XGRA: Extreme-G Racing Association

XGRA: Extreme-G Racing Association is a futuristic racing video game, the fourth and final installment in the Extreme-G series, following Extreme-G 3. This game features more tracks as well as a brand new weapon system.

XGRA:
Extreme-G Racing Association
German cover art
German PAL cover art
Developer(s)Acclaim Studios Cheltenham
Publisher(s)Acclaim Entertainment
Designer(s)Christopher Whiteside
Platform(s)Xbox
PlayStation 2
GameCube
ReleasePlayStation 2, Xbox
  • NA: September 10, 2003 (PS2)[1]
  • NA: September 16, 2003 (Xbox)[1]
  • PAL: October 3, 2003
GameCube
  • NA: November 24, 2003
  • PAL: March 5, 2004[2]
Genre(s)Racing
Mode(s)Single-player, multiplayer

Overview edit

 
Screenshot of gameplay.

Gameplay is similar but slightly different to previous games in the series. XGRA features a wide range of riders, tracks and bikes that can accelerate at an incredibly rapid rate, going from 0 to 300 mph (0 to 483 km/h) in a matter of seconds. A returning feature is the ability to break the sound barrier: upon reaching 750 mph, all sound effects will cut out, except for item collection sound, other rider's taunts, weapons firing, and in-game music.

XGRA allows players to race for 8 different teams, with each team's bike having their own advantages and drawbacks such as Regeneration, Handling, Speed, Acceleration and Shielding.

Reception edit

XGRA: Extreme-G Racing Association received "average" reviews on all platforms according to the review aggregation website Metacritic.[22][23][24]

References edit

  1. ^ a b "acclaim.com > press releases > XGRA Ships". 2004-08-12. Archived from the original on 2004-08-12. Retrieved 2023-03-20.
  2. ^ "What's New?". Eurogamer.net. 2004-03-05. Retrieved 2023-03-20.
  3. ^ Edge staff (November 2003). "XGRA: Extreme-G Racing Association (PS2)". Edge. No. 129. Future plc. p. 109.
  4. ^ a b c EGM staff (November 2003). "XGRA". Electronic Gaming Monthly. No. 172. Ziff Davis. p. 174. Archived from the original on May 14, 2004. Retrieved January 27, 2019.
  5. ^ Reed, Kristan (October 10, 2003). "XGRA (PlayStation 2)". Eurogamer. Gamer Network. Retrieved January 27, 2019.
  6. ^ "XGRA: Extreme G Racing Association (PS2)". Game Informer. No. 127. GameStop. November 2003. p. 153.
  7. ^ "XGRA: Extreme G Racing Association (Xbox)". Game Informer. No. 127. GameStop. November 2003. p. 171.
  8. ^ Pong Sifu (September 15, 2003). "XGRA Review for Xbox on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 8, 2005. Retrieved January 27, 2019.
  9. ^ Davis, Ryan (January 13, 2004). "XGRA: Extreme-G Racing Association Review (GC)". GameSpot. CBS Interactive. Retrieved January 26, 2019.
  10. ^ Davis, Ryan (September 11, 2003). "XGRA Review (PS2)". GameSpot. CBS Interactive. Retrieved January 26, 2019.
  11. ^ Davis, Ryan (September 11, 2003). "XGRA Review (Xbox)". GameSpot. CBS Interactive. Retrieved January 26, 2019.
  12. ^ Fischer, Russ (September 21, 2003). "GameSpy: XGRA (PS2)". GameSpy. IGN Entertainment. Archived from the original on October 30, 2005. Retrieved January 27, 2019.
  13. ^ Fischer, Russ (September 21, 2003). "XGRA: Extreme-G Racing Association (Xbox)". GameSpy. IGN Entertainment. Archived from the original on July 2, 2004. Retrieved January 27, 2019.
  14. ^ Tha Wiz (January 8, 2004). "XGRA: Extreme-G Racing Association - GC - Review". GameZone. Archived from the original on February 10, 2008. Retrieved January 27, 2019.
  15. ^ Bedigian, Louis (September 23, 2003). "XGRA: Extreme-G Racing Association - PS2 - Review". GameZone. Archived from the original on November 13, 2007. Retrieved January 27, 2019.
  16. ^ Casamassina, Matt (December 15, 2003). "XGRA (GCN)". IGN. Ziff Davis. Retrieved January 26, 2019.
  17. ^ Casamassina, Matt (September 11, 2003). "XGRA (PS2)". IGN. Ziff Davis. Retrieved January 26, 2019.
  18. ^ Casamassina, Matt (September 22, 2003). "XGRA Review (Xbox)". IGN. Ziff Davis. Retrieved January 26, 2019.
  19. ^ "XGRA: Extreme-G Racing". Nintendo Power. Vol. 167. Nintendo of America. March 2004. p. 119.
  20. ^ Sewart, Greg (November 2003). "XGRA". Official U.S. PlayStation Magazine. Ziff Davis. p. 147. Archived from the original on June 26, 2004. Retrieved January 27, 2019.
  21. ^ "XGRA: Extreme-G Racing Association". Official Xbox Magazine. Future US. December 2003. p. 160.
  22. ^ a b "XGRA: Extreme-G Racing Association for GameCube Reviews". Metacritic. CBS Interactive. Retrieved August 3, 2015.
  23. ^ a b "XGRA: Extreme-G Racing Association for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved August 3, 2015.
  24. ^ a b "XGRA: Extreme-G Racing Association for Xbox Reviews". Metacritic. CBS Interactive. Retrieved August 3, 2015.

External links edit