ArtX was a company founded in 1997 by Wei Yen, and was staffed by a group of twenty former Silicon Graphics engineers.[1] The company was focused on delivering a graphics chip for IBM PC compatibles that was both high performance and cost effective, hoping to compete with then-dominant 3dfx and fledgling competitors such as nVidia.[2] The appointed President of ArtX was David Orton, formally the head of the advanced graphics division in Silicon Graphics.

IndustryVideo games
Consumer electronics
Founded1997; 27 years ago (1997)
DefunctFebruary 2000; 24 years ago (February 2000)
FateAcquired by ATI
SuccessorATI Technologies
Advanced Micro Devices
United States
Area served
ProductsGameCube graphics chip
Number of employees
20 founding



In late 1997, SGI filed a non-compete lawsuit against ArtX, claiming that the startup's staff of high level SGI alumni would be utilizing SGI's trade secrets. This lawsuit was quietly dropped in 1998.[1]

ArtX was contracted in May 1998 to create the system logic and the graphics processor (code named Flipper) for Nintendo's fourth game console (code named "Dolphin"), which would eventually be launched as the GameCube.[1][3] Nintendo's Howard Lincoln said, "This company is headed up by Dr. Wei Yen, -- the man who was primarily responsible for the N64 graphics chip. Dr. Yen has assembled at ArtX one of the best teams of 3D graphics engineers on the planet."[4]

They demonstrated their first integrated graphics chipset with a built-in geometry engine at COMDEX in the fall of 1999.[5] It was built into the Aladdin 7 northbridge sold by ALi of Taiwan.[6]

ArtX was acquired by ATI Technologies, Inc. in February 2000 for $400 million in stock options. An ATI spokesperson said, "ATI now becomes a major supplier to the game console market via Nintendo. The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture."[7] ArtX paved the way for the development of ATI's R300 graphics processor (Radeon 9700) released in 2002 which formed the basis of ATI's consumer and professional products for three years afterward.[7]


  1. ^ a b c "It's Alive!". IGN. March 12, 1999. Retrieved June 25, 2014.
  2. ^ Buchner, Greg (October 29, 2001). "ATI DISCUSSES GAMECUBE GRAPHICS" (Interview). IGN. Retrieved June 25, 2014.
  3. ^ Parker, Sam (June 6, 2001). "Nintendo tweaks GameCube's specs". ZDnet. Retrieved June 25, 2014.
  4. ^ "Nintendo Press Conference Transcript". IGN. May 13, 1999. Retrieved June 25, 2014.
  5. ^ "Aladdin 7 Product Brief". Archived from the original on January 28, 2000. Retrieved June 30, 2019.
  6. ^ "News & Events". Acer Laboratories Inc. November 8, 1999. Archived from the original on November 29, 1999. Retrieved June 30, 2019.
  7. ^ a b "ATI Snags Dolphin Graphics Chip Designer". IGN. February 16, 2000. Retrieved June 25, 2014.