BCT Commander is a computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. It is a modern combat simulator and includes scenarios ranging from the 1973 October War to near-future scenarios in Cuba.[1]

BCT Commander
Developer(s)ProSIM Company
Publisher(s)Shrapnel Games
Platform(s)Windows
Release
  • WW: February 25, 2002
Genre(s)Compilation, Simulation, Strategy

This game began life was BCT: Brigade Combat Team, published online, independently by ProSIM Company in 1998. It was picked up by Shrapnel Games in 2000 and spawned the follow-on products, BCT Expansion Pack 1 & 2 and BCT Construction Kit. Just before the roll out of ProSIM's second generation engine, Armored Task Force, the game and all of its expansions were repackaged as a single product and, along with a number of upgrades, renamed BCT Commander. The game was also, for the first time, sold as a physical product rather than as a download.[2]

Reception

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BCT Commander received mixed reviews from critics. On the review aggregator Metacritic, the game received an average score of 61 out of 100 based on 10 reviews.[3] PC Gamer was initially among the most positive of reviewers, giving it a 93% rating in their November 2001 issue.[4] PC Gamer revisited the title again in their March 2002 issue and reduced their rating to 81%.[5]

References

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  1. ^ "BCT Commander".
  2. ^ "BCT Commander Review".
  3. ^ "BCT Commander (pc: 2002): Reviews". Metacritic. Retrieved November 30, 2010.
  4. ^ "BCT Commander," PC Gamer, November 2001
  5. ^ "BCT Commander," PC Gamer, March 2002, p. 78
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