Virtua Fighter 5

      Virtua Fighter 5
      Cover of Virtua Fighter 5.
      Developer(s) Sega AM2
      Publisher(s) Sega
      Director(s) Yoshihiro Tsuzuku
      Producer(s) Noriyuki Shimoda
      Composer(s) Tatsutoshi Narita
      Shinichi Goto
      Fumio Ito
      Series Virtua Fighter
      Platform(s) Arcade, PlayStation 3, Xbox 360
      Release date(s) Arcade
      • JP July 12, 2006 (Ver.A)
      • EU February 2007 (Ver.A)
      • JP July 24, 2008 (R) (Ver.A)
      • JP May 21, 2009 (R) (Ver.B)
      • JP November 25, 2009 (R) (Ver.C)
      • JP July 29, 2010 (FS)
      • JP April 20, 2011 (FS) (Ver.A)

      PlayStation 3 Ver.B

      • JP February 8, 2007
      • WW June 4, 2012 (FS)

      Xbox 360 Ver.C

      • EU October 26, 2007
      • NA October 30, 2007
      • JP December 6, 2007
      • WW June 6, 2012 (FS)
      Genre(s) Fighting
      Mode(s) Single-player, Multiplayer
      Distribution Blu-ray Disc, DVD-ROM
      Arcade system Sega Lindbergh
      CPU Pentium Dual-Core E2160 (1.8 GHz)
      GPU:
      GeForce 8800GS, 384 MB GDDR3 SDRAM (Shader Model 4.0)
      Sound 5.1 channel HD Audio
      Display Horizontally oriented
      Resolution:
      720p/1080i/1080p (HDTV)
      480p/576p (EDTV)
      480i/576i (SDTV)

      Virtua Fighter 5 (Japanese: バーチャファイター5 Hepburn: Bācha Faitā Faibu?) is the latest game in Sega's Virtua Fighter series of arcade fighting games and direct sequel to Virtua Fighter 4: Final Tuned. The original version was released on the Sega Lindbergh arcade system board on July 12, 2006 into Japanese arcades and in February 2007 in European arcades. A revised version (called "Version B") was ported on the PlayStation 3 on February 20, 2007 (despite the advertised date of February 23) and was a launch title for the console's European release on March 23, 2007. The Xbox 360 port of arcades' "Version C", was released in February 2007 in North America and October 2007 in Europe.

      Gameplay

      • Throw speed has been reduced, from 8 frames to 12 frames. In addition, "Instant", or 0-frame throws re-appear from Virtua Fighter 3 in guaranteed throw situations (such as during an evade).
      • To encourage a more "moral" style of play, Sega introduced the Clash System: when initiated with the right timing, an attack can be canceled out with a throw, creating a clash and leaving both players at +0 frame advantage (neutral).
      • Offensive Move: pressing Punch + Kick + Guard during an evade will initiate an angled forward dash. In addition, pressing Punch or Kick during OM will initiate an attack which can lead to side or back stagger or crumple, leading to a guaranteed combo opportunity.
      • The Xbox 360 version introduced online support via Xbox Live, which allowed two players from around the world to battle over the internet. Developers have also suggested that the PS3 version could also be online-enabled in the form of a downloadable patch.[2] This was later discounted by Sega's Jay Boor who told : "at this time SEGA has no plans to release a patch for the PS3 version of Virtua Fighter 5."
      • Version C of Virtua Fighter 5 was used for the 360 version which fixed up some gameplay issues, while the PS3 version used version B.
      • Different items are available in the Xbox 360 port of the game in Quest mode, as it is based upon Version C.
      • On January 16, 2008 the Xbox 360 version received an update, which made improvements and changes to online play and quest mode.[3]
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      Plot

      All of the sought after invitations for the Fifth World Fighting Tournament have been sent and now the 19 best fighters in the world begin their final phases of preparation. They must learn from their prior mistakes and perfect every aspect of their mind, body, and soul - for there is no room for mistakes in this competition. Little do they know that J6, the organization funding the tournament, has sinister ulterior motives for the contest and the company's top secret Dural program is already well underway. In the organization's quest for world domination, the scientists at J6 are creating the ultimate fighting machine with human features. Their first model was defeated in the Fourth World Fighting Tournament, which drove them to kidnap Vanessa. She was able to escape with the help of an insider, but not before they captured her combat data and transferred it to the new advanced Dural model named V-Dural.

      J6 is determined to find out who the inside traitor is that released Vanessa and more importantly, if V-Dural is indeed ready to defeat the world's best fighters. The Fifth World Fighting Tournament will reveal both - let it begin.

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      Versions

      PlayStation 3 version

      The PlayStation 3 port is based around the older Version B revision.[4] On January 16, 2008 Sega confirmed online features will not be added to the PlayStation 3 version due to the Version B's technical limitations.[5]

      Xbox 360 version

      The Xbox 360 port of Virtua Fighter 5, known as Virtua Fighter 5 Online in North America and Virtua Fighter 5 Live Arena in Japan, benefits from the additions and refinements that have been made to the Version C arcade revision, including online play and an online update ability.[6]

      Virtua Fighter 5 R

      On February 14, 2008, at the AOU Amusement Expo, Sega AM2 announced a revision to Virtua Fighter 5 known as Virtua Fighter 5 R. This new version was released for the Arcades on July 24, 2008 and features brand new stages as well as a new character named Jean Kujo,[7] who practices Karate. The sumo wrestler Taka-Arashi also returns, making his first appearance since Virtua Fighter 3 and bringing the fighter count up to 20 (counting Dural).

      Version B of Virtua Fighter 5 R was officially released in the Japanese arcades on May 21, 2009. This version featured changes in the animations of moves on all the characters, as well as changes to enhance the gameplay modes, and an improved camera system. Version C was released on November 25, 2009. However this particular version mainly added new team items for the character's outfits.

      Virtua Fighter 5 Final Showdown

      On February 18, 2010, Sega released a trailer for a second revision called Virtua Fighter 5 Final Showdown. This update for the Sega Lindbergh arcade system debuted at the 2010 AOU Expo, and features new character costumes and new animations. The game was officially released in Japanese arcades on July 29, 2010. Version A of Final Showdown was released on April 20, 2011 at the Japanese arcades. It was announced at Gamescom 2011 that Final Showdown would be coming to PlayStation 3 on June 5, 2012 and Xbox 360 on June 6, 2012, complete with online play for both platforms. The game was released in downloadable format.[8]

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      Reception

      Reviews (Arcade, PS3, and 360 versions)
      Publication Response
      1UP A+[9]
      Gamer.tm 9 out of 10[10]
      Game Informer 9 out of 10
      IGN 9 out of 10[11]
      Eurogamer 9 out of 10[12]
      OXM 9 out of 10[13]
      Electronic Gaming Monthly 9.5, 10, 9.5 out of 10[14]
      Famitsu 34 out of 40 [15]
      GameTrailers 88 out of 100 [16]
      Official Xbox Magazine 9.0/10
      IGN 8.8 out of 10[17]
      Gamespot 8.1 out of 10[18]

      The PlayStation 3 version debuted at #1 on the Japanese charts on February 20.[citation needed] The game received significant critical acclaim from most reviewers. In the 200th issue of Edge magazine (April 2009), Virtua Fighter 5 was voted #24 in their '100 Best Games to Play Today' feature. It was the second-highest ranked fighting game, after Street Fighter IV at #14. Final Showdown received a 9/10 from Eurogamer, which called it "deeper than any of its peers."[19]

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      Last modified on 9 June 2013, at 06:44