Crystal Caverns (video game)

Crystal Caverns is a text adventure written by Daniel Kitchen of American studio Imaginative Systems Software[5] for the Apple II and published by Hayden Software in 1982. A Commodore 64 port was released in 1984.

Crystal Caverns
Developer(s)Imaginative Systems Software
Publisher(s)Hayden Software
Designer(s)Daniel Kitchen[3]
Platform(s)Apple II, Commodore 64
Release1982: Apple[1]
1984: C64 [2]
Genre(s)Text adventure[4]
Mode(s)Single-player

Contents edit

Crystal Caverns is a treasure-hunt game which takes place in a mansion, as well as in the woods and in tunnels.[6][7]

Reception edit

Kelly Grimes reviewed Crystal Caverns in Space Gamer No. 64.[6] Grimes commented that "It is a nice change of pace from hack-and-slash or space shoot-em-ups, but it is not worth the price."[6] In Softalk, Roe Adams commented that the game is "written primarily for intermediate level adventurers" and concluded that it "offers several hours of enjoyable fun and thought."[8] In The Book of Adventure Games, Kim Schuette commented on the "imagininatively written, highly descriptive text, and several very well done puzzles", concluding that the game was "all in all, rather interesting."[4]

References edit

  1. ^ Lombardy, Dana (January–February 1983). Sipe, Russel (ed.). "1982 Computer Game Releases". Inside the Industry. Computer Gaming World. Vol. 3, no. 1. p. 2. ISSN 0744-6667 – via Internet Archive.
  2. ^ Kitchen, Daniel (June 1984). Crystal Caverns (Commodore 64 manual). Hayden Software Co. pp. 1–4 – via Internet Archive.
  3. ^ Staff writer (August 2004). "Alumni". Classic Gaming Expo. CGE Services Corp. p. 7 – via Internet Archive.
  4. ^ a b Schuette, Kim (1984). The Book of Adventure Games. Los Angeles, CA: Arrays, Inc. pp. 46–47, 261–262. ISBN 0-912003-08-1 – via Internet Archive.
  5. ^ "Archived copy". www.dankitchen.com. Archived from the original on 28 August 2014. Retrieved 13 January 2022.{{cite web}}: CS1 maint: archived copy as title (link)
  6. ^ a b c Grimes, Kelly (July–August 1983). "Capsule Reviews". Space Gamer (64). Steve Jackson Games: 35–36.
  7. ^ Dvorak, John C., ed. (7 February 1983). "Software News". InfoWorld. Vol. 5, no. 6. InfoWorld Media Group, Inc. p. 46. ISSN 0199-6649.
  8. ^ Adams, Roe R. (March 1983). "Crystal Caverns". Softalk Reviews. Softalk. Vol. 3, no. 7. Los Angeles, CA: Softalk Publishing Inc. p. 169. ISSN 0274-9629 – via Internet Archive.

External links edit