Talk:PlatinumGames

Latest comment: 6 years ago by InternetArchiveBot in topic External links modified

Move to Platinum Games edit

I think I got the header reworked and the main double redirects fixed here. Doceirias (talk) 06:32, 14 May 2008 (UTC)Reply

According to the official website, the name of the company is spelled "PlatinumGames" with no space. Misterkillboy (talk) 06:04, 18 May 2008 (UTC)Reply
Hmm...according to MoS guidelines, we ignore unusual typography. I'd say that includes the recent trend towards lack of spaces, but I'm not exactly familiar with the way the video games project approaches these things. Doceirias (talk) 06:21, 18 May 2008 (UTC)Reply

Clarification needed edit

Why was Clover Studios shut down?

In the article Ōkami there is another explanation for the closure of the studio (namely that the key designers left):

"While it was initially thought that poor sales of Ōkami and God Hand (another Clover title released in the same time frame) were the cause of the closure of Clover Studio, it was later revealed that three key developers within Capcom and Clover Studios, Shinji Mikami (Resident Evil series), Hideki Kamiya (Devil May Cry series), and Inaba, had left the company, and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized."[121]"

In this article it is stated, that the reason for the closure were the poor sales:

"However, due to poor sales of its games (despite positive reviews), in October 2006 the Capcom Board of Directors voted to shut down the studio."

Which version is correct?

91.113.92.100 (talk) 22:47, 22 December 2008 (UTC)Reply

They're both interpretations, as far as I can tell. Unless there's an interview that I've not seen, what we know is A. Clover was shut down. B. Clover's games sold poorly. and C. The key developers formed their own studio. Everything else is original research, unless we can find a source that goes a little deeper. Doceirias (talk) 01:28, 23 December 2008 (UTC)Reply


True. Then why are these interpretations in the article? They should be removed. Only facts and citable information should remain! 91.113.87.89 (talk) 06:02, 30 December 2008 (UTC)Reply

Platinum published game edit

First time doing anything relating to wiki, so apologies if this is done incorrectly, but JP_Kellams on twitter said they produced Infinite Space not developed it(https://twitter.com/PG_jp/status/513272762853371904) so shouldn't the wiki page be changed to reflect this since page says they developed it? — Preceding unsigned comment added by RavenValor95 (talkcontribs) 12:09, 9 December 2014 (UTC)Reply

GA Review edit

This review is transcluded from Talk:PlatinumGames/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: ProtoDrake (talk · contribs) 11:42, 13 August 2016 (UTC)Reply


I'll be back with a review in a few days. --ProtoDrake (talk) 11:42, 13 August 2016 (UTC)Reply

Review edit

  • "In 2013, Hideo Kojima and his studio Kojima Productions were working on a new Metal Gear game focused on Raiden, a ninja equipped with swords." - While there's nothing wrong with the sentence as such, maybe you could include the fact that Raiden was a core protagonist for the series. The way it's written, Raiden could just as much be a minor antagonist from a spin-off or something.
  • "Some critics attributed the game's failure to the low sales of the Wii U." - The sentence mentions "Some critics", but there's only one reference there. Can you find any other independent sources to back up the attribution?
  • "The game garnered negative critical reviews when it was released." - This statement is completely uncited.
  • "Zero, along with its spin-off tower defense game Star Fox Guard, was released in April 2016 to mixed critical reviews." - As above, uncited.
  • Refs 2 and 7 are dead and need archiving.
  • I think you could find better, more informative references concerning Nier: Automata and Scalebound in the main articles. Using the main websites as references isn't always the best, since they may undergo updates that remove information or die completely at a later date.
  • Links for Nier: Automata needs updating.
  • The GameSpot references are being a bit weird on Checklinks, but they don't seem to be dead or anything, so any action concerning them is up to you.
  • Just a minor suggestion, maybe putting in something about the PS3 difficulties with Bayonetta (developer comments on the matter rather than public reaction, I mean). But that's entirely optional, and if you think it doesn't add anything, don't bother with it.

That's what I saw. Once they're addressed, I'll give the article another scan before giving a verdict. --ProtoDrake (talk) 10:39, 15 August 2016 (UTC)Reply

Not really the nominator, but I've tried referencing the article. Hope it looks better now.Tintor2 (talk) 23:22, 15 August 2016 (UTC)Reply
I could archive ref 7, but I can't find the other ref that is supposed to be dead.Tintor2 (talk) 23:52, 15 August 2016 (UTC)Reply
It was this one
Ransom, James (October 12, 2006). "Capcom squashes Clover, lights out for bright studio". Joystiq. Retrieved May 1, 2016.
But someone changed the URL for a good one but left the rest of it intact. --ProtoDrake (talk) 07:45, 16 August 2016 (UTC)Reply
Sorry for my late respond, I didn't have the review watchlisted. I have added better sources for Nier and Scalebound, and have added some information about the PS3 port of Bayonetta. Thank you Tintor2 for your help and ProtoDrake for the review. AdrianGamer (talk) 08:58, 16 August 2016 (UTC)Reply
@AdrianGamer: Don't see anything holding it back now. I think this can merit a Pass. Oh, and my bad about the poor explanation about the link correction. The correct link at the moment is "Nier: Automata" with the colon, not "Nier Automata" without. I've sorted it. --ProtoDrake (talk) 09:07, 16 August 2016 (UTC)Reply

Bayonetta sales "C or a D" edit

I was just briefly skimming this article after noticing it is now a GA, and I immediately found something that didn't look right. Upwards of 1.35 million in sales may not be what it used to be in this era of absurdly expensive HD blockbusters, but it would still have surprised me to learn that Minami described Bayonetta's performance in such a disparaging way. Then I noticed the cited sources are both from over three years after Bayonetta's release, and figured his remark was probably being misconstrued, which sure enough it is. Minami was deploring Platinum's overall performance as a company; Bayonetta was specifically brought up only to demonstrate how even their most successful game had failed to meet the publisher's (arguably unrealistic) expectations. This misrepresentation should be removed, but I will first allow the editors of this article to consider a revision that might incorporate Minami's revealing admission elsewhere.TheTimesAreAChanging (talk) 12:52, 21 August 2016 (UTC)Reply

He mentioned that both he and the company were disappointed with the sales.Tintor2 (talk) 17:42, 21 August 2016 (UTC)Reply
That's not the point. Minami did not "rate [Bayonetta's sales] as 'a C or even a D'." To spell it out for you, let's compare one of your sources with Wikipedia's summary:
  • Source: Minami said that looking at the studios' developers he would rate them an A. "They've held up their end of the bargain and done a really good job of putting out really high-quality games," he said. No surprises there.
However, when it comes to sales, Minami confessed "I'd probably rate it as a C or even a D." Ouch!
"We obviously grew up being part of the domestic Japanese market—a lot of our staff spent time in domestic Japanese publishers, focused really on the domestic Japanese market," Minami added. "And now we're trying to expand and focus more outward and think about gamers worldwide. But when you think about what global success really means, that means we need to be selling more titles. Our games need to sell more copies."
Minami noted that its best-selling game so far was Bayonetta, but even that failed to meet expectations.
  • Wikipedia summary: More than 1.35 million units of [Bayonetta] were shipped,[27] but according to Minami, the company was disappointed with its sales, and he added that he would rate them as "a C or even a D".
Proper attribution of quotes does matter.TheTimesAreAChanging (talk) 20:21, 21 August 2016 (UTC)Reply
I have fixed the issue. To be honest, if he thought that the overall sales of their products are "C" or "D", Bayonetta would be one of these titles, but I agree that we should be more clear about this. AdrianGamer (talk) 08:14, 22 August 2016 (UTC)Reply

8-Bit Bayonetta edit

It was released in 2015 as a webpage game, or a standalone game in 2017? I saw both in the edit history of this article. Matthew_hk tc 19:10, 12 April 2017 (UTC)Reply

The original more-or-less silently published version was a placeholder on PlatinumGames' 404 (page not found) site, so it was not precisely "released" or "published" in the classical way. It was, however, officially released on Steam (for Windows) by Sega on March 31, 2017 (and taken down a few days later), wherefore we'd rather consider that version the official publishing date. Lordtobi () 19:15, 12 April 2017 (UTC)Reply
Didn't know how to handle it, so if that's what we should go with, I'm fine with it. I think a small note about the origins of the game wouldn't hurt though. ~ Dissident93 (talk) 21:05, 12 April 2017 (UTC)Reply

Notes in the 'Games Developed' section edit

I find the column with notes in the 'Games Developed' section of the game rather disturbing. Isn't a traditional notelist a better idea? It saves a column and since there's so much N/A space in there, I think a notelist is a better way to solve this. Is there a reason the article doesn't have a notelist? TheLegendaryN (talk) 09:49, 26 June 2017 (UTC)Reply

To be honest, both solutions are equally subpar; On the one hand, the notes column offers a clear overview if there are multiple, but heavily clutters if their comments grow too long. On the other hand, the notes efn's are uneasy to access on some devices, sometimes hardly noticeable on others, to which comes that there would be many of those (at ~40%), although they would save a lot of space by only consisting of three characters. I will see if I can build in a compromise to keep the current build, but if it doesn't work out we can change it anyhow. Lordtobi () 10:08, 26 June 2017 (UTC)Reply

External links modified edit

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