Chukong Technologies (also known as Chukong) is an international mobile entertainment platform company headquartered in Beijing. Chukong maintains four core business practices: game engine development, mobile game development, publishing, and developer community support.[2] In January 2014, Chukong was named the third largest Chinese mobile developer.[3] In addition to its headquarters in Beijing, Chukong Technologies also has offices in Menlo Park, Tokyo, Seoul, and Taipei.

Chukong Technologies
Company typePrivate
IndustryVideo games
FoundedNovember 12, 2010[1]
HeadquartersBeijing
Websitewww.chukong-inc.com Edit this on Wikidata
Chukong Technologies
Traditional Chinese北京觸控科技有限公司
Simplified Chinese北京触控科技有限公司

In February 2014, sources reported that Chukong Technologies was planning to file for a $150 million IPO in the United States.[4] Within months, plans for the IPO was postponed indefinitely due to lower than expected valuation[5] and was eventually shelved.

History edit

In 2008, Gary (Guanqun) Liu, a Chinese technologist and software developer, created CocoaChina.com, an Internet forum for Chinese developers to discuss iOS development related topics.[6] In 2009, Haozhi Chen, a serial entrepreneur and angel investor, invested in the forum and established Chukong Technologies as a mobile gaming development company with Liu.

In November 2010, Chukong closed a Series A funding round for $1.2 million from Northern Light Venture Capital. The company later received Series B ($14 million) from Steamboat Ventures, Sequoia Capital and Northern Light,[7] Series C ($18 million) from GGV and previous investors, and Series D ($50 million) led by New Horizon Capital and joined by previous investors.[8] As of February 2014, the company had received $83.2 million in funding.[9] Chukong’s flagship title Fishing Joy was developed internally and launched in April 2011.[10] The company started its third-party game publishing business in 2012. In 2012, the company also invested into Cocos2d-x, an open source game engine, and later acquired the company that maintains the engine. On October 10, 2013, Chukong reorganized its sub-brands under the Chukong Technologies name—the company had formerly operated as CocoaChina—and officially integrated the Cocos2D-x engine into its corporate structure.[11]

Game Development edit

Chukong’s most successful title to date has been Fishing Joy, a casual game published first in 2011. The game has been especially popular in China, and as of November 2012 the game had been downloaded 120 million times.[12] The game’s sequel, Fishing Joy 2, was also well received by players: In January 2013, Chukong announced that Fishing Joy was making more than $2 million a month on Android,[13] and by March of the same year that figure had grown to $6 million a month and 10 million daily active users.[14]

List of Chukong Games edit

Game Publishing edit

Chukong has acted as a third party publishing partner for mobile games since 2012, helping domestic and international game developers distribute and publish games around the world with a focus on the greater China region. On July 26, 2013, Chukong announced that the company was generating more than $12 million a month in revenue, based in part on their developer relationships.[15]

List of Games Published edit

  • I’m MT
  • Space Hunter
  • Chaos Fighters
  • 神雕侠侣
  • Dungeon & Fighters
  • Contra: Evolution
  • Where’s My Water
  • Where’s My Water 2
  • 凡人修真
  • 疾风勇者传
  • Where’s My Mickey
  • Where’s My Perry
  • Temple Run: Brave
  • Temple Run: Oz
  • 战国
  • Stack Rabit
  • MetalStorm Aces
  • Asphalt 8

Developer Forum edit

Chukong continues to operate the CocoaChina developer forum founded in 2008.

Cocos 2D-x Game Engine edit

Chukong Technologies also maintains and leads development on the Cocos2D-x game engine,[16] an open-source cross-platform development engine used by 400,000 developers around the world[17] including leading studios like Zynga, Konami, GREE, and Glu.[18]

References edit

  1. ^ "七年磨砺前行 触控科技用烹饪之心解读再前行". Chukong Technologies. Retrieved 2017-11-13.
  2. ^ "Chukong | USA". En.chukong-inc.com. Retrieved 2014-03-30.
  3. ^ "Top 30 Chinese Developers of 2014: 10 to 1 | feature | PG.Biz Top 30 Chinese Developers 2014". PocketGamer.biz. 2014-01-30. Retrieved 2014-03-30.
  4. ^ Hu, Fox. "Mobile Game-Maker Chukong Said to Plan $150 Million IPO in U.S." Bloomberg. Retrieved 21 April 2014.
  5. ^ "Unsatisfied with Valuation, Chinese Mobile Gaming Company Chukong to Postpone IPO · TechNode". TechNode. 2014-05-22. Retrieved 2020-04-08.
  6. ^ "CocoaChina's Gary Liu on building China's biggest iOS developer community, making a top 20 game, and rolling out its own cross promotion network | interview | CocoaChina news". PocketGamer.biz. Retrieved 2014-03-30.
  7. ^ "CocoaChina Raises $14M From Sequoia China, Steamboat to Foster Local iOS Developer Community". Inside Mobile Apps. 2011-08-24. Archived from the original on 2014-04-27. Retrieved 2014-03-30.
  8. ^ Primack, Dan (2013-10-21). "Venture capital deals - The Term Sheet: Fortune's deals blogTerm Sheet". Finance.fortune.cnn.com. Archived from the original on 2014-04-28. Retrieved 2014-03-30.
  9. ^ "Party time rolls on for mobile gaming: Chinese firm Chukong raises a staggering $50M in latest funding round | GamesBeat | Games | by Jeff Grubb". Venturebeat.com. 2013-10-18. Retrieved 2014-03-30.
  10. ^ "CocoaChina's Fishing Joy surpasses 100 million downloads | news | CocoaChina news". PocketGamer.biz. Retrieved 2014-03-30.
  11. ^ "IPO prep: Chukong rebrands, formally absorbing Cocos2D-x as it tidies international image | news | Chukong news". PocketGamer.biz. Retrieved 2014-03-30.
  12. ^ "Carrier billing, ultra-broad distribution earning Fishing Joy 2 $1.6M a month in the Chinese Android market". Inside Mobile Apps. 2012-11-28. Archived from the original on 2014-03-31. Retrieved 2014-03-30.
  13. ^ Josh Ong (2013-01-31). "CocoaChina Proved There's Money to Be Made on Android in China". Thenextweb.com. Retrieved 2014-03-30.
  14. ^ "Fishing Joy now earning $6 million a month | GamesIndustry International". Gamesindustry.biz. 2013-03-13. Retrieved 2014-03-30.
  15. ^ "CocoaChina passes monthly sales of $12 million | GamesIndustry International". Gamesindustry.biz. 2013-07-29. Retrieved 2014-03-30.
  16. ^ "IPO prep: Chukong rebrands, formally absorbing Cocos2D-x as it tidies international image | news | Chukong news". PocketGamer.biz. Retrieved 2014-03-30.
  17. ^ Josh Ong (2013-10-18). "China's Chukong to Launch Developer Suite for the Cocos2D-x Engine". Thenextweb.com. Retrieved 2014-03-30.
  18. ^ "About Us". Cocos2d-x. Archived from the original on 2014-03-30. Retrieved 2014-03-30.

Chukong: When an opportunist turns into an idealist. CMGM.NET. Retrieved 2015-04-29.