Electronic Super Joy is a platform game created by Michael Todd.[2] The game was released on Microsoft Windows, OS X, Linux, Wii U, PlayStation 4, Xbox One, and Nintendo Switch.

Electronic Super Joy
Developer(s)Michael Todd Games
Loot Interactive (XBO)
Publisher(s)Michael Todd Games[1]
Designer(s)Michael Todd
Cassie Chui
Composer(s)EnV
EngineUnity
Platform(s)Windows, OS X, Linux, Xbox One, Wii U, PlayStation 4, Switch
Release
  • Windows, Linux, OS X
  • August 23, 2013
  • Wii U
  • November 5, 2015
  • Xbox One
  • January 20, 2016
  • PlayStation 4
  • June 21, 2016
  • Switch
  • November 28, 2019
Genre(s)Platform
Mode(s)Single-player

Gameplay edit

 
Gameplay

The game is a humorous platformer following a human character as he navigates a music-drenched world seeking revenge for his stolen butt. The player is able to run, jump (sometimes fly, or double jump on levels), and "smash", an attack that causes the character to drop directly downwards. Obstacles include mazes, special surfaces that impede or otherwise affect the player's movement, moving levels that force the player to move quickly, and enemies, some of which shoot missiles. The player passes numerous checkpoints in game levels that they resume from if they die.

The game contains 45 levels in three worlds, with a boss fight taking several levels at the end of each world. A recent update added another world and 3 bonus levels, themed on the jungle and winter, respectively. The fourth world can only be accessed after the player has collected all of the 22 'Stars' scattered across various levels.

Development edit

The original prototype name was called Techno Ninja. It had 20 minutes of gameplay in one long level, using one color style (Pink) and only one of EnV's music tracks. The player had the ability to double jump & ground-pound ('Smash' in the game's terminology).[3] The game was intended to initially release in 2012, but missed that date, released on August 23, 2013.[citation needed]

A PlayStation Vita release was planned, but later cancelled.[4]

Legacy edit

In 2014, a sequel was released titled Electronic Super Joy: Groove City. The gameplay and music style were similar to the original, and was released on all of the original platforms as well as the Wii U before its predecessor, but the sequel was released only in North America. The plot centers around a giant robot that destroys Groove City.[5]

References edit

  1. ^ "Electronic Super Joy + Bonus Content on Steam". Store.steampowered.com. 2013-12-18. Retrieved 2016-09-20.
  2. ^ MacGregor, Kyle (2013-03-25). "Intense indie platformer brings the beats, difficulty". Destructoid.
  3. ^ "Armless Octopus Review". Archived from the original on 2013-06-21. Retrieved 2013-06-17.
  4. ^ Todd, Michael (2016-12-09). "The publisher for ps didn't make much profit, and so won't be going ahead with Vita". Twitter.com. Retrieved 2018-05-06.
  5. ^ "Electronic Super Joy".

External links edit