Family Wars is a closed-end, play-by-mail (PBM) game. It was published by Andon Games.
Publishers | Andon Games |
---|---|
Genres | Crime, play-by-mail |
Languages | English |
Players | 18 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Gameplay
editFamily Wars was a closed-end, computer moderated play-by-mail game.[1] It was an organized crime game with players acting as the family leader.[2] 18 players led crime families in a 14 × 20-block city comprising multiple precincts.[2] The setting was the 1930s.[3] Players used "effort points" to conduct various actions.[4] Diplomacy was also a key part of gameplay.[4] According to reviewer David Webber, "winning the game depend[ed] upon your skill at recruiting family members, influencing public officials, increasing your income, and eliminating your enemy facilities".[3]
According to reviewer Patrick O. Dick, the three most important elements of gameplay were diplomacy, political influence, and warfare.[5]
Reception
editIn a 1988 issue of White Wolf, reviewer Stewart Wieck said that Family Wars was a "very enjoyable game", and recommended it to readers.[4] Paper Mayhem editor in chief David Webber also reviewed the game in a 1988 issue, stating "I liked Family Wars."[6] Webber noted that diplomacy was the best part of the game and emphasized its importance.[6] Patrick O. Dick echoed this, stating that it was first "a game of diplomacy".[5]
See also
editReferences
edit- ^ Webber 1988. pp. 14–15.
- ^ a b Wieck 1988. p. 54.
- ^ a b Webber 1988. p. 14.
- ^ a b c Wieck 1988. p. 55.
- ^ a b Dick 1986. p. 31.
- ^ a b Webber 1988. p. 15.
Bibliography
edit- Dick, Patrick O. (November–December 1986). "PBM Capsule: Family Wars". Paper Mayhem. No. 21. p. 31.
- Webber, David (September–October 1988). "Family Wars". Paper Mayhem. No. 32. pp. 14–15.
- Wieck, Stewart (1998). "The PBM Reviews: Family Wars". White Wolf. No. 10. pp. 54–55.