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John A. S. Skeel
|Genre(s)||Racing, vehicular combat|
There are two ways to win a race: be the first to finish the race, or be the only one to finish the race. Based in a futuristic America, the player races on various tracks across the country for money, which can be spent on armor, weapons and other modifications to protect and use against the competition. There are ten tracks in ten cities. The track for each city is unique, as is each opponent's 3D polygonal car.
The player chooses from one of three cars (either "The Hellcat" for high speed, "The Crusher" for high firepower or "The Pitbull" for heavy armor) and begins racing against other drivers. The player starts with $10,000 to spend on weapons, and earns more money by winning races. For each item the player buys, there are three variants: small/ineffective, medium/good and large/best.
In 1996, Computer Gaming World declared Deathtrack the 124th-best computer game ever released.
A sequel, Death Track: Resurrection, was released on February 22, 2008 in Russia, then later released in North America and Europe. An Xbox 360 version of the game was expected to be released later in 2009.
- "Computer Releases". Computer Entertainer. Vol. 8 no. 10. January 1990. p. 22.
- DeathTrack - PC - IGN
- Lombardi, Chris A. (February 1990). "Murder on the Backstretch / Activision's "DeathTrack"". Computer Gaming World. No. 68. p. 44.
- Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
- "Review: Death Track: Resurrection Hands-on". IGN. 2008-06-06. Archived from the original on June 7, 2008. Retrieved 2009-09-21.
- "IGN: Death Track: Resurrection". IGN. Retrieved 2009-09-21.