Shooting Arcade is a fixed shooter written by Mark Riley[1] for Atari 8-bit computers and published in 1982 by Datasoft. It was released under Datasoft's Gentry Software budget label as Target Practice.[2] It was ported to the TRS-80 Color Computer by James Garon[1] and released as Shooting Gallery. The game is similar to the 1980 Sega arcade game Carnival.

Shooting Arcade
Developer(s)Datasoft
Publisher(s)Datasoft
Gentry Software
Designer(s)Mark Riley
Programmer(s)Atari 8-bit
Mark Riley
Color Computer
James Garon
Platform(s)Atari 8-bit, TRS-80 Color Computer
Release1982
Genre(s)Fixed shooter

Gameplay

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In-game screenshot (Atari 8-bit)

Shooting Arcade is based on an amusement park shooting gallery. The player controls a pistol which moves along the bottom of the screen. Targets moving right and left appear in six rows before the player, and the goal of the game is to shoot them all down before the player runs out of bullets. The directions in which the rows of targets move alternate from row to row. The targets move off one edge of the screen and reappear on the other edge. Each target has a different point value and some also have special features: the diamonds give an extra bullet when hit, the bull's eyes change the direction targets are moving and the frowning faces cause an extra rabbit to appear making the player waste an additional bullet.

Once the player has cleared all the targets, a large brown bear appears. Each time the player hits the bear he is awarded with 50 points. If the player is unable to hit the bear it moves off the screen and the next round starts.

Reception

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David Plotkin writing for SoftSide called Shooting Arcade "the finest implementation I've seen of a shooting gallery for the Atari. This program exhibits the DataSoft hallmarks of fine color and music, as well as excellent animation."[3]

See also

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References

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  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "Atarimania - Target Practice".
  3. ^ "SoftSide Magazine Issue 50". November 1982.
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