Superpower, The Game of Global Exploitation was a board game published by Games Workshop in 1986.[1] The game was written by E. Bruce Hollands and Daniel R. McGregor and drew heavily on the iconography of the late Cold War era.
Gameplay
editPlayers choose a coloured token and draw a number of cards representing world opinion, third world countries and invasions, and then progress through the game seeking to control third world countries and manage world opinion by propaganda.
Players work to destabilise countries by coup d'etat, military response, military fortification and invasion - each action of which costs world opinion, which is played out in 'diplomacy' utilising the iconography of the United Nations.
The game board was a stylised map of the world split into four regions with a path of came spaces running around them, small coloured tokens representing military forces were placed on countries coming under the player's control (similarly to the method used in Monopoly with houses and hotels)
Up to six players could play with games taking between 90 minutes and two hours on average.
Reception
editDavid Walle reviewed Super Power in Space Gamer/Fantasy Gamer No. 82.[2] Walle commented that "Super Power is a cleverly produced and conceived game with a great basic idea, but while the mechanics are inventive and playable, the game falls short in the end because it is so shallow and relies so heavily on died rolls, leaving players feeling powerless and unfulfilled."[2]
Reviews
edit- Adventurer #1 (April, 1986)[3]
- Casus Belli #33 (June 1986)[4]
References
edit- ^ "Super Power board game 1986 by Games Workshop". www.games-collector.com. Archived from the original on 2015-06-11. Retrieved 2015-11-01.
- ^ a b Walle, David (July–August 1988). "Super Power". Space Gamer/Fantasy Gamer (82). Diverse Talents, Incorporated: 20.
- ^ "Adventurer Magazine".
- ^ "Têtes d'Affiche | Article | RPGGeek".