Battlestar Galactica Online

Battlestar Galactica Online was a browser-based massively multiplayer online game (MMO) loosely based on the 2004 television series Battlestar Galactica. Released in open beta on February 8, 2011, it was developed by Bigpoint Games and Artplant using the Unity game engine for the game client in the browser.[1] The game server was written in Erlang.[2] In less than three months of release, the game surpassed two million registered users.[3]

Battlestar Galactica Online
Developer(s)Bigpoint Games
Publisher(s)Bigpoint Games
EngineUnity 3D
Platform(s)Windows, Mac OS X
Release(Beta test: February 8, 2011)

Bigpoint announced in early January 2019 that the game servers would be closed at the end of the month, and the game permanently shut down in the early morning hours of February 1, 2019.[4]

Gameplay edit

Battlestar Galactica Online was a space-based flight-combat game set in the Battlestar Galactica universe, in which the player took the role of a pilot. A player could select to be either a Colonial (human) or Cylon (cyborg) pilot upon registration, after which the player was locked into that side. Multiple log-ins were possible, allowing players to create multiple pilots of both factions. The game was a browser-based MMO, though it had an upper limit on the number of players that could be in one sector at a time. Battles could take place between hundreds of pilots at once.

Once registered, the player completed an in-game tutorial,[5] during which the plot of the game is shown. After completing the tutorial a player would enter the game at their home sector. The game comprised various sectors that could be jumped into, and both sides could win control of individual sectors. Players could also fight each other in "battlespace", a small area separate from the sectors designed for small scale pilot vs. pilot engagements.

Ships were arranged into four main types: Interceptor, Assault, Command, and Multi-role. These were then subdivided into three classes: Strikes, Escorts, and Lines. A fourth class, Capital Ships, also existed and consisted of Carriers,[6] Battlestars and Basestars.[7]

There were also stationary game features such as "outposts" and "platforms" which could be targeted, and mining ships could also be created that the other side could attack. Players achieving points could see their scores through the leaderboard and 'level up', with the game having no defined ending. Ships had to be bought, and were unlocked for purchase as the player levelled up.[6]

Players could either purchase ships and weapons with virtual currency they bought from Bigpoint, or "grind" in-game to collect enough points and merits to buy and equip their ships.[8]

References edit

  1. ^ Nutt, Christian (March 9, 2010). "GDC: Bigpoint Announces Battlestar MMO, Unity Partnership, San Francisco Office". Gamasutra. Retrieved October 5, 2013.
  2. ^ Clarke, Gavin (February 5, 2011). "Battlestar Galactica vets needed for online roleplay". The Register. Retrieved October 5, 2013.
  3. ^ Mitchell, Richard (May 26, 2011), Battlestar Galactica Online surpasses 2 million players, Joystiq, archived from the original on February 24, 2015, retrieved March 12, 2017
  4. ^
  5. ^ Senior, Tom (November 9, 2010). "Battlestar Galactica Online taking closed beta sign ups". PC Gamer. Future Publishing Limited. Retrieved February 26, 2021.
  6. ^ a b Cooper, Jonathan (July 22, 2011). "Exclusive first look at Battlestar Galactica Online's massive carrier-class ship coming this Fall". PC Gamer. Future Publishing Limited. Retrieved February 26, 2021.
  7. ^ Purslow, Matt (January 25, 2011). "Battlestar Galactica Online in-game trailer emerges". PC Gamer. Future Publishing Limited. Retrieved February 26, 2021.
  8. ^ Bayer, R. "Exclusive: New gameplay details and screenshots for Battlestar Galactica Online". Engadget. Verizon Media Inc. Retrieved February 26, 2021. collecting resources will allow you to requisition more ships, while gaining XP will qualify you to command larger ships

External links edit