Breach 3 is a 1995 real-time tactics video game developed by Impressions Games and published by Sierra On-Line.[1] It is the sequel to Breach and Breach 2.[2]

Breach 3
Developer(s)Impressions Games
Publisher(s)Sierra On-Line
Platform(s)MS-DOS
Release1995
Genre(s)Real-time tactics
Mode(s)Single-player

Gameplay edit

Breach 3 is a real-time tactics game, in which the player navigates an armed squad through discrete missions. It follows a pausable real-time structure,[1] and has been compared to titles such as Jagged Alliance and UFO: Enemy Unknown.[3]

Reception edit

Writing for PC Entertainment, Christopher Lindquist argued, "Breach 3's big problem is that the merc-gaming world has become much richer in the past couple of years, but Breach has not."[3] Computer Game Review concurred that the game was out of date: the magazine concluded that Breach 3 "would've been awesome if it had been released on schedule."[1] T. Liam McDonald of PC Gamer US was more positive. Although he agreed that "not enough has been done" to update the series to then-current standards, he found Breach 3 "an entertaining return to the days when this was groundbreaking gameplay."[2]

References edit

  1. ^ a b c d Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (December 1995). "Unto the Breach". Computer Game Review. Archived from the original on December 21, 1996.
  2. ^ a b c McDonald, T. Liam (January 1996). "Reviews; Breach 3". PC Gamer US. 3 (1): 222.
  3. ^ a b c Lindquist, Christopher (January 1996). "Breach 3". PC Entertainment. Archived from the original on October 18, 1996.

External links edit