Bayes correlated equilibrium

In game theory, a Bayes correlated equilibrium is a solution concept for static games of incomplete information. It is both a generalization of the correlated equilibrium perfect information solution concept to bayesian games, and also a broader solution concept than the usual Bayesian Nash equilibrium thereof. Additionally, it can be seen as a generalized multi-player solution of the Bayesian persuasion information design problem.[1]

Bayes correlated equilibrium
A solution concept in game theory
Relationship
Superset ofCorrelated equilibrium, Bayesian Nash equilibrium
Significance
Proposed byDirk Bergemann, Stephen Morris

Intuitively, a Bayes correlated equilibrium allows for players to correlate their actions in a way such that no player has an incentive to deviate for every possible type they may have. It was first proposed by Dirk Bergemann and Stephen Morris.[2]

Formal definition edit

Preliminaries edit

Let   be a set of players, and   a set of possible states of the world. A game is defined as a tuple  , where   is the set of possible actions (with  ) and   is the utility function for each player, and   is a full support common prior over the states of the world.

An information structure is defined as a tuple  , where   is a set of possible signals (or types) each player can receive (with  ), and   is a signal distribution function, informing the probability   of observing the joint signal   when the state of the world is  .

By joining those two definitions, one can define   as an incomplete information game.[3] A decision rule for the incomplete information game   is a mapping  . Intuitively, the value of decision rule   can be thought of as a joint recommendation for players to play the joint mixed strategy   when the joint signal received is   and the state of the world is  .

Definition edit

A Bayes correlated equilibrium (BCE) is defined to be a decision rule   which is obedient: that is, one where no player has an incentive to unilaterally deviate from the recommended joint strategy, for any possible type they may be. Formally, decision rule   is obedient (and a Bayes correlated equilibrium) for game   if, for every player  , every signal   and every action  , we have

 


 

for all  .

That is, every player obtains a higher expected payoff by following the recommendation from the decision rule than by deviating to any other possible action.

Relation to other concepts edit

Bayesian Nash equilibrium edit

Every Bayesian Nash equilibrium (BNE) of an incomplete information game can be thought of a as BCE, where the recommended joint strategy is simply the equilibrium joint strategy.[2]

Formally, let   be an incomplete information game, and let   be an equilibrium joint strategy, with each player   playing  . Therefore, the definition of BNE implies that, for every  ,   and   such that  , we have

 


 

for every  .

If we define the decision rule   on   as   for all   and  , we directly get a BCE.

Correlated equilibrium edit

If there is no uncertainty about the state of the world (e.g., if   is a singleton), then the definition collapses to Aumann's correlated equilibrium solution.[4] In this case,   is a BCE if, for every  , we have[1]

 

for every  , which is equivalent to the definition of a correlated equilibrium for such a setting.

Bayesian persuasion edit

Additionally, the problem of designing a BCE can be thought of as a multi-player generalization of the Bayesian persuasion problem from Emir Kamenica and Matthew Gentzkow.[5] More specifically, let   be the information designer's objective function. Then her ex-ante expected utility from a BCE decision rule   is given by:[1]

 

If the set of players   is a singleton, then choosing an information structure to maximize   is equivalent to a Bayesian persuasion problem, where the information designer is called a Sender and the player is called a Receiver.

References edit

  1. ^ a b c Bergemann, Dirk; Morris, Stephen (2019). "Information Design: A Unified Perspective". Journal of Economic Literature. 57 (1): 44–95. doi:10.1257/jel.20181489.
  2. ^ a b Bergemann, Dirk; Morris, Stephen (2016). "Bayes correlated equilibrium and the comparison of information structures in games". Theoretical Economics. 11 (2): 487–522. doi:10.3982/TE1808. hdl:10419/150284.
  3. ^ Gossner, Olivier (2000). "Comparison of Information Structures". Games and Economic Behavior. 30 (1): 44–63. doi:10.1006/game.1998.0706. hdl:10230/596.
  4. ^ Aumann, Robert J. (1987). "Correlated Equilibrium as an Expression of Bayesian Rationality". Econometrica. 55 (1): 1–18. doi:10.2307/1911154.
  5. ^ Kamenica, Emir; Gentzkow, Matthew (2011-10-01). "Bayesian Persuasion". American Economic Review. 101 (6): 2590–2615. doi:10.1257/aer.101.6.2590. ISSN 0002-8282.