

As a game with micro-transactions, there is an in-game cash shop which is used by transferring real life currency into a fake currency used exclusively for the item shop. When Outspark owned Fiesta Online, this was called SparkCash. Now under the Gamigo acquisition it is given the name Slime Coins. They have an almost equal exchange rate. The cash shop gives many benefits, from visual only (sex change, name change, beauty coupon) to those with gameplay benefits (tear Of Legel, blessing of Teva, exp boost). The clothing is designed to be a middle man of these two elements. They often have stat increases whilst also giving one's character a more striking outfit; they often only last 30 days. The permanent clothing often do not have stat increases to keep the game fair, but are also usually more expensive. In fairness also, the gameplay benefits tend to be short durations or one time uses (which are sold in packs), any that are longer are much more expensive.


Titles are little "names" given to players which they can then apply to the beginning of their name. e.g. "popular" which is given to players when they have a certain amount of people on their friends lists, or "monster joke punchline" which is given to a player when he or she is killed by the same monster 10 times in a row. Some titles now may give benefits to players, such as increased defense or extra skill points added to a skill.


Fiesta now has collectible cards which can be obtained from killing monsters. These cards can be traded between players and some cards give a "Hidden Title" which is an incentive to collect all of them. Also, collecting a large amount will gives the player bonus and exclusive items, such as Legendary mini-pets.


Guilds in Fiesta are a group of players banded together under a name. There are no restrictions to the name of a Guild except the "no profanity" rule. Currently, any number of guilds can declare war on a given guild, but a given guild can only declare one war itself. There is also a limit to the location of a war between guilds; once a war has begun, all maps become off limits to PVP fights, with the exception of certain towns. To initiate a guild war, interested guilds issue a challenge to other guilds. Guilds are also able to compete with other guild through guild tournaments called "Relics of War".


Academies are parts of a guild anyone below level 60 can join. Players start earning rewards of money and items from a guild starting at level 10 and continuing until level 60. At level 60 players graduate from the academy. A player may choose to stay in the academy past level 60.

Player versus player (PVP)Edit

There are free PvP areas in each of the towns: each main town has its own "Free Battle Zone", with Elderine, Uruga, and Alberstol Ruins having additional Abyss maps, which are PvP zones with additional monsters in them that provide extra experience for the player when killed. Abyss maps are designed to be areas that offer high rewards, but with high risks. Players can enter and spawn kill lower levels, whilst others will enter simply to take advantage of the faster experience gain.[citation needed]

Similarly to the levelling issue PvP becomes unfair when someone is using Cash Shop items which has caused an outcry with some players.

In-Game WeddingsEdit

One of the biggest features to be released in Fiesta was the in-game wedding system. It was the first feature to be released into the game as one of the most anticipated features for a player to have.[5] Players are required to purchase a wedding application and then buy a ring in-game to propose to their significant other. The acceptance of the proposal results in a global announcement in game as the player and the player's significant other have their names shown at the top of the game's screen for everyone to see. The wedding couple is allowed to invite up to 30 guests, all of which will be teleported to a special wedding chapel for the ceremony. Upon the completion of the ceremony, special rewards, such as buffs and pets, are applied to the wedding couple.


Most weapons and armors may be enhanced with enhancement stones to increase their power. Enhancements can break or degrade items, there are however ways of ensuring this doesn't happen via the cash shop. Annoyingly, at later levels (+5-+10) it becomes very difficult, and most people who enchant past +3 use a large amount of cash shop items due to the cost of the process.

Estate SystemEdit

The Estate System is also one of Fiesta's biggest and newly anticipated features.[6] Allowing players to do a multi-parted quest which will give them the skill to summon their estate. The estate itself is a little pocket in space, which holds a house that can hold its own furniture, a pool, a walkway and a large area to run around. All of this is aesthetic. Along with the player, the estate can host 15 guests. Furniture has since been added to the game, allowing players to decorate their estate.[7]


External linksEdit