2020 League of Legends World Championship

The 2020 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the tenth iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. It was held from 25 September to 31 October in Shanghai, China.[2] Twenty-two teams from eleven regions qualified for the tournament based on their placement in regional circuits, such as those in China, Europe, North America, South Korea and Taiwan/Hong Kong/Macau/Southeast Asia, with ten of those teams having to reach the main "groups" event via a play-in stage.

League of Legends
World Championship
2020
Tournament information
SportLeague of Legends
LocationChina
Dates25 September–31 October
AdministratorRiot Games
Tournament
format(s)
10 team single round-robin play-in stage
16 team double round-robin group stage
8 team single-elimination bracket
Venue(s)
2 (in Shanghai)
  • Shanghai Media Tech Studio
    (Play-in stage
    Main group stage
    Quarterfinals
    Semifinals)
  • Pudong Football Stadium
    (Finals)
Teams22
Final positions
ChampionDamwon Gaming
Runner-upSuning
Tournament statistics
AttendancePeak viewership: 46,067,896[1]
MVPKim "Canyon" Geon-bu (Damwon Gaming)
← 2019
2021 →

"Take Over" was the tournament's theme song, put together by Henry Lau, Max Schneider, and A Day to Remember's lead vocalist Jeremy McKinnon.[3]

Impact of the COVID-19 pandemic and other issues edit

The COVID-19 pandemic, which was mainly confined to China in January and early February 2020, affected the multi-city hosting format that was present previously. On 1 August, Riot Games announced the dates and location of the event, with all stages taking place in Shanghai through the use of an "isolation bubble" environment.[4]

In September 2020, Riot Games announced that due to travel restrictions, two teams from VCS of Vietnam would not participate in the tournament.[5]

During the 2020 Worlds Group Draw Show, it was revealed that PSG Talon's members "River" and "Tank" would be unable to attend the play-in stage due to delayed visas and quarantine issues,[6] and that Hsiao "Kongyue" Jen-tso and Chen "Uniboy" Chang-chu would be loaned from ahq eSports Club to replace them. The organization confirmed this in an official announcement the next day, and further stated that "Unified" would also be unable to participate in the first half of the play-in stage for the same reason. Chen "Dee" Chun-dee was loaned from Machi Esports to replace Unified.[7]

Qualified teams and rosters edit

Qualified teams edit

As the two Vietnamese teams (the Champion's Team Flash and Runner-up's GAM Esports of VCS Summer) are unable to participate, the third seed team from South Korea (LCK) will be promoted to start in the main group stage, as they were previously dropped to the play-in stage. The qualification format for North America and Europe changed with teams directly qualifying based on the results from their respective summer playoffs. Due to the merger of Taiwan/Hong Kong/Macau (LMS) and the Southeast Asian (LST) professional leagues into a single league (PCS) and have been reduced number of Worlds' spots from 4 to 2, Europe (LEC) will have another direct spot in the group stage and China (LPL) will have an additional spot in the play-in stage for the regional finals runner-up.[8]

For the pool, the Main Group stage's pool #2 with 8 teams like as last year will be split to two pools #2 and pool #3, with 4 teams each pool. Qualified teams from Play-in stage will be drawn as pool #4. The Play-in stage's pool #3 in last year will be merged into pool #2, increased to 6 teams.[9]

Region League Path Team ID Pool
Starting in the main event's group stage
China LPL Summer Champion   Top Esports TES 1
Most Championship Points   JD Gaming JDG 2
Regional Finals Winner   Suning SN
Europe LEC Summer Champion   G2 Esports G2 1
Summer Runner-Up   Fnatic FNC 2
Summer 3rd Place   Rogue RGE 3
South Korea LCK Summer Champion   Damwon Gaming DWG 1
Most Championship Points   DRX DRX 2
Regional Finals Winner   Gen.G GEN 3
North America LCS Summer Champion   Team SoloMid TSM 1
Summer Runner-Up   FlyQuest FLY 3
TW/HK/MO/SEA PCS Summer Champion   Machi Esports MCX 3
Starting in the play-in stage
China LPL Regional Finals Runner-Up   LGD Gaming LGD 1
Europe LEC Summer 4th Place   MAD Lions MAD
North America LCS Summer 3rd Place   Team Liquid TL
TW/HK/MO/SEA PCS Summer Runner-Up   PSG Talon PSG
CIS LCL Summer Champion   Unicorns of Love UOL 2
Latin America LLA   Rainbow7 R7
Turkey TCL   SuperMassive Esports SUP
Brazil CBLOL   INTZ ITZ
Japan LJL   V3 Esports V3
Oceania OPL   Legacy Esports LGC

Venues edit

Shanghai was the city chosen to host the competition.[2][10] Almost all matches were played at Shanghai Media Tech Studio without spectators due to the COVID-19 pandemic, while the final match was held at Pudong Football Stadium.

  Shanghai, China
Play-in Stage Main Group Stage Quarterfinals Semifinals Finals
Shanghai Media Tech Studio Pudong Football Stadium
Capacity: 0 Capacity: 33,765
   

Play-in stage edit

  • Venue: Shanghai Media Tech Studio.

Play-in groups edit

  • Date and time: 25–28 September, began at 16:00 CST (UTC +08:00).
  • Ten teams are drawn into two groups, with five teams in each group.
  • Single round robin, all matches are best-of-one.
  • If teams have same win–loss record at the end of play-ins, they play a tie-breaker match. A two-way tie is not broken by the results of the head-to-head game those teams played, however the team that won in the head-to-head gets side selection in the tiebreaker game.[11]
  • The top team automatically qualifies for the main event's group stage, while 2nd to 4th-place of each group advance to the play-in knockouts and 2nd-place receives a bye to Round 2. The bottom team is eliminated.

Group A edit

Pos Team Pld W L PCT Qualification
1 Team Liquid 5 4 1 0.800 Advance to group stage
2 Legacy Esports 5 3 2 0.600 Advance to play-in knockouts round 1
3 SuperMassive Esports 4 2 2 0.500 Advance to play-in knockouts round 2
4 MAD Lions 5 2 3 0.400
5 INTZ 5 1 4 0.200
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group B edit

Pos Team Pld W L PCT Qualification
1 PSG Talon 5 4 1 0.800 Advance to group stage
2 Unicorns of Love 5 3 2 0.600 Advance to play-in knockouts round 1
3 Rainbow7 4 2 2 0.500 Advance to play-in knockouts round 2
4 LGD Gaming 5 2 3 0.400
5 V3 Esports 5 1 4 0.200
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Play-in knockouts edit

  • Date and time: 29–30 September
  • King of the hill format with two branch. Single-elimination. All matches are best-of-five.
  • The 3rd-place and 4th-place teams from the same group play each other in Round 1. Winner will play against with the 2nd-place team from other group in Round 2.
  • The upper-place team chooses the side for all odd-numbered games, while the lower-place team chooses the side of even-numbered games.
  • The winners of the Round 2 in each branch advances to the main event's group stage.
Round 1Round 2
A2  Legacy Esports0
B3  Rainbow70B4  LGD Gaming3
B4  LGD Gaming3
B2  Unicorns of Love3
A3  SuperMassive Esports3A3  SuperMassive Esports0
A4  MAD Lions2

Source: LoL Esports

Group stage edit

  • Venue: Shanghai Media Tech Studio.
  • Date and time: 3–11 October, began at 16:00 CST (UTC +08:00).
  • Sixteen teams are drawn into four groups with four teams in each group based on their seeding. Teams of the same region cannot be placed in the same group.
  • Double round robin, all matches are best-of-one.
  • If teams have the same win–loss record and head-to-head record, a tiebreaker match is played for first or second place.
  • Top two teams will advance to Playoff Stage. Bottom two teams are eliminated.

Group A edit

Pos Team Pld W L PCT Qualification
1 Suning 7 5 2 0.714 Advance to knockouts
2 G2 Esports 7 4 3 0.571
3 Team Liquid 6 3 3 0.500
4 Machi Esports 6 1 5 0.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group B edit

Pos Team Pld W L PCT Qualification
1 Damwon Gaming 6 5 1 0.833 Advance to knockouts
2 JD Gaming 6 4 2 0.667
3 PSG Talon 6 2 4 0.333
4 Rogue 6 1 5 0.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group C edit

Pos Team Pld W L PCT Qualification
1 Gen.G 6 5 1 0.833 Advance to knockouts
2 Fnatic 6 4 2 0.667
3 LGD Gaming 6 3 3 0.500
4 Team SoloMid 6 0 6 0.000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group D edit

Pos Team Pld W L PCT Qualification
1 TOP Esports 6 5 1 0.833 Advance to knockouts
2 DRX 6 4 2 0.667
3 FlyQuest 6 3 3 0.500
4 Unicorns of Love 6 0 6 0.000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Playoff stage edit

  • Date and time: 15–31 October, all matches will begin at 18:00 CST (UTC +08:00).
  • Eight teams are drawn into a single elimination bracket.
  • All matches are best-of-five.
  • The 1st-place team of each group is drawn against the 2nd-place team of a different group.
  • Teams from same group will be on opposite sides of the bracket, meaning they cannot play each other until the Finals.
QuarterfinalsSemifinalsFinal
D1  Top Esports3
C2  Fnatic2
  Top Esports1
  Suning3
A1  Suning3
B2  JD Gaming1
  Suning1
  Damwon Gaming3
C1  Gen.G0
A2  G2 Esports3
  G2 Esports1
  Damwon Gaming3
B1  Damwon Gaming3
D2  DRX0

Source: LoL Esports

Ranking edit

Team ranking edit

  • (*) Not include tie-break games.
  • The Vietnamese teams from VCS Summer who are unable to attend will be earned a 2.1% of prize pool, with 1.5% of Main Group Stage seed for the Champion (Team Flash) and 0.6% of Play-in Groups seed for the Runner-up (GAM Esports).
Place Region Team PG PK1 PK2 GS QF SF Finals Prize (%) Prize (USD)
1st LCK   Damwon Gaming 5–1 3–0 3–1 3–1 25% $556,250
2nd LPL   Suning* 4–2 3–1 3–1 1–3 17.5% $389,375
3rd–4th LEC   G2 Esports* 4–2 3–0 1–3 9% $200,250
LPL   Top Esports 5–1 3–2 1–3
5th–8th LEC   Fnatic 4–2 2–3 4.5% $100,125
LPL   JD Gaming 4–2 1–3
LCK   DRX 4–2 0–3
LCK   Gen.G 5–1 0–3
9th–11th LPL   LGD Gaming* 1–3 3–0 3–0 3–3 2.5% $55,625
LCS   FlyQuest 3–3
LCS   Team Liquid* 3–1 3–3
12th PCS   PSG Talon* 3–1 2–4
13th–14th PCS   Machi Esports 1–5 1.5% $33,375
LEC   Rogue 1–5
15th–16th LCS   Team SoloMid 0–6
LCL   Unicorns of Love* 3–1 3–0 0–6
17th OPL   Legacy Esports* 3–1 0–3 1% $22,250
18th TCL   SuperMassive Esports 2–2 3–2 0–3
19th LEC   MAD Lions* 1–3 2–3 0.75% $16,687.50
20th LLA   Rainbow7 2–2 0–3
21st–22nd CBLOL   INTZ* 1–3 0.6% $13,350
LJL   V3 Esports* 1–3
Place Region Team PG PK1 PK2 GS QF SF Finals Prize (%) Prize (USD)

Regional ranking edit

  • The win-ratio is determined by number of won games compared the number of games played.
  • Bracket stage wins are prioritized.
  • (*) Does not include tiebreaker games.
Place Region League Teams Play-in Stage Main Event
Groups
(4 games total)
K.O Round 1
(Best-of-five)
K.O Round 2
(Best-of-five)
Group stage
(6 games total)
Quarterfinals
(Best-of-five)
Semifinals
(Best-of-five)
Finals
(Best-of-five)
1st  
South Korea
LCK 3G 3 teams
14W-4L
(77.78%)
3 teams
3W-6L
(33.33%)
1 team
3W-1L
(75%)
1 team
3W-1L
(75%)
2nd  
China
LPL 3G+1P 1 team*
1W-3L
(25%)
1 team
3W-0L
(100%)
1 team
3W-0L
(100%)
4 teams
16W-8L
(66.67%)
3 teams
7W-6L
(53.85%)
2 teams
4W-4L
(50%)
1 team
1W-3L
(25%)
3rd  
Europe
LEC 3G+1P 1 team*
1W-3L
(25%)
1 team
2W-3L
(40%)
3 teams*
9W-9L
(50%)
2 teams
5W-3L
(62.50%)
1 team
1W-3L
(25%)
4th   
North America
LCS 2G+1P 1 team*
3W-1L
(75%)
3 teams
6W-12L
(33.33%)
5th     
TW/HK/MO/SEA
PCS 1G+1P 1 team*
3W-1L
(75%)
2 teams
3W-9L
(25%)
6th  
CIS
LCL 1P 1 team*
3W-1L
(75%)
1 team
3W-0L
(100%)
1 team
0W-6L
(0%)
7th   
Oceania
OPL 1P 1 team*
3W-1L
(75%)
1 team
0W-3L
(0%)
8th  
Turkey
TCL 1P 1 team
2W-2L
(50%)
1 team
3W-2L
(60%)
1 team
0W-3L
(0%)
9th  
Latin America
LLA 1P 1 team
2W-2L
(50%)
1 team
0W-3L
(0%)
10th–11th  
Brazil
CBLOL 1P 1 team*
1W-3L
(25%)
 
Japan
LJL 1P 1 team*
1W-3L
(25%)

Notes edit

  1. ^ a b c d e f The total amount of time it took a team to win their games against all other teams in the tiebreaker

References edit

  1. ^ "League of Legends Esports Breaks World Championship Viewership Record". Riot Games. Retrieved 1 October 2022.
  2. ^ a b "2020 World Championship final heads to Shanghai". nexus.leagueoflegends.com. 10 November 2019. Retrieved 13 September 2020.
  3. ^ "Riot release LoL World's 2020 official song "Take Over"". Dexerto. 17 September 2020. Retrieved 17 September 2020.
  4. ^ Rand, Emily; Wolf, Jacob (1 September 2020). "Sources: Vietnamese teams won't attend League of Legends World Championship". ESPN. Retrieved 13 September 2020.
  5. ^ Martell, Tom (1 September 2020). "Worlds 2020 Update: Format Changes". lolesports. Retrieved 13 September 2020.
  6. ^ "LoL Esports". lolesports.com. Retrieved 12 October 2020.
  7. ^ @PSG_Talon (16 September 2020). "Official Club Statement regarding #Worlds2020 roster. Thank you for all the support #PCSWIN #PCSLOL" (Tweet). Retrieved 16 September 2020 – via Twitter.
  8. ^ "2020 World Championship Regional Seed Allocation". lolesports. Retrieved 13 September 2020.
  9. ^ "Worlds 2020 Primer". lolesports. Retrieved 15 September 2020.
  10. ^ "Worlds 2020 Primer". lolesports.com. Retrieved 15 September 2020.
  11. ^ "Important note on tiebreakers for Playins". @MedicCasts Twitter. Retrieved 27 September 2020.

External links edit