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A rectangular software cartridge in a beige case with a black label and connector pins extruding from the bottom.
Action Replay cartridge for the Amiga 500
A large square software cartridge in a red case.
Action Replay cartridge for Commodore 64
An internally mounted PC card with a serial port connected to a small controller.
Action Replay ISA card for PC 1994

Action Replay is the brand name of a cheating device (such as cheat cartridges) created by Datel. The Action Replay is available for many gaming systems including the Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, and the Xbox.

Contents

Typical featuresEdit

Typical cheating options include power-ups, level warping, and display of internal game data, which are not normally seen by the player. Some other typical features include:

  • Infinite lives, invulnerability, permanent power-ups, no collision detection, walk through walls, one-hit kills, super-high jumps, infinite money, etc.
  • The ability to download, upload, import and export saved games to the Internet or a storage device.
  • Allowing the player to save the game state to disk, so that the game can be restarted from that point even if it does not support saving.
  • Region-free operation.
  • Loading of third-party (homebrew) applications/games, not backup copies of retail games.

Action Replay DS and DSiEdit

Also known as Action Replay for the Nintendo DS system, is a part of the main series created by Datel. The device usually comes with a cartridge, a software disc, and a cable to connect the device to a computer. Unlike future iterations, these versions communicate directly with the game's memory in real time. Because of this, the desired game needs to be inserted within the cartridge and then inserted into the system. Codes are created using the hexadecimal based system, and while Datel supplies a rich base of codes, users are given the ability to create their own codes.

Power-SavesEdit

Power-Saves by Action Replay are a related series of video-game cheat devices. Unlike the main Action Replay series, which cheats by modifying the game code itself, Power-Saves store the game saves created by Datel, allowing users to cheat without modifying the game code being executed. Power-Saves are available for game systems such as the Wii on an SD card and the Nintendo 3DS.

Creating codesEdit

  • Nintendo Ds family

An emulator such as DeSmuME or No$Gba , alongside Emucheat, a cheat making software is needed. To begin, a user needs to be familiar with: 8 bits = 1 byte, 16 bits = 2 bytes, and 32 bits = 4 bytes. Additionally, the user will need to know: 1-2 digit values will always be 8 bit – 22YYYYYY 000000XX, 3-4 digit values will always be 16 bit – 12YYYYYY 0000XXXX, and 5-8 digit values will always be 32 bit – 02YYYYYY XXXXXXXX. The user will then need to find a valid address such as 140, narrow down the address results, edit the dex value, find your address, and use your x value and y address values. An example is as follows:

999 x Master balls for Pokemon Diamond:

94000130 fcff0000

b21c4d28 00000000

b0000004 00000000

00000f4c 03e70001

d2000000 00000000

Versions for computersEdit

  • Commodore 64
    • Action Replay
    • Action Replay MK II
    • Action Replay MK III
    • Action Replay MK IV (1988)
    • Action Replay MK V (1989)
    • Action Replay MK VI
  • Commodore Amiga
    • Action Replay (A500 cart / A2000 CPU card)
    • Action Replay (A1200 card)
    • Action Replay MK II (A500 cart / A2000 CPU card)
    • Action Replay MK III (A500 cart / A2000 CPU card) (1991)
  • PC
    • Action Replay PC (ISA card) for DOS (1994)
    • Action Replay PC for Windows 95/98 (1998)

The ISA-based Action Replay needs memory-resident drivers for both the real and protected mode. The card has a grabber, a trainer, and a slowdown feature. It can also interrupt the current game or save it to disk (freezer).

Models running firmware 4.0 and beyond use EEP-ROM instead of ROM and thus are upgradeable.

In December 1998, Datel released a version for Windows 95/98.[citation needed]

Versions for video game consolesEdit

Third generationEdit

Fourth generationEdit

  • Mega Drive/Genesis
    • Action Replay
    • Pro Action Replay
    • Pro Action Replay MK2
    • Pro CDX (Action Replay) for the Mega CD
  • Super NES
    • Pro Action Replay
    • Pro Action Replay MK2
    • Pro Action Replay MK3

Fifth generationEdit

  • Sega Saturn
    • Pro Action Replay
    • Pro Action Replay 4M (with 4 MB RAM)
    • Pro Action Replay 4M Plus (Same as the 4M, but with manual choice of the needed RAM)
  • PlayStation
    • Action Replay (1995)
    • Pro Action Replay (1996)
    • Action Replay CDX (1997)
    • Action Replay 2 V2 (2001) [As Bonus Disc With PS2 Action Replay 2 V2]
    • Equalizer
    • Equalizer CDX
    • Equalizer Extreme
  • Nintendo 64
    • Action Replay
    • Action Replay Professional (1999)
    • Equalizer (Datel)

Sixth generationEdit

  • Dreamcast
    • Action Replay CDX (2000)
    • Equalizer Extreme
  • PlayStation 2
    • Action Replay 2 (2000)
    • Action Replay 2 V2 (2001)
    • Action Replay MAX (2003)
    • Action Replay MAX EVO (2004)
    • Action Replay MAX EVO (2009)
  • Xbox
    • Action Replay MAX
    • Action Replay MAX 360 Power-saves (2009)
  • GameCube
    • Action Replay (2003) [Note: The latest Wii firmware blocks this on Wii consoles running in GameCube mode.]
    • Action Replay MAX (200X)
    • Action Replay (2006, works on Wii)
    • Action Replay Power-saves (2007)

Seventh generationEdit

  • Wii
    • Wii Action Replay Power-saves (2010)
    • Action Replay Wii (2012)

Versions for hand-held consolesEdit

  • Game Gear
    • Pro Action Replay
  • Game Boy, Game Boy Pocket, Game Boy Color
    • Pro Action Replay
    • Action Replay Professional (1997)
    • Action Replay Pro (1999)
    • Action Replay Online (2000)
    • Action Replay Extreme (2001)
  • Game Boy Advance, Game Boy Advance SP, Game Boy Micro
    • Action Replay GBX (November 2001)
    • Action Replay (2003)
    • Action Replay MAX (2004)
    • Action Replay MAX DUO (March 2005)
  • Nintendo DS, Nintendo DS Lite
    • Action Replay MAX DUO (March 2005)
    • Action Replay DS (July 2006) [last firmware v1.71, games released later are not compatible]
      • NDS Trainer Toolkit (February 2007) [available only online][1]
    • Action Replay DS Media Edition (September 2008) [available only online]
    • Action Replay DS EZ (February 2009)
  • Nintendo DSi, Nintendo DSi XL
    • Action Replay DSi (October 2009); Later system software updates to the DSi and 3DS include a 'white list' which prevents unlicensed games from booting,[2] this stops older Action Replays from loading on updated DSi and 3DS handhelds, however older Action Replays will continue to work on original DS and DS Lite handhelds.
    • Action Replay DS "3DS/DSi/DS/Lite Compatible" (September 2011)
  • Nintendo 3DS, Nintendo 3DS XL
    • Action Replay Power Saves for 3DS (June 2013). The Action Replay Power Saves for 3DS can alter saves of 3DS games and has some codes for 3DS games.
  • PlayStation Portable
    • Action Replay MAX including 64 MB Memory Stick (August 2005) [Power-saves only]
    • Action Replay for PSP including 64 MB or 1 GB Memory Stick [Power-saves only]
    • Action Replay PSP including 1 GB Memory Stick (October 2008)
    • Action Replay PSP Online (December 2009)

See alsoEdit

ReferencesEdit

  1. ^ "Archived copy" (PDF). Archived from the original (PDF) on 2009-10-07. Retrieved 2009-05-07. 
  2. ^ blasty. "Lawsuit coming in 3.. 2.. 1". Hackmii.com. Retrieved 2015-11-29. 

External linksEdit