Motocross Madness (1998 video game)

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Motocross Madness is a motocross racing video game developed by Rainbow Studios[2] and published by Microsoft.[3]

Motocross Madness
Developer(s)Rainbow Studios
Publisher(s)Microsoft
Designer(s)Robb Rinard
Programmer(s)Mark DeSimone
Glenn O'Bannon
Artist(s)Brian Gillies
Kevin Riley
Composer(s)Mark Stratford
Platform(s)Microsoft Windows
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

A sequel, Motocross Madness 2, was released in 2000. In 2013, a sequel for Xbox 360 was released, titled Motocross Madness. In the game, one can earn money by utilizing "career mode", but play for fun in Baja, Stunts, Enduro, Supercross, and National levels as well.

Gameplay

 
The player races on the Baja track Arizona Waypoint #1.

The game is known for its realism, including terrain, audio, and "bone-chilling" motorcycle wrecks. If the player is in Stunt mode, goes out of bounds, and gets on a large cliff, an "invisible slingshot" will cause the player and the bike fly across while a funny sound plays until both objects will hit the ground.[4] The "invisible slingshot" effect was also used in the game ATV Offroad Fury, also created by Rainbow Studios.[5]

Reception

Sales

In the United States, Motocross Madness sold 35,922 copies during 1998. These sales accounted for $1.54 million in revenue that year.[6]

Critical reviews

Motocross Madness won Computer Games Strategy Plus's 1998 "Racing Game of the Year" award. The editors hailed it as "perhaps the best motorcycle racing game of all time."[7] PC Gamer US also named Motocross Madness the best racing game of 1998.[6]

References

  1. ^ "Today's Releases". GameSpot. August 18, 1998. Archived from the original on June 5, 2000. Retrieved December 6, 2019.
  2. ^ Walker, Trey (2001-11-07). "THQ acquires Rainbow Studios". GameSpot. Retrieved 2016-02-10.
  3. ^ "Motocross Madness Review". IGN Entertainment. Retrieved 2016-02-10.
  4. ^ "Motocross Madness (PC)". GameSpy. Retrieved 2016-02-10.
  5. ^ "ATV Offroad Fury Funny Crashes". Contritus. Retrieved 2019-09-20.
  6. ^ a b Staff (April 1999). "The Numbers Game; Does Award Winner = Best Seller?". PC Gamer US. 6 (4): 50.
  7. ^ Staff (February 11, 1999). "The Best of 1998". Computer Games Strategy Plus. Archived from the original on February 3, 2005.