AFL SuperCoach is an online fantasy football game for the Australian Football League.[1][2] It was designed by Vapormedia.[3] Herald Sun own the website, and run the competition. They award a prize of $1,000 each week (increased to $2,000 for SuperCoach Plus subscribers) to the entrant with the highest score for that week, as well as a grand prize of $50,000 to the entrant with the highest cumulative point total at the end of the home-and-away season.
Type of site | Sports |
---|---|
Available in | English |
Headquarters | |
Owner | Herald Sun |
URL | http://supercoach.heraldsun.com.au/ |
Launched | 2006 |
Current status | Public |
Popularity
editYear | Number of players |
---|---|
2009 | 349,124 |
2010 | 390,367 |
2011 | 401,840 |
2012 | 374,120 |
2013 | 313,564 |
2014 | 250,278 |
2015 | 224,129 |
2016 | 223,324 |
2017 | 206,997 |
2018 | 199,094 |
2019 | 207,341 |
2020 | 170,756 |
2021 | 170,847 |
2023 | 190,911* |
- There are thousands of dummy accounts with many players creating a second account under another name with an aim solely to win the weekly prize in one of the Bye rounds where legitimate teams have players missing
Point Scoring
editEach AFL player scores points for their performance in their game in each round.
By using Champion Data's comprehensive rankings system of over 50 different stats, player rankings are the most accurate way to determine how effective a player has been. You can be sure that a high-scoring player is giving his team maximum value. Unlike other stats systems, Champion Data will not simply award a point for each kick, mark or handball. For example, while other games will award points for a kick no matter how far it goes or where it's directed, Champion Data will award zero points for a kick that travels less than 40 meters to a contest.[4]
Stat | Awarded/Deducted |
---|---|
Effective kick | 4 Points |
Ineffective kick | 0 Points |
Clanger kick | -4 Points |
Effective handball | 1.5 Points |
Ineffective handball | 0 Points |
Handball clanger | -4 Points |
Handball receive | 1.5 Points |
Hardball get | 4.5 Points |
Loose-ball get | 4.5 Points |
Goal | 8 Points |
Behind | 1 Point |
Mark uncontested
(maintaining possession) |
2 Points |
Mark contested
(maintaining possession) |
6 Points |
Mark uncontested (from
opposition) |
4 Points |
Mark contested (from
opposition) |
8 Points |
Tackles | 4 Points |
Free kick for | 4 Points |
Free kick against | -4 Points |
Hitout to advantage | 5 Points |
Gather from hitout | 2 Points |
Team structure and setup
editTeams have a salary cap of $10,000,000, and have a requirement of having exactly 30 players selected.
There are 4 groups of positions:
Defenders - 6 on-field players and 2 on bench.
Midfielders - 8 on-field players and 3 on bench.
Rucks - 2 on-field players and 1 on bench.
Forwards - 6 on-field players and 2 on bench.
Captains and vice captains
editFor each round, entrants set a captain, for which their score is doubled. A vice captain is also selected, who gets their score doubled if the player selected as captain does not play.
Emergencies
editEmergencies are used on up to four players on the bench. If a player on the field does not play, the emergency's score for that position (defender, midfielder, ruck or forward) comes on. If there are 2 emergencies in one position, the lowest scoring player comes on for that position (except for players that scored no points).[citation needed]
Substitutions
editYou can substitute a player at anytime till lockout. If the player is midfield, the player can only be substituted on from a player on the bench from the midfield. If you have a player listed as midfield and forward, they can be swapped with another player listed as midfield and forward.
Trades
editEach entrant is allocated 35 trades and can perform a maximum of 2 per week (3 in multi-bye rounds). Trades can be reversed till the start of the first match for each round.
Leagues and Groups
editYou can join or be part of 10 leagues. When you join, you will automatically be entered in a league. You will compete head-to-head each round. The league will have its own fixture with 4 points for a win, 2 points for a draw and 0 points for a loss. Public leagues are with random people, while private leagues have a join code.[4]
Groups are based on the total number of points and has unlimited people.[4]
Supercoach Plus
editCosting $24.95 annually, it helps by having a team picker before you can register, tells you who's playing each week, optimiser to predict the best possible line up, breakevens, projected scores and players price increases, prediction if players will perform well or poor for the week, access to Supercoach Plus articles and double prizes for the weekly cash winners.[4]
Records
editIn Round 7 2006, Jonathan Brown got the highest-ever SuperCoach score—262—against Hawthorn. He got 18 kicks, 7 handballs, 16 marks, 8 goals, 4 behinds, 1 tackle and 1 free kick for.[5] As of August 8, 2022, it remains the record.
References
edit- ^ Canning, Simon (13 April 2009). "Rivals scramble for fantasy football dollars". The Australian.
- ^ "Paying for news". Australian Broadcasting Corporation.
- ^ Brodie, Will (23 March 2011). "Finding the magical bargain: the cult of fantasy footy".
- ^ a b c d e "Herald Sun Supercoach". Archived from the original on 23 February 2008.
- ^ "Supercoach Scoring Records @ FanFooty". www.fanfooty.com.au. Retrieved 8 April 2021.