Johanna Pirker (born June 26, 1988) is an Austrian computer scientist, educator, and game designer at Graz University of Technology and professor at Ludwig Maximilian University of Munich with a focus on games research, virtual reality and data science. Pirker was listed on the Forbes 30 under 30 Europe list in the category Science & Healthcare (2018) for her efforts in improving digital education with virtual reality environments and games.[2] She holds a Ph.D. in Computer Science.[3] Her dissertation was supervised by the Austrian e-learning expert Christian Gütl and MIT professor of physics John Winston Belcher. She is involved in various efforts to educate about the potential of video games.[4] This also includes efforts to advocate the background and cultural aspect of video games.[5] In 2020 she received the Käthe-Leichter Prize for her efforts for her initiatives in the field of diversity in engineering and in the games industry.[6][7] In 2021 she received the Hedy Lamarr Prize.[8]

Johanna Pirker
Born
Graz, Austria
NationalityAustrian
Alma materGraz University of Technology
Known forVirtual Reality, Games Research
AwardsForbes 30 Under 30,[1] Hedy Lamarr Award 2021
Scientific career
FieldsVirtual reality|Human-Computer Interaction
InstitutionsGraz University of Technology|University of Munich|Massachusetts Institute of Technology|ETH Zurich
WebsiteJohanna Pirker

In 2022, she was nominated as a member of the founding convention of the Institute of Digital Sciences Austria (IDSA), which is involved in the establishment of the new Technical University in Linz.[9]

Since 2024, she has been a member of the Austrian Council for Research, Science, Innovation, and Technology Development (FORWIT).[10]

Awards and prizes

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Pirker received multiple awards including a listing on the Forbes 30 under 30 Europe list for her research and development efforts in the field of virtual reality for learning applications.

References

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  1. ^ a b "Lernen mit Virtual Reality – Forbes" (in German). Retrieved 2019-01-20.
  2. ^ "Johanna Pirker". Forbes. Retrieved 2022-07-05.
  3. ^ "Stadt der Spiele". 2019-08-19. Retrieved 2021-10-20.
  4. ^ "Cómo usamos el gaming para entender el mundo". Red Bull (in Spanish). Retrieved 2022-07-05.
  5. ^ Brinks, Melissa. "'A Year Of Playing The World' Showcases Game Development's Diversity And Culture". Forbes. Retrieved 2022-07-05.
  6. ^ "Sexismus in der Gaming-Szene: Ich will doch nur spielen!". Wienerin (in German). 2021-04-19. Retrieved 2022-07-05.
  7. ^ "Sara Lisa Vogl: Sexismus, Rassismus, Diskriminierung: Das Metaversum hat ganz reale Probleme". www.handelsblatt.com (in German). Retrieved 2022-07-05.
  8. ^ a b "Johanna Pirker erhält Hedy Lamarr Preis 2021". Apa Ots. 2021-10-20. Retrieved 2021-10-21.
  9. ^ "IT:U Founding Convent". FOUNDING LAB. 2023-08-17. Retrieved 2024-05-06.
  10. ^ "Ratsversammlung". FORWIT (in German). 2022-12-27. Retrieved 2024-05-06.
  11. ^ "TU Graz: Grazer Forscherin ist auf der Forbes-Liste "30 under 30"" (in German). 2018-01-26. Retrieved 2019-01-20.
  12. ^ "2017 IGDAF WIG Ambassadors". IGDA Foundation. 2017-02-13. Retrieved 2019-01-20.
  13. ^ "Videospiele-Forscherin mit Women in Tech Award ausgezeichnet". futurezone.at (in German). 2019-11-21. Retrieved 2022-07-05.
  14. ^ "Schramböck: Käthe-Leichter Staatspreis holt Frauen vor den Vorhang". Ots.at. 2020-12-23. Retrieved 2020-12-24.
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